Nintendo's beloved racer F-Zero attracted a lot of attention when it debuted with the Super NES in 1991, and over the years the various sequels for the Nintendo 64 to Game Boy Advance and beyond have turned heads thanks to the sense of immense speed and break-neck turns. Hardcore Gaming 101 explores the history of the series including several installments that never left Japan. For instance, there's a expansion kit for F-Zero X that includes additional racing cups, a track editor and a kickass remix of Mario Kart 64's famous Rainbow Road track. There's even some information on unofficial versions of the series for the Sega Genesis and PC. Here's a bit of the section on the Satellaview-exclusive semi-sequel, BS F-Zero Grand Prix.
The SNES game was simultaneously the first and the last Western players got to see of F-Zero for eight long years. In Japan, however, Nintendo revived the brand for their Satellaview program already in 1996 with the BS F-Zero Grand Prix. Each of the four broadcasts consists of one cup, but the game is structured a bit oddly. Before each race starts, there is a practice round and a demonstration of a specific tip for the course. The parts were played as timed SoundLink broadcasts with added commentary and arranged versions of the music (different from the jazz album).
The four iconic F-Zero cars were replaced with new alternatives that have a more fancy look and shuffle the stats around a bit, but fulfill the same basic roles within the game. Even though later entries in the series greatly expanded the roster of competitors, these four vehicles never returned. The tracks are mostly the same, but they're arranged a bit differently and there is one new course in each cup for a total of 19 (Mute City I is repeated once in the last broadcast). Some of the new courses mix up the familiar elements in unique and interesting ways, but there's nothing categorically new here.
I've always enjoyed the F-Zero series despite being basically terrible at it. I even tracked down the rare arcade release, F-Zero AX, in a secret arcade hidden away at Walt Disney World several years ago. Fans have begged for a proper new F-Zero since the earliest days of the Wii, but word on the street is that poor sales for the GameCube's F-Zero GX and a lack of consensus within Nintendo on where to take the series next have held back new installments. Still, if Star Fox (another Super NES title meant to show off new technology and a series thematically linked with F-Zero through fun character references) can see a sequel post-GameCube, I'm sure there's hope for F-Zero yet.