Nintendo Feed

Power Button - Episode 299: Loose Ends

Power ButtonAs we close in on our landmark 300th episode, this week Blake Grundman and I take an hour to tie up some loose ends still lingering from the holidays.  My girlfriend and I bought classic Nintendo Entertainment System controllers for the Switch and put them through their paces on a variety of NES games, and we're getting into Star Trek: Bridge Crew for the Sony PlayStation 4.  She's getting into Destiny 2, too.  I also have a lot to say about the surprisingly decent Sonic Forces and my amiibo obsession continues.  Finally, we turn our attention to Zen Studios and their work on the Williams pinball tables in Pinball FX3.  Fish Tales, Theater of Magic, Attack From Mars... what else could we want?   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 298: What I Played On My Holiday Vacation

Power ButtonWith the holiday season of 2019 becoming a hazy memory, Blake Grundman and I catch up on our December doings with a look at all of the games we played during our time off.  New games, backlog games, and everything in between is up for grabs in this seventy-five minutes of discussion of games such as Shovel Knight: King of Cards (and the new amiibo!), Assassin's Creed Odyssey, Borderlands 3: Moxxi's Heist of the Handsome Jackpot, Kirby's Extra Epic Yarn, and much more.  We also take a sidequest diversion into a fun little retro game shop that I discovered while traveling over Christmas where I surprised my girlfriend with an in-box copy of her favorite NES game and Blake's new obsession with smart technology.  If you want to check out the amiibo mini-shelves I mentioned in this episode, check out this Amazon link.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 297: Celebrating Donkey Kong Country, Sega 32X, and Sony PlayStation Silver Anniversaries

Power ButtonWe've just come out of a series of major twenty-fifth anniversaries for some major video game releases, so for this week's podcast we're turning the calendar back to late 1994 to remember the launches that would CHANGE EVERYTHING in the gaming world: Nintendo's Donkey Kong Country for the Super NES with its rendered visuals that would hold back the side of advancing consoles for another year, Sega's 32X add-on for the Sega Genesis that landed with a thud and began the company's protracted downfall, and Sony's entry into the business with the first model of PlayStation.  The 90s had firmly arrived that things would never be the same.  Join us as we remember what it was like to live through these turbulent times and reflect on how these three releases shaped the industry for years to come.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


At Demonhead, We Clash

Clash at DemonheadI rented my share of dud video games for the Nintendo Entertainment System when I was a kid, but sometimes I'd rent a game I couldn't quite crack, and my need to figure it out would drive me to rent it again and again.  Sometimes it's for compellingly bad reasons like with what happened with Back to the Future Part II and III, but sometimes it's for good reasons.  Consider 1989's Clash at Demonhead that was somewhat ahead of its time in terms of level progression, power-ups, and storyline.  This was a game that played out more like an episodic animated adventure with talkative supporting characters and a series of Mega Man Robot Master-type bosses with lots in the charisma department.  Over at Kotaku, Peter Tieryas reminds us all why Clash at Demonhead is one of the console's unsung greats.

Similar to some of my favorite games of the era like Zelda II, The Battle of Olympus, and Goonies II, Clash’s sidescrolling action has areas you can tackle in any order you’d like. The overworld map consists of 42 routes. The routes generally have you going from one end to the other, clearing out enemies, and procuring wads of cash. Some of the areas have multiple levels that take you up into the mountains, sink down into the ocean depths, and barely cross deadly lava pits.

The navigation can be a bit confusing on the overworld map since the actual routes only have their numbers show up if you’ve selected the area (I wish, similar to the way it is in Bionic Commando, destinations could have had numbers on top of them). In this case, a trusty paper-and-pen come in handy to chart the way. To alleviate some of the difficulties of backtracking, which you’ll have to do quite a bit, you gain special Force powers from a magical Hermit that allows teleportation to any route Bang has finished.

I think what really ensnared me was the massive for it's time collection of power-up suits that allowed the hero Bang to fly, jump higher, swim, survive in lava, and so much more.  Each suit offered a different key utility that was essential in some levels and useless in others, and the trick was to accumulate these suits and choose when to deploy them at the optimum time.  Talk about replay value!  Usually the progression in games like these was to constantly grow stronger in a one-way path.  Bigger guns, better shields, etc.  In Clash, the suits could be swapped out when needed to boost Bang's stats in one manner while potentially decreasing them in another.  For me at the time, it was a revelation.  The problem was that the game could be unrelentingly difficult if I wandered off the assumed path and it was easy to end up at a dead end where I needed an ability I hadn't unlocked yet and would have to backtrack across an area I'd only just barely survived the first time.  I really should revisit it as an adult armed with more patience and trusty save states.


Bart Simpson Just Wants To Play His Games

The SimpsonsHere's a fun blast from the past courtesy of @90sManiax on Twitter.  Acclaim published a series of poor-to-lackluster games based on The Simpsons in the early 1990s for the Nintendo Entertainment System, Game Boy, Super NES, Sega Master System, and Sega Genesis, and here we have an advertisement for several of the titles featuring original Simpsons animation as Bart tries to avoid his chore obligations in order to play.  The three games advertised here - Bart vs the Space Mutants, Bart vs the World, and Bart Simpson's Escape from Camp Deadly - were all semi-popular in their day based solely on the red-hot Simpsons license, but had little to recommend in terms of gameplay.  Even for NES games, these products were extremely basic with poor hit detection, grating sound, and unintuitive controls.  I rented both NES games at different times in that era based just on being a fan of the license and came away disappointed.  It wasn't until 1992's Bart's Nightmare for the Super NES that I finally found a Simpsons game worth owning, and even it isn't reaching its full potential.  It was in 2007's The Simpsons Game that the property finally succeeded in the gaming world, largely because publisher Electronic Arts brought in the writers and animators from the television show to work on it.  Now that's how you use a license!

(Image via Retromags)


Power Button - Episode 296: Super Fun Holiday Season Gaming Preview Show

Power ButtonWith only about six weeks left in 2019 we are staring down the end of the year and all of the new games that come along with it.  This week Blake Grundman and I are talking about all of the new games due out between now and the end of December that we want to check out including titles like Luigi's Mansion 3, Death Stranding, Mario & Sonic the Olympic Games Tokyo 2020, Star Wars: Jedi Fallen Order, Yooka-Laylee and the Impossible Lair, and more.  It's a great season to play some games!   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Mini-Review: Mario & Sonic at the Olympic Games Tokyo 2020

Mario & Sonic at the Olympic Games Tokyo 2020

It's become a surprising tradition since the Wii era that whenever the Olympic Games gear up for another installment, Nintendo's Super Mario and Sega's Sonic the Hedgehog will be there for a fresh round of sports mini-games featuring the extended casts of both franchises.  Now in its sixth iteration in celebration of next year's Olympic Games in Tokyo, Japan, Mario & Sonic at the Olympic Games Tokyo 2020 covers familiar territory in new ways for the first time on the Nintendo Switch.  The big draw to this sequel is the new 2D retro event series in which the Mushroom Kingdom and Green Hill Zone gangs trade their shiny 3D models for old fashioned, nostalgic sprites from the Nintendo Entertainment System and Sega Genesis days.  What justifies the throwback?  It seems that Dr. Eggman and Bowser are cooking up a new scheme to be rid of their nemeses once and for all...

Continue reading "Mini-Review: Mario & Sonic at the Olympic Games Tokyo 2020" »


Can You Survive The 8-Bit Nightmare?

Bloodstained: Ritual of the NightEach year on Halloween at PTB we take a moment to appreciate something from the world or lore of Konami's Castlevania franchise, but this year we're looking at something a little more Castlevania-adjacent.  Koji Igarashi's long-awaited spiritual successor to Castlevania, Bloodstained: Ritual of the Night, finally reached stores earlier this year and one of the hidden areas that players may overlook at a tribute to those original Castlevania titles for the Nintendo Entertainment System.  The 8-Bit Nightmare sends heroine Miriam into a side-scrolling level fashioned after the classic NES trilogy complete with legally distinct versions of ghosts, zombies, and bone dragon pillars originally made famous by Igarashi's previous series.  Kotaku tells you how to find the area (it's twice hidden as a secret room accessible from another secret room), but beware: it's a challenge!


Mini-Review: Star Fox: Assault

Star Fox: Assault This article was originally published at Kombo.com on February 11, 2005. 

Whenever danger faces the Lylat System, General Pepper turns to the heroes-for-hire Star Fox team to eradicate the enemy menace and restore civility to the solar system. The Star Fox team's battles against the twisted scientist Andross have become stories of legend, primarily because each title in the series has some level of notoriety surrounding it: the original Star Fox brought us the Super FX Chip, Star Fox 2 is still considered "the one that got away", Star Fox 64 rocked our world with the Rumble Pak, and Star Fox Adventures received more attention as the first and last Rareware title for the GameCube than for the actual gameplay itself. Now Nintendo and Namco have teamed up to create the latest installment of the Star Fox saga, Star Fox: Assault, and for the first time Fox McCloud and friends have to stand alone without new technology or nostalgia covering their backs.

One year after the events on Sauria the last of Andross’s troops are attempting to regroup near the planet Fortuna when Cornerian military forces engage the enemy fleet. Andrew Oikonny, the nephew of the late Andross and former member of the renegade Star Wolf team, is attempting to lead his hired troops to glory in a plan to follow in his uncle’s footsteps. The Star Fox team arrives just in time to pursue Oikonny to the planet’s surface where, without warning, a large creature plummets from space and crashes into the would-be emperor’s ship, destroying it. This interstellar visitor is no friend, however. It is an Aparoid, a member of a species of insectoid-like creatures that are devoted to consuming the resources and residents of neighboring solar systems. As the Aparoids invade the Lylat System the Star Fox team springs into action, determined to destroy the enemy menace.

Continue reading "Mini-Review: Star Fox: Assault" »