Power Button has covered Kickstarter before, but this week Blake Grundman and I approach the popular and controversial crowdfunding hub with an eye on little guys using it to try to become huge (such as Oculus and its recent Facebook buyout or the OUYA) and big guys using it to scale back (as is the case with Keiji Inafune's Mighty No. 9 and Wayforward's next Shantae project). Is it proper to use fans to finance an untested venture? We spend an hour exploring the issue. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.
Dorkly is back in the original video business after a long hiatus with a new short video that crosses Nintendo's lighthearted Super Mario Bros. with Telltale's dour The Walking Dead. The result is a dark telling of a ravenous Dry Bones infestation of the Mushroom Kingdom in which difficult choices must be made and beloved characters are sacrificed. Luigi will remember this.
Conan O'Brien has been exploring the world of video games through his Clueless Gamer web series, but for this latest installment he's gone to Texas to the AT&T Stadium to play Sony PlayStation games on the giant jumbo screen. Watch him explore Madden 25, Flower, Need For Speed: Rivals, and Super Street Fighter II Turbo HD Remix. Surprise: Conan is good at Street Fighter and kicks his competition with Ken combos. Impressive stuff from a man who moments before was crashing a police car into every possible object on the road.
Video games have given us so many beloved fictional lands over the years, each one vivid and iconic: the Mushroom Kingdom, Hyrule, Panau, Skyrim, Monsteropolis... what? Surely you remember Monsteropolis. You've certainly visited it dozens of times over the years. After all, Capcom's original Mega Man for the Nintendo Entertainment System establishes the blue bomber's home turf as Monsteropolis not only on the back of the legendarily weird box, but it's all over the instruction manual as well. So where did this strange name come from and was it part of the original Japanese storyline? Was it introduced by the localization team? Legends of Localization does the research and traces the legacy of Monsteropolis.
So here’s a Mega Man question that I’ve been meaning to get to for ages:
Back on the subject of the early Mega Man games, The original US manuals refereed to kept changing the name of the city the games take place in. The first game called it something like Monsteropolis, while a later game called it Mega City. I wonder what this is the the Japanese versions, if there even is a city name at all?
Wow, it’s been a long time since I actually had a copy of the Mega Man 1 box or manual, but I still remember that Monsteropolis name! It was so weird and out of place that I guess it wound up being that memorable; I guess the fact it was all over the back cover and written in bold helped.
Capcom dropped the Monsteropolis name after the first game in the series. It's for the best, as it's a complete misnomer. There are no monsters in Mega Man's world, just angry robots and killer machinery. I'd expect to find Simon Belmont whipping vampires in a place called Monsteropolis, not a plucky blue robot blasting manic machines. I'm glad that Clyde Mandelin and his Legends of Localizations project exists. He's working hard to answer all of those strange little translation questions so many of us have had since childhood.
Sucker Punch and Sony have brought the world of Infamous to the PlayStation 4, so on this week's episode of the Power Button podcast, Blake Grundman and I dive into Infamous: Second Son's Seattle and discuss the first half of the game. Spoiler warning up through gaining the first two powers, smoke and neon! We talk about the story, fun references to other Sucker Punch projects, free downloadable content like Cole's Legacy and the Paper Trail missions, design structure, accomplishing goals via the PS Vita's Remote Play function, Communists in the Pacific Rim, and much more. No fooling! Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.