Mini-Review Feed

Power Button - Episode 380: Yakking About Llamasoft

Power ButtonWe were fortunate enough to get advance access to the new Digital Eclipse Gold Master series of documentary releases, Llamasoft: The Jeff Minter Story, so for this week's episode of the podcast we discuss the title, its interactive exhibits, and the 42 games and light synthesizers included.  From Attack of the Mutant Camels to Hover Bovver to Tempest 2000, there's quite a collection of history here.  Join us and find out what all the fuss is about.  Llamasoft: The Jeff Minter Story is available now on all major platforms.  Download this week's episode directly from PTB, listen with the player below, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 351: Thirty Hours With Sonic Frontiers

Power ButtonThere's lots to do in the open zones of the Starfall Islands in Sonic Frontiers, and since I spent thirty hours last week seeing it all and earning the platinum trophy, it seems only right to spend this episode of the podcast discussing the game.  Before we get into that though, Blake Grundman regales us with tales of his recent European tour and we take a suggestion from the audience and give The Pinball Wizard for PC, iOS, and Nintendo Switch a spin. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Mini-Review: Fixture S1

Fixture S1I play my Nintendo Switch mostly in bed these days as I wind down with a little Super Mario or Mega Man before falling asleep.  The only real drawback to playing Switch in handheld mode are those tiny Joy-con buttons that, while functional, aren't exactly comfortable for an adult's hands.  I'd much rather play with my Pro Controller with its comfortably sized controls, but that's not really feasible when laying down and holding the Switch itself.  Thankfully, there's a mounting clip for Switch out there that I've been enjoying for the past few weeks that snaps on to the Nintendo Switch Pro Controller and holds a Joy-conless Switch in place much like the popular smartphone mounting clips used for mobile gaming and streaming services such as PlayStation's Remote Play and Microsoft's Game Pass.  It's the Fixture S1 and it's changed how I play Switch in handheld mode.

The clip is easy enough to install as it fits around the Pro Controller and snaps into place.  Remove the Joy-cons from the Switch and then slide the remaining device into the S1's grooves.  Adjust the viewing angle until it's comfortable to hold the controller and see the screen.  There; installed!  I've had to remove the Switch from the mount to recharge it back in its dock, and it slides in and out of the mount without hesitation or causing any damage.  The Fixture S1 is another in a long line of plastic video gaming accessories, but it's a must-own for handheld Switch players who tire of the Joy-cons and their small buttons.  Consider it recommended.

A Fixture S1 and carrying case were provided for review.


Power Button - Episode 330: Our VR Helmets Awaken For Star Wars Pinball VR

Power ButtonA long time ago when I lived in a different house far, far away I bought a PlayStation VR unit, but have not used it very often after the original wow factor wore off.  Zen Studios has encouraged me to dust it off thanks to the new Star Wars Pinball VR, and of course Blake Grundman is flying high with his various Oculus headsets to try it too.  We have an hour of discussion about the game, the new tables based on The Mandalorian and classic collectibles, the career mode, the decorative fan cave, and much more, plus Blake went the extra mile and broke free of VR to buy his own actual real Star Wars pinball table, so you know we have to talk about that.  Settle in for stories the Jedi won't tell you. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Mini-Review: Evan's Remains

Evan's RemainsWhen a genius inventor named Evan Goldstein disappears, his last supposed location is on a mysterious island.  Years later, a letter arrives asking that a girl named Dysis go to the island and find him.  That's about where things are when we pick up the plot of Evan's Remains, a new indie game developed by Matías Schmied for the Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch, and PC.  The publisher, Whitethorn Digital, offered me a free download of the game to check it out, and since I'm a fan of side-scrolling puzzle platformer adventures, I eagerly accepted.  What I got in the end wasn't what I expected at all and I'm left wondering if perhaps this is one of those games that just isn't for me.

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Mini-Review: SEGA AGES Sonic the Hedgehog 2

Sonic the Hedgehog 2
Sega has taken an active hand in the past decade in keeping its popular Genesis titles available for increasingly modern platforms, both as part of multi-game disc collections and à la carte downloads.  The latest game to make a return appearance is 1992's Sonic the Hedgehog 2, one of the best titles in the franchise and in which Sonic joins with his new pal Tails to take down Dr. Robotnik's plans of world domination using his Death Egg weapon.  While originally meant to spur sales of its 16-bit console, now that Sega is platform agnostic, anyone with a game system can take a crack at it.  And I mean anyone!  Without even especially trying to do it, I already own Sonic 2 for the Nintendo GameCube, Sony PlayStation 2, PlayStation Portable, PlayStation 3, PlayStation 4, PC, Nintendo DS, Nintendo 3DS, iPhone, iPad, Amazon Fire TV, and Sega Genesis Mini.  That's a lot of Death Egg!  Chance are that, in some format, you already own it too.  Now that Sega has brought it back again for the Nintendo Switch as part of its Sega Ages revival series, it's simultaneously an easy impulse buy and seemingly unnecessary if you already own it in another format.  Yet, as I played through the game one more time and explored some of the new additions to the package, I found that this may be my favorite of the re-releases yet.

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Mini-Review: NES Controllers For Nintendo Switch

NES controllersAsk any of us who grew up in the 1980s with a Nintendo Entertainment System controller in our hands and we'll all tell you the same thing: that controller is iconic.  Sure, it's been surpassed by the controllers that came after it (the Super NES controller made it immediately obsolete), but there's a certain special something about that solid rectangle with the red buttons that evokes all kinds of nostalgia.  Nintendo has sold its classic back catalog through download services on its modern consoles for fourteen years now dating back to the original Wii, but players have relied on the modern controllers that belong with those modern consoles to play those old NES games.  You can turn a Wii remote on its side to sort of approximate the NES controller and a 3DS has all of the necessary buttons to simulate the experience, but there's a magic ingredient in the authentic old NES controller that is somehow essential to the experience.  Now that Nintendo is releasing NES games for its Switch hardware, you might expect that the company would have you turn a Joy-con on its side and somehow play Super Mario Bros. 3 and The Legend of Zelda with a tiny little controller, but there's a far better option than that.  Nintendo sells real honest-to-goodness Nintendo Entertainment System controllers designed for the Switch, wireless communication and rechargeable battery included.  At $60 for a pair it seems steep, so when the package was on sale at half off over the holidays, I decided to take a chance and welcome nostalgia home.  I ordered a pack, charged 'em up, and my girlfriend and I set out to explore the two-player library of the Switch's NES library.

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Mini-Review: Mario & Sonic at the Olympic Games Tokyo 2020

Mario & Sonic at the Olympic Games Tokyo 2020

It's become a surprising tradition since the Wii era that whenever the Olympic Games gear up for another installment, Nintendo's Super Mario and Sega's Sonic the Hedgehog will be there for a fresh round of sports mini-games featuring the extended casts of both franchises.  Now in its sixth iteration in celebration of next year's Olympic Games in Tokyo, Japan, Mario & Sonic at the Olympic Games Tokyo 2020 covers familiar territory in new ways for the first time on the Nintendo Switch.  The big draw to this sequel is the new 2D retro event series in which the Mushroom Kingdom and Green Hill Zone gangs trade their shiny 3D models for old fashioned, nostalgic sprites from the Nintendo Entertainment System and Sega Genesis days.  What justifies the throwback?  It seems that Dr. Eggman and Bowser are cooking up a new scheme to be rid of their nemeses once and for all...

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Mini-Review: Star Fox: Assault

Star Fox: Assault This article was originally published at Kombo.com on February 11, 2005. 

Whenever danger faces the Lylat System, General Pepper turns to the heroes-for-hire Star Fox team to eradicate the enemy menace and restore civility to the solar system. The Star Fox team's battles against the twisted scientist Andross have become stories of legend, primarily because each title in the series has some level of notoriety surrounding it: the original Star Fox brought us the Super FX Chip, Star Fox 2 is still considered "the one that got away", Star Fox 64 rocked our world with the Rumble Pak, and Star Fox Adventures received more attention as the first and last Rareware title for the GameCube than for the actual gameplay itself. Now Nintendo and Namco have teamed up to create the latest installment of the Star Fox saga, Star Fox: Assault, and for the first time Fox McCloud and friends have to stand alone without new technology or nostalgia covering their backs.

One year after the events on Sauria the last of Andross’s troops are attempting to regroup near the planet Fortuna when Cornerian military forces engage the enemy fleet. Andrew Oikonny, the nephew of the late Andross and former member of the renegade Star Wolf team, is attempting to lead his hired troops to glory in a plan to follow in his uncle’s footsteps. The Star Fox team arrives just in time to pursue Oikonny to the planet’s surface where, without warning, a large creature plummets from space and crashes into the would-be emperor’s ship, destroying it. This interstellar visitor is no friend, however. It is an Aparoid, a member of a species of insectoid-like creatures that are devoted to consuming the resources and residents of neighboring solar systems. As the Aparoids invade the Lylat System the Star Fox team springs into action, determined to destroy the enemy menace.

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Mini-Review: Infinite Minigolf

Infinite Minigolf

Well known for its digital pinball tables, Zen Studios is revisiting another of its key releases with the release of Infinite Minigolf for the Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch, VR platforms, and PC.  Following on from 2010's PS3-exclusive Planet Minigolf, this updated take on the concept brings the course creation tools that helped make Planet stand out to a wider audience in a fun mix of the creativity tools of Sony's LittleBigPlanet and the trick shots found in Nintendo's Kirby's Dream Course

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