And now for something completely different. I wrote a review for mobile gaming site Gamezebo, and my first piece out of the gate is a review of Touch Foo's action RPG platformer Swordigo for the Apple iPhone and iPad. Check out my thoughts in which I explain why this charming little title channels great side-scrolling titles from days gone by such as Zelda II: The Adventure of Link and Castlevania: Symphony of the Night. As I continue to play the game I find myself more impressed by the way it makes use of familiar tropes, and each time that I end up stuck at a dead end I find that the solution to the puzzle at hand is simpler than I'd expect. I'm overthinking this stuff. I suppose that's the kind of problem that I want to have instead of the opposite.