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2009's Ghostbusters Video Game May Be Coming Around Again

Ghostbusters

I spent a lot of time and energy both writing about and playing Ghostbusters: The Video Game in 2009, so you know that my interest is piqued when I see that Taiwan's gaming rating agency (their version of the ESRB) has rated a Xbox One version of the game slated for release (one would hope a PlayStation 4 version is in the mix somewhere too).  Considering that the original developer, Terminal Reality, is long gone and the original publisher, Atari, isn't exactly a gaming powerhouse anymore, the listing credits the port job to Mad Dog Games who in recent years has worked on games such as NBA Playgrounds, World of Speed, and Shaq Fu: A Legend Reborn.  So... we will see.

The game itself could use a little polish on the backend of things as the PlayStation 3 version had some nasty bugs on release including an issue with wiping out save data(!) and performance issues in the library level.  The game also included an online multiplayer mode that had problems of its own, so I don't know if anyone would shed any tears if that part of the game didn't make the cut this time.  Either way, Ghostbusters: The Video Game was a great use of the license, was true to the lore of the movies & the animated series, and definitely deserves your attention.  Let's hope this pans out as I will gladly play through it again on current generation hardware if it's a solid conversion. 

(via Resetera)


Power Button - Episode 288: Everybody Announces Everything

Power ButtonIt's been quite a week for video game news as it feels like everyone had something to announce.  Sony teased us with the first peek at the concept for the PlayStation 5, Microsoft introduced a new Xbox One S variant that lacks a disc drive, Nintendo dropped version 3.0 of Super Smash Bros. Ultimate featuring Joker from Persona 5, and Capcom baffled everyone with their confusing arcade stick home console box.  Join us for an hour as we discuss all of these stories and more.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


PlayStation 5 Development Well Underway

InterocitorSony gave us all a peek behind the curtain this week in an article at Wired in which the company's lead PlayStation hardware architect, Mark Cerny, explained the direction that the upcoming PlayStation 5 is headed.  There's a lot of technical talk in the article, but the bottom line is that Cerny is aiming big with talk of solid state drives, 8K graphics, ray tracing, backward compatibility with the PS4 and existing PSVR, and much more.  Here's a piece:

To demonstrate, Cerny fires up a PS4 Pro playing Spider-Man, a 2018 PS4 exclusive that he worked on alongside Insomniac Games. (He’s not just an systems architect; Cerny created arcade classic Marble Madness when he was all of 19 and was heavily involved with PlayStation and PS2 franchises like Crash Bandicoot, Spyro the Dragon, and Ratchet and Clank.) On the TV, Spidey stands in a small plaza. Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. (The devkit, an early “low-speed” version, is concealed in a big silver tower, with no visible componentry.) What took 15 seconds now takes less than one: 0.8 seconds, to be exact.

But without loading time, when will I have a chance to quickly check Twitter while waiting for the progress bar to inch along?  But seriously, Cerny is saying all of the right things about the PS5 and I am there for it.  It really sounds like he is trying to balance Sony's needs with the needs of video game developers and players.  I'm still using my launch day PS4 and it's hanging in there, but sometimes I think about upgrading to a PS4 Pro just to futureproof my PS4 library similarly to how I retired my launch day Nintendo 3DS in favor of a New Nintendo 3DS.  Knowing that the PS5 will support my PS4 games and PSVR keeps me satisfied that I can just wait for the next generation, and honestly I'm not in any great hurry to get there.  I still have a small stack of PS4 games that I need to explore.  Community chatter predicts a late 2020 launch for the PS5 which should give me plenty of time to finish my PS4 library and save up some preorder money.  All of that fancy technology won't come cheap.


Power Button - Episode 287: Matt's Top PSVR Picks

Power ButtonBack in Episode 278, I bought a PlayStation VR headset without really having a game plan for what to play, so Blake Grundman helped me out with some tips and suggestions on VR games I needed to try.  Now that I've spent several months playing in virtual worlds, I'm ready to offer my own top picks for some of the best that the PSVR has to offer.  Join us for an hour as we discuss VR experiences in Borderlands 2 VR, Astro Bot Rescue Mission, Catlateral Damage, Batman VR, and plenty more.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 283: Wii Shop Channel Ends, Bungie Meets Its Destiny, and Anthem Performs

Power ButtonWe took January off due to busy schedules and terrible illnesses, but we're back and ready to go again by catching up on three big happenings from last month that we have talked about had we been producing new episodes.  First off we bid farewell to the recently closed Wii Shop Channel and cover one last run through the store's virtual aisles.  Next we hit Bungie and Activision calling it quits as Destiny returns home to its creators.  Finally, Blake Grundman takes us behind the scenes to discuss the Anthem preview event he recently attended at an Electronic Arts facility.  It's an hour of catching up on things.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 282: The Best That 2018 Had To Offer

Power ButtonWith 2018 behind us we say a final farewell to the year with a look back at our top picks for Game of the Year.  Once again we're joined by our friend Ross Polly as we count down the best games that came our way last year.  With so many contenders such as God of War, Spider-Man, Super Smash Bros. Ultimate, Kirby Star Allies, Mega Man 11 and beyond it's a challenge to narrow the field and pick an absolute best, but somehow over the course of an hour we managed to do it.  Send 2018 out in style with us!   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 281: 2018's Biggest News Revisited

Power ButtonAs another year draws to a close we have invited our old friend Ross Polly back to the show to help us recap the biggest gaming news of 2018.  Classic mini consoles rise and fall, games as a service also means games with advertisements, a major console producer hoovers up smaller studios, and so much more this year it's a wonder that we can fit it all into a little over an hour, but we do.  Join us to help wrap things up.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 279: Nintendo 64 Classic Wishlist

Power ButtonSony's recent release of its PlayStation Classic has the gaming community talking about a hypothetical Nintendo 64 Classic console that Nintendo swears is not happening at this time, but we've never let something like that stop us from dreaming and wishlisting.  On this week's episode of the Power Button podcast, Blake Grundman and I discuss the games we believe would need to be included in a N64 Classic console should Nintendo ever decide to create one.  From easy inclusions like Super Mario 64 and Super Smash Bros. to some third party surprises like Mischief Makers and Star Wars: Shadows of the Empire, we take a tour around the 64-bit space.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 278: Matt Buys A PSVR

Power ButtonBlack Friday offered deals on Sony's PlayStation VR headset that were too good to pass up, so I took the plunge and bought a PSVR set with the camera, Move controllers, and pack-in games.  I haven't kept up with PSVR developments since I hadn't really been in the market for one until Borderlands 2 VR was recently announced, so now I have this headset and no idea how to get the most out of it.  Fortunately, Blake Grundman has owned a PSVR since launch and is ready to answer all of my questions about the device and offer some tips and advice on how to have the most fun with it.  Join us for an hour of PSVR primer, and rest assured that we will follow up on this topic once I spend some quality time with some VR games.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 276: Belmont Meets Blue Bomber

Power ButtonOctober saw the glorious return of both Richter Belmont and Mega Man as Konami ported Castlevania: Rondo of Blood and Castlevania: Symphony of the Night to the Sony PlayStation 4 while Capcom released an all-new adventure for the Blue Bomber in Mega Man 11.  On this week's Power Button episode, Blake Grundman and I discuss both of these recent releases with a contentious, tense discussion over whether Castlevania Requiem is worth the time and money and a more friendly approach to Mega Man 11.  Also, be sure to tune in for Blake's Extra Life charity stream this weekend and help him meet his donation goal to help the Beaumont Children's Hospital. Happy Halloween, everyone!   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.