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Sony To Discontinue PlayStation Vue

PlayStation VueAfter five years of trying to make its live TV streaming service a success, Sony has announced that it is shutting down PlayStation Vue.  A precursor to similar services such as Hulu's live TV service and YouTube TV, PlayStation Vue offered a variety of so-called "skinny" bundles of cable and local broadcast television channels as a streaming replacement for traditional cable TV.  The idea was that instead of paying a cable company for a glut of channels you'd never watch just to get access to the few that you do want, Vue would let you buy smaller packages of channels such as AMC, FX, and TBS.  This was a great idea when the service first launched, but in an effort to stay competitive, management began adding additional bundles of channels to even the most basic levels of service while gradually inflating the price and it wasn't long before the monthly cost of the service was comparative to the traditional cable model it was trying to eschew.  Worse, the new channels added to the service was some of the garbage channels that viewers were trying to ditch in droves by cutting the cable cord in the first place.  You start out only wanting your favorite TNT dramas and suddenly you're paying $85 a month for a service tier including channels like Babyfirst and the Olympic Channel.  The PlayStation  Blog bids farewell to Vue.

Today we are announcing that we will shut down the PlayStation Vue service on January 30, 2020. Unfortunately, the highly competitive Pay TV industry, with expensive content and network deals, has been slower to change than we expected. Because of this, we have decided to remain focused on our core gaming business.

While sad to see Vue come to an end, it's probably for the best.  Price increases and an increasingly lackluster library of channels weren't winning any fans, and while the service has 800,000 subscribers, it's long since been surpassed by services like Hulu's live TV service which boasts nearly 2,000,000 subscribers.  It probably didn't help that by branding Vue with the PlayStation name, prospective customers assumed they would need a PlayStation to access the service which is not true; apps for mobile devices and set-top streaming boxes such as Amazon Fire TV have been available for years.  There's also the baggage that the PlayStation name carries with it, implying to the uninitiated that the service is related to gaming instead of general television.  I can't help but wonder if Vue had not been tied to the PlayStation brand and if it had stayed true to its mission of only offering small channel bundles that people wanted to watch for a fair price, it would have found success.  There are already too many ways to overpay for channels we never watch.  We certainly didn't need another option.


Power Button - Episode 295: The Force Is Strong With Star Wars: Jedi Fallen Order

Power ButtonBlake Grundman had a unique opportunity last week to play a preview version of the upcoming Star Wars: Jedi Fallen Order at a press event in California, so of course we're going to spend an hour discussing this Unchartedesque / God of Warish / Assassin's Creedy kind of game.  Then marvel as Blake explores the recently opened Galaxy's Edge Star Wars section of Disneyland and then lingers around past closing to adventure his way through the empty park.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 294: Everything Old Is New Again

Power ButtonGreat games don't die, they just get remastered.  On this week's episode of the Power Button podcast, Blake Grundman and I spend an hour discussing three games from yesterday that are back for more today.  The Legend of Zelda: Link's Awakening for the Nintendo Switch first appeared on the Game Boy in 1993 and consumes our first segment, then Blake takes us back into Destiny 2 to discuss elements of the original Destiny that have been upgraded for the sequel's latest DLC.  Finally, I'm always eager to discuss 2009's Ghostbusters: The Video Game and the recently released Remastered edition is a perfect excuse to go on and on about what may as well be the third film in the franchise's mythology.  Join us as we prove that everything old is new again.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 289: Blood And Spiders

Power ButtonWe're back!  We've been on a forced hiatus for a few months due to my sudden health issues and Blake Grundman's conflict with the Norwegian tax authorities, but now that everything is getting back to normal we are here to discuss recent gaming happenings including Nintendo's announcements about the Switch Lite and a better battery for the original Switch, time spent with Bloodstained: Ritual of the Night, and Blake finally getting around to Marvel's Spider-Man.  Join us for an hour of catching up.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


2009's Ghostbusters Video Game May Be Coming Around Again

Ghostbusters

I spent a lot of time and energy both writing about and playing Ghostbusters: The Video Game in 2009, so you know that my interest is piqued when I see that Taiwan's gaming rating agency (their version of the ESRB) has rated a Xbox One version of the game slated for release (one would hope a PlayStation 4 version is in the mix somewhere too).  Considering that the original developer, Terminal Reality, is long gone and the original publisher, Atari, isn't exactly a gaming powerhouse anymore, the listing credits the port job to Mad Dog Games who in recent years has worked on games such as NBA Playgrounds, World of Speed, and Shaq Fu: A Legend Reborn.  So... we will see.

The game itself could use a little polish on the backend of things as the PlayStation 3 version had some nasty bugs on release including an issue with wiping out save data(!) and performance issues in the library level.  The game also included an online multiplayer mode that had problems of its own, so I don't know if anyone would shed any tears if that part of the game didn't make the cut this time.  Either way, Ghostbusters: The Video Game was a great use of the license, was true to the lore of the movies & the animated series, and definitely deserves your attention.  Let's hope this pans out as I will gladly play through it again on current generation hardware if it's a solid conversion. 

(via Resetera)


Power Button - Episode 288: Everybody Announces Everything

Power ButtonIt's been quite a week for video game news as it feels like everyone had something to announce.  Sony teased us with the first peek at the concept for the PlayStation 5, Microsoft introduced a new Xbox One S variant that lacks a disc drive, Nintendo dropped version 3.0 of Super Smash Bros. Ultimate featuring Joker from Persona 5, and Capcom baffled everyone with their confusing arcade stick home console box.  Join us for an hour as we discuss all of these stories and more.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


PlayStation 5 Development Well Underway

InterocitorSony gave us all a peek behind the curtain this week in an article at Wired in which the company's lead PlayStation hardware architect, Mark Cerny, explained the direction that the upcoming PlayStation 5 is headed.  There's a lot of technical talk in the article, but the bottom line is that Cerny is aiming big with talk of solid state drives, 8K graphics, ray tracing, backward compatibility with the PS4 and existing PSVR, and much more.  Here's a piece:

To demonstrate, Cerny fires up a PS4 Pro playing Spider-Man, a 2018 PS4 exclusive that he worked on alongside Insomniac Games. (He’s not just an systems architect; Cerny created arcade classic Marble Madness when he was all of 19 and was heavily involved with PlayStation and PS2 franchises like Crash Bandicoot, Spyro the Dragon, and Ratchet and Clank.) On the TV, Spidey stands in a small plaza. Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. (The devkit, an early “low-speed” version, is concealed in a big silver tower, with no visible componentry.) What took 15 seconds now takes less than one: 0.8 seconds, to be exact.

But without loading time, when will I have a chance to quickly check Twitter while waiting for the progress bar to inch along?  But seriously, Cerny is saying all of the right things about the PS5 and I am there for it.  It really sounds like he is trying to balance Sony's needs with the needs of video game developers and players.  I'm still using my launch day PS4 and it's hanging in there, but sometimes I think about upgrading to a PS4 Pro just to futureproof my PS4 library similarly to how I retired my launch day Nintendo 3DS in favor of a New Nintendo 3DS.  Knowing that the PS5 will support my PS4 games and PSVR keeps me satisfied that I can just wait for the next generation, and honestly I'm not in any great hurry to get there.  I still have a small stack of PS4 games that I need to explore.  Community chatter predicts a late 2020 launch for the PS5 which should give me plenty of time to finish my PS4 library and save up some preorder money.  All of that fancy technology won't come cheap.


Power Button - Episode 287: Matt's Top PSVR Picks

Power ButtonBack in Episode 278, I bought a PlayStation VR headset without really having a game plan for what to play, so Blake Grundman helped me out with some tips and suggestions on VR games I needed to try.  Now that I've spent several months playing in virtual worlds, I'm ready to offer my own top picks for some of the best that the PSVR has to offer.  Join us for an hour as we discuss VR experiences in Borderlands 2 VR, Astro Bot Rescue Mission, Catlateral Damage, Batman VR, and plenty more.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 283: Wii Shop Channel Ends, Bungie Meets Its Destiny, and Anthem Performs

Power ButtonWe took January off due to busy schedules and terrible illnesses, but we're back and ready to go again by catching up on three big happenings from last month that we have talked about had we been producing new episodes.  First off we bid farewell to the recently closed Wii Shop Channel and cover one last run through the store's virtual aisles.  Next we hit Bungie and Activision calling it quits as Destiny returns home to its creators.  Finally, Blake Grundman takes us behind the scenes to discuss the Anthem preview event he recently attended at an Electronic Arts facility.  It's an hour of catching up on things.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 282: The Best That 2018 Had To Offer

Power ButtonWith 2018 behind us we say a final farewell to the year with a look back at our top picks for Game of the Year.  Once again we're joined by our friend Ross Polly as we count down the best games that came our way last year.  With so many contenders such as God of War, Spider-Man, Super Smash Bros. Ultimate, Kirby Star Allies, Mega Man 11 and beyond it's a challenge to narrow the field and pick an absolute best, but somehow over the course of an hour we managed to do it.  Send 2018 out in style with us!   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.