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A Short History Of Ratchet And Clank

Ratchet And ClankSometimes I wish that Insomniac Games and Sony would reteam for new Ratchet And Clank sequels more often than they currently do, but then I remind myself that part of the reason the series is still innovative and entertaining is that the developers don't drain the creative lake by overfishing it.  At GDC 2018, some of Insomniac's current and former key people including writer T.J. Fixman recounted the history of everyone's favorite Lombax and robot duo in which they detailed the creative process behind so many important elements of the series.  From weapon design to cheeky subtitles to stacking crates, there's a lot of work that goes into this futuristic world.  GamesRadar has the story.

The Ratchet and Clank series spans 14 games, with some unusual highs and lows. “After about six years, we’d seen a number of changes to the development team, and a lot of the new designers didn’t really know how to design a stack of crates”, said director Brian Allgeier. This led chief creative officer Brian Hastings to draft a four-page document on the art of stacking crates. Unusual as it sounds, smashing up crates to release a shower of collectible bolts is one of the game’s small joys that benefits from a set of design rules. For example, they created guidelines for the shape of the stack, the number of the crates, when to include exploding boxes (to encourage use of your wrench as a projectile)… each little detail contributing to the game’s feel.

They're on to something about the crates.  One of the little joys of the Ratchet games, particularly near the end of the story when multipliers are active, is to toss the wrench at a large stack of crates, see them smashed to bits, and watch as what feels like thousands upon thousands of bolts come flying at Ratchet and somehow land in his pocket as spending money.  It's such a little thing, but the series wouldn't be the same without it.  Knowing that, I'm not surprised that there are pages of guidelines on how to stack crates properly for maximum enjoyment and fulfillment.  With all the care that goes into Insomniac products, why should the crates be any different?

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