Nintendo Feed

Super Mario Maker To Be Discontinued

Super Mario MakerIt's been a good run for Super Mario Maker for the Nintendo Wii U, but after five years, one port to the Nintendo 3DS, and a sequel for the Switch, it's almost time to say goodbye.  Nintendo announced this morning that effective March 31, 2021 that the game will no longer allow players to upload new courses to share with other players and that the game's website bookmark feature will also cease to be.  The game is also scheduled for delisting from the eShop on January 12, 2021.  Upload 'em while you've got 'em, folks.  This is last call.

As of March 31, 2021, it will no longer be possible to upload courses in the Super Mario Maker game for the Wii U system. On the same day, the Super Mario Maker Bookmark website will also close. As a result, Super Mario Maker for the Wii U system will be removed from Nintendo eShop on January 12, 2021.

Please note that depending on the circumstances, these services may be discontinued earlier than the above-mentioned date.

Services that will end

  • The ability to upload courses in the Wii U version of Super Mario Maker
  • The Super Mario Maker Bookmark website

Due to this, the following features within the software’s Course World will also become unavailable:

  • Updating the ranking of liked courses
  • Looking up your bookmarked courses

An error message will be displayed when trying to access these discontinued services after their end date.

It will still be possible to play courses that were uploaded before the course upload feature was discontinued, and to redownload the game after its removal from Nintendo eShop. There will be no impact on the Super Mario Maker 2 game for the Nintendo Switch system.

We would like to thank all players for supporting Super Mario Maker on Wii U over the past five years.

It's a shame to see it end, but Nintendo is fully committed to the Switch and likely sees that the Wii U version of the game has a dwindling player base as time goes on and does not want to shoulder the costs and maintenance needs of continuing to run the service.  Players will still be able to download previously uploaded levels after the cutoff date.  I created sixteen levels which was an exciting project when the game was new, but I haven't been able to get myself into creating new levels for Super Mario Maker 2.  I feel as though I got everything out of my system with the first game and am now simply content to play levels created by other people.


Power Button - Episode 320: Gaming's Greatest Weddings

Power ButtonIn celebration of my own imminent wedding day, this week's podcast is all about gaming's greatest weddings!  From Bowser kidnapping Princess Peach for a wedding on the moon in Super Mario Odyssey to the shotgun weddings of Fallout 2 to the Mad Moxxi love potion scheme of Borderlands 2 to, uh, Booster kidnapping Princess Toadstool for a wedding in Marrymore in Super Mario RPG and beyond, we're talking about the good, the bad, and the matrimony.  Join us for seventy minutes of discussion before I head off to say my vows. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, Amazon Music Podcasts, and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 319: Into The Console Wars Documentary Trenches With Directors Blake J. Harris and Jonah Tulis

Power ButtonOne of our favorite books here at Power Button, Console Wars: Sega, Nintendo, and the Battle that Defined a Generation, is now a documentary streaming on CBS All-Access, so it's the perfect time to talk to the book's author and friend of the podcast Blake J. Harris and his co-director on the film, Jonah Tulis.  Join us for an hour of conversation in which we discuss topics such as how the book made the transition to the screen, the difficulty of clearing all of those archival clips for use, the visual impact of showing key moments in the story as actual archival video instead of just a textual description ("$299."), new material in the film that isn't in the book, and so much more.  Console Wars is a fascinating book and a fantastic movie, so I highly recommend that you experience both.  Thanks to Blake and Jonah for joining us this week! Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, Amazon Music Podcasts, and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


A Dangerous Darkwing Duck Musical Medley

Darkwing DuckSince the first video games to feature music were created, fans have tried to take those simple composition and tap them out on a piano or strum them out on a guitar.  Over the years, the fan community has continued to advance, taking increasingly complex melodies and turning them into impressive new creations.  If your game includes Super Mario or Mega Man in the title, then there's no shortage of people who can perform your tunes.  The familiar strains of World 1-1 or Air Man's theme are a bit overdone these days, but deeper cut games deserve to have their moment in the sportlight too.  Consider Capcom's 1992 release for the Nintendo Entertainment System, Darkwing Duck.  It's rare that you hear of a fan who can perform the music from that game, but today is your lucky day as LloydTheHammer has published a YouTube video of his take on a medley of the game's entire soundtrack.  From Quackerjack's bridge theme to Megavolt's wharf music to Bushroot's forest jam, it's all here and waiting for you to get dangerous.


Power Button - Episode 318: Cities In The Sky

Power ButtonCity-building simulators and their ilk are all the rage on this week's podcast episode.  Join us as we reminisce over classic titles including SimCity, SimCity 2000, SimCity 3000... well, you get the idea there, plus SimCopter, SimFarm, Rollercoaster Tycoon, SimTower, and all the way to our current obsession, Cities: SkylinesDownload this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, Amazon Music Podcasts, and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 317: Preorder Tech: The Next Generation (Or, PlayStation Versus Xbox: Mayhem At The Terrordome)

Power ButtonThe ongoing game of pricing and release date chicken between Microsoft and Sony finally reached the cliff this week as both companies lifted the curtain on their plans for the next generation of video game consoles.  We're spending the hour discussing the new details about the Sony PlayStation 5 and the Microsoft Xbox Series X and Series S plus a quick dip into the world of Nintendo for some pre-release Super Mario 3D All-Stars gossip.  Pull up a retailer's website and mash the refresh button with us as we try to preorder a console. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, Amazon Music Podcasts, and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Nintendo 3DS Belongs To History Now

New Nintendo 3DSWord came this morning that Nintendo has discontinued production on the entire Nintendo 3DS family of hardware, ending the company's dedicated handheld gaming dynasty that extends back to the Game Boy era and, if you want to argue beyond that, the Game & Watch.  Launched in 2011, the 3DS brought us all so many happy memories with stand-out titles such as Super Mario 3D Land, Luigi's Mansion: Dark Moon, Mario Kart 7, Super Smash Bros. for Nintendo 3DS, Mario & Luigi: Paper Jam, Kirby: Planet Robobot, and I could basically fill the rest of this article just naming great game after great game.  After a rocky overpriced start that eventually led to an early price cut and a handout of free Virtual Console games to 3DS Ambassadors, the 3DS never hit the heights of the DS line before it, but represents the culmination of Nintendo's handheld reign.  After all, the 3DS can play not only 3DS games, but also DS games and, via Virtual Console, some of the best hits ever for the Nintendo Entertainment System, Super NES, Game Boy, Game Boy Color, Sega Game Gear, and if you're one of the aforementioned ambassadors, Game Boy Advance.  My god, what a library to have all in one place.  We'll never see anything like it again. 

I got my first taste of what the 3DS could do back at E3 2010.  Some of the tech demos and sample games Nintendo displayed at their booth never actually became full retail products.  I still have fond memories of playing 3D versions of Yoshi's Island and Mega Man 2.  I bought my shiny black 3DS at launch along with Pilotwings Resort which was the sort of launch window game you buy to ooh and ahh at for a few days, then put back in its case and never touch again once better games release.  I carried my 3DS with me to E3 2011, collecting StreetPass tags and puzzle pieces from hundreds of people.  I took it with me on trips, sat out on my condo's balcony playing Mario as the weather turned cooler, and stayed up late in bed vowing to just clear one more stage in Kirby Triple Deluxe before calling it a night.  When Nintendo began releasing amiibo in 2014, I bought a 3DS amiibo reader so my aging system could take advantage of all of the scannable bonus content.  Sadly, in 2016 my 3DS's battery began to wind down and could only hold a full charge for thirty minutes, so I upgraded to the New Nintendo 3DS and its world of benefits including a built-in amiibo reader, extra buttons that I don't think any game I own actually uses, and the ability to play Super NES Virtual Console games.  I stopped carrying it around for StreetPass tags when the Nintendo Switch released in 2017 and everyone else stopped carrying their 3DS around too, and at best I could only count on still getting a few stray tags at the pinball and arcade festivals I attended.  Today my New Nintendo 3DS is still powered up in its charging cradle by the bed, ready to go at a moment's notice.  The last 3DS game I acquired was Kirby's Extra Epic Yarn as a holiday gift last year; incidentally, that's also the last Nintendo-published 3DS game to be released.  Good night, 3DS, and thank you for all the fun.  Switch: it's all up to you now.


It's My Fault That Donkey Kong Country 2 Is Only Just Now Coming To Nintendo Switch

Donkey Kong Country 2I have a terrible confession to make, friends, and I hope you can forgive me.  You see, Nintendo announced yesterday evening that three more Super NES games will be coming to the Nintendo Switch Online's Super NES collection next week, one of which is 1995's Donkey Kong Country 2: Diddy's Kong Quest.  I regret to say that it's my fault that the game is only just now coming to the service instead of arriving weeks ago.  Earlier in the summer when the first game in the series, Donkey Kong Country, was added to the service, I took my sweet time getting around to replaying it, and even then only playing a level or three in the evenings before turning it off and going to sleep.  It's taken a while to finish, but yesterday afternoon I finally took down King K. Rool and the credits rolled.  Then, mere hours later, Nintendo announced DKC2.  Obviously they were just waiting for me to finish the game before bringing on the next installment.  I apologize for dragging my feet on this one and promise to slam my way through DKC2 as quickly as possible so that we can get to Donkey Kong Country 3: Dixie Kong's Double Trouble! immediately if not sooner.


Console Wars Documentary Premieres September 23

Console WarsThe long-gestating documentary based on friend-of-the-podcast Blake J. Harris' Console Wars is finally ready for its premiere.  Set to debut on the CBS All Access streaming service on September 23, 2020, a trailer for the film was released yesterday that looks to keep the heart and soul of the book intact thanks to interviews with key figures from the Nintendo versus Sega battles of the 1990s including Howard Phillips, Peter Main, and Howard Lincoln on the Nintendo side and and Tom Kalinske, Shinobu Toyoda, Al Nilsen, Ellen Beth Van Buskirk, Paul Rioux, and Bill White from Team Sega.  I absolutely loved the book.  I've even given copies of it as gifts.  Obviously I'm excited for the documentary.  If you're a fan of gaming in the 1990s, you should be too.  I'm certain we will discuss the film on the Power Button podcast shortly after its premiere.


There Sure Are A Lot Of GameCube Controllers

GameCube ControllerSome people collect video games, but other people collect video game controllers.  Consider the collection of Nintendo GameCube controllers on display at The Controller Library as maintained by Carl Synnett, for instance.  You're probably thinking that if you've seen one GameCube controller, then you've seen them all.  How many can there be?  I mean, there's your basic wired model, and then the wireless WaveBird, and then maybe a few different color variations, and you're done, right?  You've got some nerve, mister.  There's a lot to see from prototypes cobbled together from spare parts to Club Nintendo-exclusive variants to specialized models used in hotels to some downright strange creations that integrate extra functions in surprising ways.  There's even room in the collection for the more recent version of the controller produced during the Wii U and Switch eras for Super Smash Bros.  Spend some time browsing and prepare to be intrigued.