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January 2024

Power Button - Episode 376: 2023's Biggest News Revisited

Power ButtonNow that the dust has settled and 2023 is in the books, it's time for our annual look back at the video gaming industry's biggest news of the year, and folks, I hate to say it, but it's pretty dire.  Lots of bad news came out of last year including layoffs, leveraged buyouts, and lesser quality games at higher prices.  We're going to revisit it all over nearly ninety minutes, so get comfortable and settle in.  It's going to be a bumpy ride.  Download this week's episode directly from PTB, listen with the player below, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Power Button - Episode 375: The Future Of Law Enforcement

Power ButtonListen to this week's podcast or there will be... trouble.  We're focusing on RoboCop: Rogue City for the Sony PlayStation 5, Microsoft Xbox X|S, and PC this week, discussing all of the ways that it honors the original films and how much of an asset Peter Weller is to the RoboCop characterization.  Minimal spoilers for this one, so if you're planning on playing it, it's a safe listen.  If you're on the fence about it, hopefully I can persuade you.  I recommend a making-of documentary about the original film, too, called RoboDoc.  Also, at the end things spin into a brief conversation about Night Court.  Give us an hour and seventeen minutes, we'll give you the world.  Download this week's episode directly from PTB, listen with the player below, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan. We also have a tip jar if you'd like to kick a dollar or two of support our way. 


Flashback: Satoru Iwata's 2004 Comments On Nintendo DS

Satoru IwataStephen Totilo recently found an old interview tape from 2004 in which he interviewed Nintendo's Satoru Iwata about the upcoming Nintendo DS and how Sony's new PlayStation Portable seemed poised to steal away the handheld gaming market from the world of Game Boy products.  Totilo has published the recovered audio and transcribed some of the more interesting parts of the interview for us to enjoy.  I know hindsight is always 20/20, but I found this to be an interesting window into Iwata's thoughts at a critical fork in the road for the company.  He had a lot to say about why Nintendo was pursuing the DS philosophy that would eventually bring in lots of money.  Remember, at the time of this interview, a device like the Nintendo DS with its two screens and touchscreen was unheard of in the gaming space.

The tape is crackly, and the live translation is not the best. Mr. Iwata, then two years into his tenure as Nintendo’s president, listens to my questions in English, answers in Japanese and then waits as his comments are translated for me.

The topic is the Nintendo DS, a then-upcoming Nintendo handheld that proved one of gaming’s biggest successes but at the time seemed like a potentially disastrous idea. Could it even be the end of Nintendo?

I want to share parts of the Iwata interview with you. But I need to first give you some set-up about the Nintendo that Iwata inherited and the jeopardy the company appeared to be in when he and I spoke.

Nintendo’s big problem at the time, or so I and many other reporters, pundits and industry figures thought, was Sony. Nintendo, the company that had saved the home console industry from the Atari crash of the early 80s with the introduction of the Nintendo Entertainment System, had then won a multi-generational dog-fight with Sega. But an attempted partnership with electronics maker Sony curdled, and Sony entered the console business with 1994/1995’s PlayStation, which would crush 1996’s Nintendo 64, 102 million units sold lifetime vs. 33 million

Go read the whole thing.  I won't spoil any of the fun details.  One thing I did come away with that I will share is that the industry as a whole is poorer without Iwata.  I wonder what he would say about business today if he were still with us.


Power Button - Episode 374: Welcome Back, Super Mario RPG

Power ButtonWe're back after an extended medical hiatus, and this week we're focusing on the recently released remake of Super Mario RPG for the Nintendo Switch.  Marvel as Blake Grundman explains where he hit the wall with this game and had to bail out, plus I annoy him by explaining the unexplained convoluted path to opening the hidden casino and earning the mysterious Star Egg item.  I also explain where I've been in my recent medical struggles and tell the story behind my recent hospitalization over the holidays.  Join us!  Download this week's episode directly from PTB, listen with the player below, subscribe via iTunes, Amazon Music Podcasts, and Google Podcasts, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan. We also have a tip jar if you'd like to kick a dollar or two of support our way.