Retro/Classic Feed

Ghostbusters: Special Edition Hack Adds New Characters And Surprises

Ghostbusters: Special EditionThe famed Ghostbusters franchise has spawned many video games over the years ranging from the original 1984 business simulator from Activision to last year's Ghostbusters: Spirits Unleashed for modern platforms, but one of the games that tends to be forgotten is a 1990 title for the Sega Genesis developed by Compile.  Titled simply Ghostbusters, the game is a basic action platformer featuring an original story in which players can choose between Peter Venkman, Egon Spengler, and Ray Stantz to walk, jump, and shoot through a series of standard 2D levels, as was the style at the time.  It's a fun diversion, but fans noticed the absence of the fourth member of the team, Winston Zeddemore, who is entirely missing from this adventure.  Now, decades later, game hackers BillyTimeGames!, Linkuei, and Danielo Dias have worked together to create a special edition of the Genesis game that not only adds Winston into the mix with his own unique graphics and moves, but also adds a built-in save feature, new uniform colors, a more challenging difficulty level for those who want it, secret cheat codes, and even the fifth Ghostbuster himself, Louis Tully, as an extra playable character (his stats are the worst of everyone)!  Check out the RomHacking.net to learn how to apply the patch file to the game and give this expanded experience a try.


Power Button - Episode 360: Metroid Prime Revisited

Power ButtonAfter twenty long years I have finally completed Metroid Prime from Nintendo and Retro Studios, so with the game now back for another encore on the Switch, let's spend an hour discussing it.  We'll also cover another 2002 hit, Mega Man Battle Network Legacy Collection, if we have time, but we won't have time.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 358: This Game Must Be Terrible

Power ButtonWe all make snap judgments from time to time, and sometimes those quick decisions take us in the wrong direction.  On this week's podcast, we're discussing games that we immediately dismissed for one reason or another and then later tried only to discover that they are actually fantastic.  Would you believe that we initially passed on such classics as Mega Man, BioShock, and Sly Cooper?  There's plenty more where those came from in this supersized episode. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


1993's Super Mario Bros. Movie Wasn't That Bad

Super Mario BrosWith the new Super Mario Bros. film from Nintendo and Universal on the horizon, it's the season for looking back at the original Super Mario Bros. film from 1993 starring Bob Hoskins that bombed at the box office and has been held up for decades as a terrible film.  The thing is, watching it as an adult with fresh eyes, it's not so bad.  Yes, it has problems and is very far from a faithful adaptation of the source material, but there's some fun stuff going on in it, and Joe Ramoni at Hats Off Entertainment is going to tell us why.  His latest look back at cult classic media focuses on the movie, outlines how it went wrong, and clues us in to the good parts still in the film and the good parts that were cut during editing.  Ramoni says in the video that the movie isn't currently streaming anywhere, but that's not quite true.  RiffTrax Friends has it with the riffing commentary baked right in.As I've said before, I saw the film on opening night when I was in the sixth grade with a group of my school pals, and while it wasn't the best movie ever, I had a good time with it and even now is a fun memory. 


Peter Griffin Builds A Donkey Kong House

Family Guy Donkey Kong HouseI know that watching Family Guy has fallen out of the zeitgeist, but you're missing out on some prime Millennial-targeted humor if you're skipping it.  On this past Sunday's new episode, "Single White Dad", Peter Griffin gets his old Nintendo Entertainment System out of storage to share "the best video game of all time", Donkey Kong, with his son.  Chris is not impressed with it though, asking about the missing microtransactions that will slowly bankrupt the family and the lack of children screaming racist taunts into his earpiece.  This leads to some classic Griffin family hijinks when the two team up to build a live action Donkey Kong level on their house.  Oh, that Peter!  When will he learn?


GoldenEye 007 Quickies

Goldeneye 007 Box

As I said on our most recent podcast in which we tore into the re-release of GoldenEye 007 on Nintendo Switch and the Microsoft Xbox platform, replaying the classic Nintendo 64 game has sent me down the rabbit hole on all things GoldenEye.  I rewatched the movie, listened to the soundtrack, watched making-of videos both deep dive and high level, and much more, so I knew I had to put the best of these things together here to share. It's a collection of retrospective videos, re-orchestrated music, technical breakdowns, and alternate versions. Enjoy!

 

The first video above is a post-mortem of the game's development presented by Director Martin Hollis in which he spends an hour on a deep dive of the game's inception, initial planning, development, testing, and release. There's some fun stories in there including how the game was initially reported to be a Super NES title, how the game was too ambitious for its own good, its Virtua Cop origins, and a last-ditch attempt to fix a critical bug during lot check. The second is a short documentary produced but cut from the original release of the Rare Replay compilation, but was leaked online some time ago after GoldenEye was cut from that package. It's only appropriate that it lives on now that the game has been included after all these years.

Continue reading "GoldenEye 007 Quickies" »


Power Button - Episode 355: James Bond Will Return

Power ButtonNintendo, Microsoft, EON Productions, and who knows who else finally made a deal to bring the 1997 shooter GoldenEye 007 for the Nintendo 64 back for a re-release on Nintendo Switch and the modern Microsoft Xbox platform.  On this week's podcast, we're shooting in and out through post-Cold War Russia to explore which version of the game plays better today, which cheats are still available to the skilled player, how much fun we're still having with this game more than twenty-years later, and so much more.  Join us for 0075 minutes of discussion.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


James Bond Will Return In GoldenEye 007

GoldenEye 007After teasing the release late last year, Nintendo is ready to put the classic shooter GoldenEye 007 for the Nintendo 64 on its Switch Online service.  Releasing Friday, January 27, 2023 the famous game will return for old fans to enjoy and new audiences to discover.  As a new trailer from Nintendo points out (and someone had a lot of fun making that trailer, I bet), widescreen mode is enabled on this release and you'll be able to enjoy online multiplayer through the NSO N64 app.  Remember that if you're new to GoldenEye or just can't get your old muscle memory moving again, dip into the game's options to test out the multiple control options.  There's a control scheme for everyone including some that require two controllers with one in each hand.  I rented GoldenEye many times in the late 1990s and it was a favorite when friends came over, but I never owned a copy of my own.  I look forward to finally having all the time in the world to fully explore the single player missions and take on friends online in multiplayer.  No items, Fox only, Final Destination!  No, wait, that's not right...

Meanwhile, the game is also coming to Xbox One and Xbox Series S / X consoles the same day with local multiplayer, achievements, additional control options, and widescreen 4K resolution. It's available free to anyone who owns Rare Replay and will also be featured on Xbox Game Pass. Enjoy this one, gang. Heaven and Earth had to move to get it back out there.


Power Button - Episode 354: The Best That 2022 Had To Offer

Power ButtonAs we do every January, it's time to take a look back at our picks for Game of the Year.  2022 brought us a number of fantastic titles that we're still raving about including Kirby and the Forgotten Land, Teenage Mutant Ninja Turtles: Shredder's Revenge, Stray, Sonic Origins, and many more.  Which game will take the coveted slot of our number one pick?  Join us for a supersized two hour discussion and find out!  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


The Oral History Of 1989's Legend of Zelda Cartoon Explains It All

The Legend of ZeldaFor those of you who weren't there in 1989, let me explain that when Mario and Luigi came to syndicated cartoons, it was a very big deal.  Our favorite characters were starting to prove that they were more than just pixels and beeps, and as the money machine took notice, they started to appear on school supplies and snack foods and cheaply-made clothing.  While Super Mario Bros. and Super Mario Bros. 2 were the big stars of the day, Nintendo was also focusing attention on The Legend of Zelda and Zelda II: The Adventure of Link.  Remember that this was pre-SNES.  There was no Super Mario World or A Link to the Past yet.  Hell, in North America there wasn't even a Super Mario Bros. 3 yet!  The Super Mario Bros. Super Show featured cartoon tales of Link and Zelda each Friday in stories inspired by little elements of the two video games and, well, just about anything else the creators could come up with, as this was an era in which the creative folks did not analyze individual moments of the games for inspiration.  We were lucky if Link wore the correct colors and maybe you heard a familiar sound effect sometimes.  Nicole Carpenter at Polygon has interviewed some of the writers and voice actors from the old Zelda cartoon and given us a look into how the show was made, and I don't think you'll be surprised that much of it was not inspired by the games.

Rather than simply recreating the video game, The Legend of Zelda’s writers positioned the show more as a mix of action, comedy, and drama, taking specific inspiration from Cybill Shepherd’s and Bruce Willis’ ’80s show Moonlighting. Writers wanted Zelda and Link’s relationship to mirror Shepherd’s and Willis’ rapport as Maddie and David on the detective show — the same angry sexual tension, but goofier and lighter for the kid-friendly cartoon TV show.

As an adult I appreciate this show for what it was and am glad it's still available, but my inner eight-year-old who watched it in 1989 is still screaming into the void about how it didn't follow the "rules" of the games of the day. Don't worry though. I keep him hushed up.