Sony Feed

Sony PlayStation Celebrates 25th Anniversary

Sony PlayStationLandmark anniversaries can really sneak up on you in the video game industry, particularly when you forget sometimes that consoles once often launched a year or more earlier in other regions than the one you call home.  Consider Sony's original PlayStation which landed in North America in 1995, but released in Japan on this day in 1994, so it's time to celebrate the console's twenty-fifth anniversary (and I'm sure we'll do it all again next year for the American date).  Game Informer has a massive cover story by Jeff Cork chronicling the life and times of the PS1 and beyond as remembered by the people who were there at the time.  It's an absolute must-read for fans of the industry itself, not just Sony products.

KEN KUTARAGI [Former Honorary Chairman, Sony Computer Entertainment]: There was a fair amount of resistance within Sony for devoting precious resources toward the creation of “children’s playthings.” However, we were convinced that the technological and business prowess required to position ourselves at the apex of a new entertainment age existed within our walls. Hence, I went straight to Mr. Ohga, the president of Sony at that time, who possessed the necessary knowledge and experience in both the software and hardware fields. I believe his dream at the time was to build Sony’s next big business domain from the ground up. At the executive meeting slated to decide the future of the PlayStation project, I voiced my passion to Mr. Ohga directly, to which he responded, “If you believe you can do it, then do it!” Those decisive words still echo in my mind like it was yesterday.

As a teenager, I skipped out on the entire PS1 era.  I was a Nintendo guy, so while Sony's initial console was launching stateside in 1995, I was eagerly anticipating Donkey Kong Country 2 for my Super NES, and then a year later Super Mario 64 and the Nintendo 64 arrived, so for many years I never looked back.  I did look from side to side sometimes though as my favorite franchises such as Mega Man and Castlevania skipped out on traditional side-scrolling adventures on the N64 in favor of Mega Man 8 and Castlevania: Symphony of the Night for the PS1.  I continued on solely with Nintendo consoles until the summer before the Wii era arrived, and with Nintendo's GameCube wrapping up and development moved on to the next still-unreleased thing, the company and its partners weren't publishing enough games to meet my needs.  I ended up with a free copy of Street Fighter Alpha Collection to review for the PlayStation 2 in 2006 and figured, hey, why not?  I bought a new PS2 from Best Buy, picked up a few of the most popular games including Ratchet & Clank and Grand Theft Auto III, and indulged.  I continued buying Nintendo consoles and handhelds as the years have gone on, but that PS2 led two years later to buying a PlayStation 3, and then a used PlayStation Portable off of eBay, and then a new PlayStation Vita, and then a new PlayStation 4, and then a PSVR unit, and next year most likely a PlayStation 5.  Who could've guessed that Street Fighter would be a gateway drug?

As for the PS1, I never really did circle back around to buy one.  Thanks to the PS2 and PS3 supporting classic PS1 discs, I picked up used disc copies of Mega Man 8 and Mega Man X5 to play prior to those games re-releasing digitally on the PlayStation Store where I bought them again, and of course today both are available in various collections that I also own.  I bought a few choice PS1 digital titles such as Crash Bandicoot and Spyro the Dragon to experience those for the first time on my PS3.  Earlier this year I caved and bought the lackluster PS1 Classic at its get-it-out-0f-here price of $30 and have yet to open the box.  Who has time when there are so many new games to play?

I've logged a lot of hours with PlayStation products in the past decade and change, and while I'll forever be a Super Mario man at heart, there's always something special happening on PlayStation consoles.


Journey With The Doctor To The Edge Of Time

Doctor Who: The Edge of Time

I can understand why it's a challenge to make a video game based on Doctor Who that honors the spirit of the source material.  The Doctor abhors guns, so a shooter is out of the question.  You could make a platformer because the Doctor and his/her companions certainly do a lot of running, but there's not much of the show's soul in a jumpfest.  Match-5 puzzle game?  Well, now you're not even trying!  Thankfully, the folks at the BBC, PlayStack, and developer Maze Theory have seemingly cracked the puzzle of what it takes to make a solid Doctor Who game with a VR adventure that casts the player in the role of the Doctor's latest assistant who must come to the rescue when she (voiced by Jodie Whittaker from the television series) needs help solving the latest universe-ending jam.  Doctor Who: The Edge of Time released last week for the PlayStation VR, Oculus Rift, HTC Vive and Vive Cosmos.  Here's a bit of the press release that summarizes the experience:

Armed with the iconic Sonic Screwdriver, players will solve mind-bending puzzles, grapple with classic monsters and encounter new horizons in a quest to find the Doctor and defeat a powerful force that threatens to destroy the fabric of reality. They will face the infamous Daleks and other known faces from the Doctor’s world plus some brand new never-before-seen monsters as they travel through stunning cinematic environments that truly bring the show to life!

The Doctor has been hurled through time to the end of the universe. A virus that threatens to rip apart reality itself has been unleashed. Players can pilot the TARDIS on a journey across worlds both familiar and strange to recover a series of powerful time crystals that can repair spacetime and ultimately, save the universe itself.

I've been playing the game on PSVR and am impressed with what I've seen so far.  I mean, I get to wave a sonic screwdriver around to make things happen, and that right there is at least 25% of what you need for a real Doctor Who game.  The rest comes from monsters both familiar and new, an engaging story that feels like an episode of the TV show (even the opening credits have been reworked for VR, sending players hurtling through the time vortex in first-person), solving puzzles, and finally being able to remark for myself that "It's bigger on the inside" when I step inside the TARDIS for the first time.  I have more to play before I'm ready to write a review and issue a verdict, but first impressions are solid except for one issue: as I unfortunately experienced with Borderlands 2 VR, playing the game for more than twenty minutes or so makes me incredibly nauseated.  I swear there's a monkey's paw at work because the more I want to play a VR game, the more likely it is to make me sick.  My girlfriend (who is also a gamer and Doctor Who fanatic) and I have decided to switch off playing every few minutes so that we can recover from nausea by watching the old fashioned 2D television screen while the other one wears the PSVR helmet.  We'll solve the puzzles together and stave off stomach issues just like in one of those grand romantic montages from an old movie.  I'd like to think that the Doctor would appreciate our teamwork.


Power Button - Episode 296: Super Fun Holiday Season Gaming Preview Show

Power ButtonWith only about six weeks left in 2019 we are staring down the end of the year and all of the new games that come along with it.  This week Blake Grundman and I are talking about all of the new games due out between now and the end of December that we want to check out including titles like Luigi's Mansion 3, Death Stranding, Mario & Sonic the Olympic Games Tokyo 2020, Star Wars: Jedi Fallen Order, Yooka-Laylee and the Impossible Lair, and more.  It's a great season to play some games!   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Can You Survive The 8-Bit Nightmare?

Bloodstained: Ritual of the NightEach year on Halloween at PTB we take a moment to appreciate something from the world or lore of Konami's Castlevania franchise, but this year we're looking at something a little more Castlevania-adjacent.  Koji Igarashi's long-awaited spiritual successor to Castlevania, Bloodstained: Ritual of the Night, finally reached stores earlier this year and one of the hidden areas that players may overlook at a tribute to those original Castlevania titles for the Nintendo Entertainment System.  The 8-Bit Nightmare sends heroine Miriam into a side-scrolling level fashioned after the classic NES trilogy complete with legally distinct versions of ghosts, zombies, and bone dragon pillars originally made famous by Igarashi's previous series.  Kotaku tells you how to find the area (it's twice hidden as a secret room accessible from another secret room), but beware: it's a challenge!


Sony To Discontinue PlayStation Vue

PlayStation VueAfter five years of trying to make its live TV streaming service a success, Sony has announced that it is shutting down PlayStation Vue.  A precursor to similar services such as Hulu's live TV service and YouTube TV, PlayStation Vue offered a variety of so-called "skinny" bundles of cable and local broadcast television channels as a streaming replacement for traditional cable TV.  The idea was that instead of paying a cable company for a glut of channels you'd never watch just to get access to the few that you do want, Vue would let you buy smaller packages of channels such as AMC, FX, and TBS.  This was a great idea when the service first launched, but in an effort to stay competitive, management began adding additional bundles of channels to even the most basic levels of service while gradually inflating the price and it wasn't long before the monthly cost of the service was comparative to the traditional cable model it was trying to eschew.  Worse, the new channels added to the service was some of the garbage channels that viewers were trying to ditch in droves by cutting the cable cord in the first place.  You start out only wanting your favorite TNT dramas and suddenly you're paying $85 a month for a service tier including channels like Babyfirst and the Olympic Channel.  The PlayStation  Blog bids farewell to Vue.

Today we are announcing that we will shut down the PlayStation Vue service on January 30, 2020. Unfortunately, the highly competitive Pay TV industry, with expensive content and network deals, has been slower to change than we expected. Because of this, we have decided to remain focused on our core gaming business.

While sad to see Vue come to an end, it's probably for the best.  Price increases and an increasingly lackluster library of channels weren't winning any fans, and while the service has 800,000 subscribers, it's long since been surpassed by services like Hulu's live TV service which boasts nearly 2,000,000 subscribers.  It probably didn't help that by branding Vue with the PlayStation name, prospective customers assumed they would need a PlayStation to access the service which is not true; apps for mobile devices and set-top streaming boxes such as Amazon Fire TV have been available for years.  There's also the baggage that the PlayStation name carries with it, implying to the uninitiated that the service is related to gaming instead of general television.  I can't help but wonder if Vue had not been tied to the PlayStation brand and if it had stayed true to its mission of only offering small channel bundles that people wanted to watch for a fair price, it would have found success.  There are already too many ways to overpay for channels we never watch.  We certainly didn't need another option.


Power Button - Episode 295: The Force Is Strong With Star Wars: Jedi Fallen Order

Power ButtonBlake Grundman had a unique opportunity last week to play a preview version of the upcoming Star Wars: Jedi Fallen Order at a press event in California, so of course we're going to spend an hour discussing this Unchartedesque / God of Warish / Assassin's Creedy kind of game.  Then marvel as Blake explores the recently opened Galaxy's Edge Star Wars section of Disneyland and then lingers around past closing to adventure his way through the empty park.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 294: Everything Old Is New Again

Power ButtonGreat games don't die, they just get remastered.  On this week's episode of the Power Button podcast, Blake Grundman and I spend an hour discussing three games from yesterday that are back for more today.  The Legend of Zelda: Link's Awakening for the Nintendo Switch first appeared on the Game Boy in 1993 and consumes our first segment, then Blake takes us back into Destiny 2 to discuss elements of the original Destiny that have been upgraded for the sequel's latest DLC.  Finally, I'm always eager to discuss 2009's Ghostbusters: The Video Game and the recently released Remastered edition is a perfect excuse to go on and on about what may as well be the third film in the franchise's mythology.  Join us as we prove that everything old is new again.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 289: Blood And Spiders

Power ButtonWe're back!  We've been on a forced hiatus for a few months due to my sudden health issues and Blake Grundman's conflict with the Norwegian tax authorities, but now that everything is getting back to normal we are here to discuss recent gaming happenings including Nintendo's announcements about the Switch Lite and a better battery for the original Switch, time spent with Bloodstained: Ritual of the Night, and Blake finally getting around to Marvel's Spider-Man.  Join us for an hour of catching up.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


2009's Ghostbusters Video Game May Be Coming Around Again

Ghostbusters

I spent a lot of time and energy both writing about and playing Ghostbusters: The Video Game in 2009, so you know that my interest is piqued when I see that Taiwan's gaming rating agency (their version of the ESRB) has rated a Xbox One version of the game slated for release (one would hope a PlayStation 4 version is in the mix somewhere too).  Considering that the original developer, Terminal Reality, is long gone and the original publisher, Atari, isn't exactly a gaming powerhouse anymore, the listing credits the port job to Mad Dog Games who in recent years has worked on games such as NBA Playgrounds, World of Speed, and Shaq Fu: A Legend Reborn.  So... we will see.

The game itself could use a little polish on the backend of things as the PlayStation 3 version had some nasty bugs on release including an issue with wiping out save data(!) and performance issues in the library level.  The game also included an online multiplayer mode that had problems of its own, so I don't know if anyone would shed any tears if that part of the game didn't make the cut this time.  Either way, Ghostbusters: The Video Game was a great use of the license, was true to the lore of the movies & the animated series, and definitely deserves your attention.  Let's hope this pans out as I will gladly play through it again on current generation hardware if it's a solid conversion. 

(via Resetera)


Power Button - Episode 288: Everybody Announces Everything

Power ButtonIt's been quite a week for video game news as it feels like everyone had something to announce.  Sony teased us with the first peek at the concept for the PlayStation 5, Microsoft introduced a new Xbox One S variant that lacks a disc drive, Nintendo dropped version 3.0 of Super Smash Bros. Ultimate featuring Joker from Persona 5, and Capcom baffled everyone with their confusing arcade stick home console box.  Join us for an hour as we discuss all of these stories and more.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.