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Lost Co-Op Mode For Mega Man 10 Discovered

Mega Man 10 co-op modeCapcom took Mega Man back to his 8-bit roots for Mega Man 9, structuring the game based on the features and abilities seen in Mega Man 2.  By the time Mega Man 10 was in development, the team at Inti Creates had a little more freedom to experiment and iterate upon some interesting concepts.  While the finished game has some new material including adding Bass as a playable character, a series of recently recovered early versions of the game for Microsoft Xbox 360 shows that there was a lot more planned for the game that was cut from the final release.  Most interestingly, a co-op mode allowed two players to team up and tackle the game together!  Rockman Corner has the full breakdown on the abandoned mode and several other cut features.

Each prototype build includes demonstration videos featuring the "Assist Co-Op Mode" and a set of "How to Play" instruction screens. From the footage and instructions, it appears that players had the option to assume the role of either Mega Man or Proto Man to tackle stages together and face obstacles not seen in the final game.

For example, in Commando Man and Pump Man's stage, as well as the first screen following the Weapons Archive fight in Wily stage 1, players encounter a blockade that impedes their progress. To dismantle it, both players must "Sync Up" to unleash a powerful Buster Shot. Players enter a "sync" state when they are in close proximity to each other, marked by a sparkling effect. 

It's interesting to think that for all of the Mega Man sequels that aren't unusual novelty titles like racing or sports games, only two games included any sort of co-op mode, and those were the two arcade games, Mega Man: The Power Battle and Mega Man: The Power Fighters.  Being able to tackle an entire traditional Mega Man game with a friend is one of those things I never knew I wanted, but now really need.  I wonder why it along with the other abilities and modes seen in these prototypes were removed.  They seem to work just fine.  While the Mega Man franchise is now under the administration of a different studio within Capcom, maybe someday the new team will revisit some of these ideas.  There's interesting potential here and I'd like to see it explored.  Want to try the prototypes for yourself?  Hidden Palace has them available for download.


Power Button - Episode 377: The Best That 2023 Had To Offer

Power ButtonAnother year done, so it's time for us to look back for our annual Game Of The Year episode.  There are some surprises on this year's list as we each have a Top 6 that we're counting down, plus there's honorable mentions and a separate list for best remastered releases of the year.  Join us for a supersized show!  Download this week's episode directly from PTB, listen with the player below, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 376: 2023's Biggest News Revisited

Power ButtonNow that the dust has settled and 2023 is in the books, it's time for our annual look back at the video gaming industry's biggest news of the year, and folks, I hate to say it, but it's pretty dire.  Lots of bad news came out of last year including layoffs, leveraged buyouts, and lesser quality games at higher prices.  We're going to revisit it all over nearly ninety minutes, so get comfortable and settle in.  It's going to be a bumpy ride.  Download this week's episode directly from PTB, listen with the player below, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Flashback: Satoru Iwata's 2004 Comments On Nintendo DS

Satoru IwataStephen Totilo recently found an old interview tape from 2004 in which he interviewed Nintendo's Satoru Iwata about the upcoming Nintendo DS and how Sony's new PlayStation Portable seemed poised to steal away the handheld gaming market from the world of Game Boy products.  Totilo has published the recovered audio and transcribed some of the more interesting parts of the interview for us to enjoy.  I know hindsight is always 20/20, but I found this to be an interesting window into Iwata's thoughts at a critical fork in the road for the company.  He had a lot to say about why Nintendo was pursuing the DS philosophy that would eventually bring in lots of money.  Remember, at the time of this interview, a device like the Nintendo DS with its two screens and touchscreen was unheard of in the gaming space.

The tape is crackly, and the live translation is not the best. Mr. Iwata, then two years into his tenure as Nintendo’s president, listens to my questions in English, answers in Japanese and then waits as his comments are translated for me.

The topic is the Nintendo DS, a then-upcoming Nintendo handheld that proved one of gaming’s biggest successes but at the time seemed like a potentially disastrous idea. Could it even be the end of Nintendo?

I want to share parts of the Iwata interview with you. But I need to first give you some set-up about the Nintendo that Iwata inherited and the jeopardy the company appeared to be in when he and I spoke.

Nintendo’s big problem at the time, or so I and many other reporters, pundits and industry figures thought, was Sony. Nintendo, the company that had saved the home console industry from the Atari crash of the early 80s with the introduction of the Nintendo Entertainment System, had then won a multi-generational dog-fight with Sega. But an attempted partnership with electronics maker Sony curdled, and Sony entered the console business with 1994/1995’s PlayStation, which would crush 1996’s Nintendo 64, 102 million units sold lifetime vs. 33 million

Go read the whole thing.  I won't spoil any of the fun details.  One thing I did come away with that I will share is that the industry as a whole is poorer without Iwata.  I wonder what he would say about business today if he were still with us.


Power Button - Episode 374: Welcome Back, Super Mario RPG

Power ButtonWe're back after an extended medical hiatus, and this week we're focusing on the recently released remake of Super Mario RPG for the Nintendo Switch.  Marvel as Blake Grundman explains where he hit the wall with this game and had to bail out, plus I annoy him by explaining the unexplained convoluted path to opening the hidden casino and earning the mysterious Star Egg item.  I also explain where I've been in my recent medical struggles and tell the story behind my recent hospitalization over the holidays.  Join us!  Download this week's episode directly from PTB, listen with the player below, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 372: The Mario And Sonic Wonder Superstars

Power ButtonWe have a special supersized double-length episode for you this week with lots to talk about.  First, I visited Verse, an augmented reality experience that uses the Microsoft Hololens to allow players to explore a surreal garden of animals and the outer reaches of our solar system.  Next, Blake tackled Sega's recently released Sonic Superstars with his son and just had a terrible time of things.  Third, I spent a weekend with Nintendo's Super Mario Bros. Wonder and smiled the entire time.  Finally, we have a teaser for our next show in two weeks where we discuss Sony's Spider-Man 2.  That's a lot to cover.  Let's do it!  Download this week's episode directly from PTB, listen with the player below, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


PowerWash Simulator Goes Back To The Future

PowerWash Simulator - Back To The FutureI wouldn't have expected to enjoy PowerWash Simulator as much as I do, but it's become one of my favorite games of this generation because it's just so relaxing.  I turn on a podcast or an audiobook and wash the hours away with mindless fake accomplishment.  Sure, I could go outside and wash my real fence, but I'm much too sick for that anymore, and my recliner is a lot more comfortable and dry.  There's a new expansion coming to PowerWash that I think I may have willed into existence somehow, as on November 16, 2023 the Back To The Future DLC will release, allowing players to clean up iconic Hill Valley locations such as the famous courthouse where lightning struck the clock tower in 1955 and the holomax theater showing Jaws 19 in 2015 plus vehicles such as the DeLorean, the time train, and Doc's van.  New achievements/trophies are part of this pack, too. 

Publisher Square-Enix has an information page about the DLC, but fitting for a time travel expansion, the page says the DLC is available now when it's not yet released.  Incidentally, in what I'm certain is not a coincidence, November 16, 1955 is the date that Marty drove the DeLorean to 1885 to rescue Doc from being shot in the back by Buford "Mad Dog" Tannen in Back To The Future Part III.  Nice bit of timing on that release date.


Power Button - Episode 371: Grab Bag Goodies

Power ButtonThis week's podcast is a hodgepodge of smaller topics that don't have the structure needed for a full hour of discussion, so it's a lot more easy-going and breezy than the average show.  Join us as we flit around for 75 minutes through Sea of Stars, Magician Lord, Starfield, simulators for mowing lawns, simulators for power washing, and whatever else is on our minds as we clear out some mental baggage.  Also, I have an important update about my health and how it will impact the recording of upcoming episodes.  Download this week's episode directly from PTB, listen with the player below, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 370: September 2023 Nintendo Direct Recap

Power ButtonNintendo saw fit to release a new Nintendo Direct presentation this past week, showcasing a variety of games for the Switch for the rest of 2023 and into the summer of 2024.  On this week's podcast, we're discussing the announcements that interested us the most from remakes of Paper Mario: The Thousand-Year Door and Mario vs. Donkey Kong to, um, remakes like Luigi's Mansion 2 HD and Super Mario RPG, and... hey, Princess Peach: Showtime and F-Zero 99 are new games!  Join us for nearly ninety minutes of conversation.  Download this week's episode directly from PTB, listen with the player below, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 369: September 2023 Catch-Up

Power ButtonWe've been playing a lot of games lately as we come out of the summer season, so before the holidays hit with all of their big new releases, we're spending an hour discussing what we've been playing lately as we clear out the backlogs and sample new releases.  Blake Grundman and I both have some harsh words for the new Teenage Mutant Ninja Turtles: Shredder's Revenge DLC, I finished the World Tour storyline in Street Fighter 6, Blake is on his way in Starfield, and I'm just setting out in Sea of Stars.  Honorable mentions to Baldur's Gate 3 and Mega Man Battle Network Legacy Collection.  Join us!  Download this week's episode directly from PTB, listen with the player below, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan. We also have a tip jar if you'd like to kick a dollar or two of support our way.