Sony and Naughty Dog are happily boasting that Uncharted 4: A Thief's End for the PlayStation 4 is the fastest selling exclusive title in the history of the console in the North American region with 2.7 million copies of the game sold worldwide (counting both discs and PlayStation Store purchases) in its first week on the market. Its success isn't exactly a surprise; interested parties both inside the video game industry and out expected Uncharted 4 to sell well and we're talking about a franchise that just prior to A Thief's End's release has sold a combined twenty-eight million copies spanning the original Drake's Fortune through its two PS3 sequels and the PS Vita's oft-overlooked Golden Abyss and Fight for Fortune.
I bring this up to say that hopefully this success sends a message that there's still high demand for expertly crafted, AAA-level single-player linearly plotted video games. We hear so often that these kinds of games are largely unsustainable from a development perspective, that people don't want them anymore in favor of evergreen mutliplayer-exclusive experiences, and that free-to-play mobile experiences packed with consumable microtransactions are where the entire market is headed overall. I thoroughly enjoyed my time with Uncharted 4 and cannot recommend it enough. Developer Naughty Dog has packed the game with so many beautiful details and fun moments that I felt negligent rushing through certain set pieces despite those sequences being built around escaping from danger as fast as I could. I finished the game, but I know there are moments that I missed and eventually I'll need to replay the game to try and see everything. I advise you to play the game and see what it has to offer. Let yourself be captivated by the mystery and explore the story beats. Don't rush through it, and avoid the endgame spoilers. You need to experience this one for yourself.