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October 2015

The Legend Of Zelda: Symphony Of The Goddesses Brings Hyrule Melodies To The Late Show With Stephen Colbert

The magical evening that is a performance of The Legend of Zelda: Symphony of the Goddesses stopped by The Late Show with Stephen Colbert last night to perform a medley of memorable and iconic songs from the classic Nintendo video game series.  While the performance was a stirring and chilling as always, what really struck me was that this aired on a late night talk show.  I've been watching late night talk shows since the later days of Johnny Carson and early days of David Letterman and I don't believe you'd ever have seen music from a video game performed on their programs (especially Carson, given the era!).  Jay Leno's Tonight Show would never have booked this.  It's enchanting to see video game music taken more seriously by the mainstream.  Now, which show will be the first to book Video Games Live?


American Dad Pinball Table Coming From Zen Studios

Good morning, USA!  I've been very vocal about my madman's dream of a milk-proof robot American Dad pinball table, so I'm overjoyed today that Zen Studios has announced it is working on a table featuring the Smith family for its Zen Pinball 2 and Pinball FX2 products.  Coming soon along with tables based on Family Guy and Bob's Burgers in the Balls Of Glory pack, Zen has already teased another table as part of the bundle.  What'll be next presumably from the FOX animation line-up?  The Cleveland ShowThe SimpsonsFuturama?  Jon Lovitz returning to The Critic?  Whatever the answer, I have a feeling it's going to be a wonderful day.


Power Button - Episode 185: The Ups And Downs Of DLC

Power ButtonDownloadable content is a harsh creature.  Sometimes it adds to favored games in amazing new ways, but then there's those occasions when an overpriced season pass fails to deliver anything worthwhile at all.  On this episode of the Power Button podcast, Blake Grundman and I discuss the best and the worst DLC to cross our paths and offer suggestions on how publishers and players can both benefit from a better model for expansions.  Batman: Arkham Knight, Assassin's Creed: Unity, Red Dead Redemption, and Mario Kart 8 are just some of the games that go under the microscope.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Super Mario Advance 4 e-Reader Levels Recreated In Super Mario Maker

E-13 Chill Cavern

Once upon a time in the distant past of 2002, Nintendo released an odd accessory for the Game Boy Advance called the e-Reader that allowed players to scan special cards into the device in order to unlock extra features in certain games.  One of those games was the GBA remake of Super Mario Bros. 3, Super Mario Advance 4, and those special cards brought new GBA-exclusive levels into the game under the collective hub known as World-e.  Unfortunately, due to the expense of the e-Reader and the scarcity of the cards, many Mario fans have never played these lost levels.  The Internet's unending cadre of Nintendo fans have found ways to keep these levels alive over the years through emulation, but now there's an easier way to bring World-e to the masses: Super Mario Maker.  There's a list of course ID numbers over at Reddit for twenty-five e-Reader levels recreated in Nintendo's Super Mario course creator.

E-1 Wild Ride in the Sky: 2B4B 0000 007B 5343

E-3 Bomb Volley: FE1E 0000 007B 53BC

E-4 Pipes O'Plenty: F5F3 0000 007B 546E

E-5 Bombarded by Bob-Ombs: 1209 0000 007B 559D

E-6 Magical Note Blocks: 4388 0000 007B 5682

E-7 The Ol' Switcheroo: 8F1F 0000 007B C071

E-8 Piped Full of Piranhas: 6078 0000 007B E3D8

E-9 Swinging Bars of Doom: 7742 0000 007D F093

E-10 Para Beetle Challenge: 656C 0000 007E 1CC9

E-11 Magical Note Blocks 2: B3DB 0000 0080 4E1C

E-12 Airship 1: 660E 0000 0081 0A27

E-13 Chill Cavern: A8C9 0000 0081 33FA

E-16 Castle a Go-Go: BC9E 0000 0082 FFF5

E-17 Frappe Snowland: 3245 0000 0083 25D7

E-18 Frozen Fortress: A403 0000 0084 0A35

E-19 Brick Maze: 2967 0000 0085 E914

E-21 60 Seconds: 3A6B 0000 0087 5003

E-22 Ropeland: 81A6 0000 0087 E28E

E-24 Clear Skies: B111 0000 0084 2101

E-25 Koopahari Cavern: 637A 0000 008A CB63

E-26 Aqua Bars of Doom: 3305 0000 008B 706A

E-27 The Gauntlet: EF71 0000 008C BC39

E-28 Hammer Bro. Ship: 240D 0000 008E C639

E-29 Bowser's Airship - Part 1: 1E56 0000 008F 0485

E-30 Bowser's Airship - Part 2: FFD8 0000 008F 9487

Not everything in World-e is properly represented in Super Mario Maker as some of the required elements are unavailable (such as Super Mario Bros. 2's vegetables), but this is as close to things as we're going to get for now.  I love when the fan community just won't let go of something like World-e and does whatever it can to spread the word about it.  I'd always hoped that Nintendo would integrate the World-e levels into a Virtual Console release of Super Mario Advance 4, but since that isn't happening, bringing the levels to life in Super Mario Maker is the next best thing.


Super Mario Maker's Worst Kaizo Has Nothing On This Level

I've seen some terrible levels created by the community in Super Mario Maker that abuse invisible item blocks, flood the screen with an unbeatable wall of enemies, and require tricky precision jumps.  I've seen springboards that demand perfection.  I've even seen a stack of Bowsers advancing towards me with nary a power-up in sight.  However, nothing that I've seen in Super Mario Maker approaches the level of contempt and hatred for the player that this Super Mario World hack entitled Item Abuse 3 commands.  Watch as for eight minutes Mario endures impossible jumps, Muncher hordes, underwater hell, chocolate lava pain, and P-switch madness.  To complete Item Abuse 3 demands skills beyond what a human possesses; this performance was a tool-assisted run that makes use of every game engine quirk, glitch, and secret trick that the original game had to offer.  If Bowser ever wants to really stop Mario in his tracks, he'd hire hack creator PangaeaPanga to design his next castle.

(via Reddit)