The wounds left by the shuttering of developer Bizarre Creations may still be a little too fresh, but let's go ahead anyway with this news bit about how the studio's owner, publisher Activision, apparently doomed the operation by meddling with all kinds of creative decisions. GamesRadar reports on an interview with Bizarre's former talent regarding how the office culture changed once Activision worked itself into the mix.
Speaking in this month's issue of Edge Magazine, former Commercial Director Sarah Chudley explains that Activision thrust its nose into every bit of the long-respected developer's affairs during the making of Blur, "from design meetings through feature choices, locations" and the name and branding - "a big change from what we'd seen in the past".
How badly did it affect morale and creativity? Former Managing Director Martyn Chudley brings the sad news. "We weren't an independent studio making 'our' games anymore - we were making games to fill slots. Although we did believe in them, they were more the products of committees and analysts. The culture we’d worked on for so long gradually eroded just enough so that it wasn’t ‘ours’ anymore."
Let the record show that nothing good happens to the office culture of a fun, independent operation once ConHugeCo buys the business and starts tinkering in an attempt to wring more revenue out of the place despite the long-term damage done. We've seen too many creative studios crushed by this sort of thing and it breaks the gaming community's collective heart each time that it happens.