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A Smashing Castlevania Halloween Musical Moment

Richter BelmontHalloween at Press The Buttons means spending a moment appreciating Konami's Castlevania franchise which is enjoying a resurgence thanks to the recently released Castlevania Requiem compilation and, better still, appearances from Simon Belmont and Richter Belmont along with a host of Castlevania elements in Nintendo's upcoming Super Smash Bros. Ultimate.  Composers lined up for a chance to rearrange the franchise's most famous and beloved music and the official Smash Bros. website has been offering sample clips over the past few weeks.  ""Lost Painting" from Castlevania: Symphony of the Night will appear in Smash, as will a medley of tunes from Castlevania II: Simon's Quest: "Bloody Tears" and the mansion theme "Monster Dance".  At long last, it's a great time to be a Castlevania fan again!

 

 


Power Button - Episode 276: Belmont Meets Blue Bomber

Power ButtonOctober saw the glorious return of both Richter Belmont and Mega Man as Konami ported Castlevania: Rondo of Blood and Castlevania: Symphony of the Night to the Sony PlayStation 4 while Capcom released an all-new adventure for the Blue Bomber in Mega Man 11.  On this week's Power Button episode, Blake Grundman and I discuss both of these recent releases with a contentious, tense discussion over whether Castlevania Requiem is worth the time and money and a more friendly approach to Mega Man 11.  Also, be sure to tune in for Blake's Extra Life charity stream this weekend and help him meet his donation goal to help the Beaumont Children's Hospital. Happy Halloween, everyone!   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 275: A Tribute To Developers (Part 2)

Power ButtonPicking up from where we left off last week, this episode of the Power Button podcast continues on with our discussion of our favorite development teams.  This installment focuses on Rockstar Games, Konami's teams behind the latter-day Castlevania games, Blizzard, Sonic Team, and many more.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 274: A Tribute To Developers (Part 1)

Power ButtonWe've talked a lot about our favorite video games over the years, but on this week's episode of the Power Button podcast we're talking about some of our favorite video game developers.  Insomniac Games, PagodaWest Games, Naughty Dog, Nintendo's litany of internal studios and partnerships, and much more.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


The Long And Winding Road Of Not Playing Mother 3

Mother 3

More than a decade after Nintendo released the long-anticipated Mother 3 in Japan, the company's American arm shows no sign of offering the game in English.  Fans have clamored for that sequel to make an appearance for such a long time now that I've grown numb to the anticipation, but Clyde Mandelin who worked on the unofficial translation of the game is still a believer.  He's chronicled the long path of Nintendo not localizing Mother 3 on his Legends of Localizations website as Mother 3's Timeline of Hope in which he takes us from those innocent days of the announced EarthBound 64 for the Nintendo 64 through the Game Boy Advance years into Virtual Console territory and beyond.

I originally intended for this to be a simple article on my EarthBound Central site. It quickly grew so big that I was going to give it its own dedicated section on the site instead. But then it eventually grew so big that I decided to turn it into another of my Legends of Localization books. It was going to be titled “C’mon Nintendo, Give Us Mother 3”, and it even hit a bunch of news sites when I first announced it.

Unfortunately, due to schedule conflicts and other boring stuff, I had to drop the book plan. I’d rather share my findings than sit on it and do nothing, so I decided to package my raw notes and share them here in celebration of the 10th anniversary of of the MOTHER 3 fan translation.

I have no doubt the book version would’ve been far better, but hopefully these raw notes will still be interesting and useful in some way.

As I read through the timeline, I discovered something interesting about myself: reading it made me frustrated and even a little angry; not angry that the game never released officially in English, but angry that fans spent so much time and energy scouring supposedly secret images for Mother 3 clues that weren't there, dissecting documents that were later exposed as hoaxes, reading tea leaves to declare that the game was truly coming this time because the planets were in alignment... so much excitement wasted on what turned out to be nothing each and every time.  Reading the entire Mother 3 non-release saga of fans searching for substance in the emptiness condensed down into just a few pages was like reading pure concentrated nonsense, and it triggered that part of my reactionary lizard brain that wants to cry out that we're all wasting our time looking for clues in the nothingness and it's not worth all the fuss.  Either a game will be released or it won't be, and there's not a damn thing we can do about it.  I think maybe I need to go outside for a while.


Power Button - Episode 272: A Farewale To Telltale

Power ButtonAs we spent the week watching Telltale Games crumble into mismanaged dust, it's only right to take an hour to reminisce about the best of times and the worst of times regarding the beloved developer of adventure games.  Sam & Max, Back To The Future, The Walking Dead, Tales From The Borderlands, Game of Thrones, Puzzle Agent, Law & Order, and beyond fill the conversation as we sent the studio off in style.  Special thanks to all of the developers formerly of Telltale who worked so hard to bring us these memories.  You all deserve better than to be unceremoniously dismissed without warning and we know you'll land in better places soon.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Power Button - Episode 271: Big Williams/Zen Pinball News Plus The Last Round Of Updated Re-Releases

Power ButtonWe're wrapping up our mini-series episodes of video games that changed when they were re-released with discussions on games such as Donkey Kong Country 3, Half-Life, and the Xbox Duke controller, but before we dig into that we have a dive into the big news that Zen Studios has acquired the licenses for the Williams and Bally pinball tables.  Spend an hour with us for some fun.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Williams Pinball Tables Coming To Pinball FX3

Williams on Pinball FX3

Back in June the warning went out from Farsight Studios that their digital pinball platform, Pinball Arcade, would lose all classic pinball tables under the Williams and Bally family at the end of that month, so anyone looking to buy beloved tables such as Theater of Magic, Twilight Zone, Taxi, or any of the others today on the Pinball Arcade platform are out of luck.  On the other hand, things are looking up on the Pinball FX3 platform from Zen Studios as it's been announced that Zen has acquired the license for the Williams and Bally tables.

Marking Zen's first foray into offering tables based on real physical titles rather than original digital creations, the company plans to launch table packs for the Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch, PC, and Mac soon and has already made four tables available on Steam as part of a free beta test.  Fish Tales, Junk Yard, Medieval Madness, and The Getaway: High Speed II are up first with four more tables to follow before the end of the year.  Zen has prepared a full FAQ regarding then new tables.  Here's a piece of it:

Has there been any change to the physics for the Williams tables, or are they in line with Zen’s current physics offerings?

We have invested a lot of time and energy adjusting the physics simulation for the Williams tables, so they play true to form – it feels like real pinball. Early feedback suggests physics are spot on; however, we certainly welcome your own feedback as well. We think the ball moves and handles extremely accurately to the real thing, including accurate ball spin and “tricks” as well.

Will this game be very simulation heavy, or will there be options to have something like in Zen, where you can have score numbers popping up, etc.?

All Williams tables can be played with or without normal Pinball FX3 extras, such as score pops and in-game notification, allowing the table to be played in its purest form.

This is a huge deal and I'm extremely excited to see what Zen can do with these tables.  I own all of the tables currently available on the PS4 versions of Pinball FX3 and Pinball Arcade, and while the latter offers a lot of value, the former has the better overall experience.  Bringing great tables like Fish Tales and, hopefully, some personal licensed favorites like Star Trek: The Next Generation and The Addams Family into the FX3 experience with tournaments, bonus modes, and replay-enhancing challenges is a wonderful match.  We'll have more on this news in the upcoming Episode 271 of the Power Button podcast.


Power Button - Episode 270: Another Round Of Updated Re-Releases

Power ButtonPicking up from where we left off last time, Blake Grundman and I resume our discussion of video games that are enhanced or otherwise altered when they are re-released.  We discuss more of Mega Man X Legacy Collection and its X Challenge mode plus dip into older titles such as Ratchet & Clank Collection, Donkey Kong Land 3, GoldenEye 007 Reloaded, The Legend of Zelda: Link's Awakening DX, and more.  Also, we briefly discuss my new house and the story of the clothes dryer.  It'll all make sense in the end.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Metal Sonic Gets An Upgrade

Sonic Mania PlusI absolutely loved Sonic Mania when it released last year and played as much of it as I possibly could, so when the Plus add-on released last month, I eagerly bought it and dived back in for more fun.  The two new playable characters and Encore Mode are great, but so far my favorite upgraded part of the game has to be the Stardust Speedway Act 2 boss fight against Metal Sonic which has been made easier while also becoming much more awesome.  Where the original boss battle ended in a one-on-one fight with plain Metal Sonic, the new update gives him the Phantom Ruby to become a massive, foreboding battle robot.  My compliments to everyone involved with overhauling this part of the game.  Consider me impressed and delighted!