Sony PlayStation 3 owners have been holding out hope for the addition of cross-game voice chat to the console's capabilities for years, but a recent Eurogamer report suggests that the feature is never coming despite frequent semi-official rumors and teases. The reason? A lack of available memory.
Cross-game voice chat is not possible on the PlayStation 3 because of memory restrictions, Sony has revealed. The PS3's RAM is gobbled up by the games it runs, which prevents the much-desired feature from being implemented, Sony Worldwide Studios president Shuhei Yoshida told Eurogamer. "Once a game gets RAM we never give it back," he said. "It's not possible to retrofit something like that after the fact."
So much for that. While it's disappointing to hear this, I believe that Sony's engineers did everything they could to hack together a working implementation. As 1UP mentions, we heard a lot about cross-game chat for quite a while from a variety of people in the know.
Several years ago, it looked like it was going to be implemented. Naughty Dog suggested it was coming in an upcoming firmware update. Prior to the announcement of PlayStation Plus, there were reports that it would be a premium feature, and it was even reportedly listed on an official Plus website at one point.
While cross-game chat would have been nice to have, it doesn't seem all that important to me. If I'm working a case in L.A. Noire and trying to piece together clues, I don't want you yelling in my ear during a triumphant Super Street Fighter IV session. If we're talking during a game, it's because we're both playing the same game and need to communicate in order to complete the objective. We'll need to talk about portal placement in Portal 2, item locations in LittleBigPlanet, or rendezvous spots in Burnout Paradise. Gaming has become a much more social medium this generation and I've enjoyed many aspects of the increased connectivity, but there are limits to where I want people popping in to say hello.