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Infamous 2Who would have expected that Sackboy would have an influence on Cole MacGrath?  Sucker Punch has revealed that it's upcoming Infamous 2 for the Sony PlayStation 3 will take a page from LittleBigPlanet by including a mission editor which will allow players to create their own challenges, then upload those to the master database for other players around the world to enjoy.  The best challenges will even be integrated into the main game itself.  This takes Sony's whole "Play.  Create.  Share." philosophy to the next level.  Kotaku has the summary of details:

Players will be able to make platforming levels, search and destroy adventures, combat missions, escort missions, shooting galleries and even puzzle missions, skeet shooting and lots of other types players can dream up. They'll be able to lay out objects and obstacles, set up enemy movements, decide player goals, offer rewards and so on. The obvious influence is the PlayStation 3's mod-heavy LittleBigPlanet, though now set in a more Grand-Theft-Auto-style open world of a huge open city full of bad guys to shoot (with electricity from the protagonist's super-powered hands).

A trailer for the user-created missions showed the game's hero Cole jumping across suspended rows of debris, of battling hordes of enemies and doing the things that Infamous 2's designers are letting players do in their own missions. Zimmerman told me that players will be able to write dialogue for their missions, cast the main game's supporting characters in their own adventures and, hey, even create the kind of point-farming missions that cheaters and exploiters like to do in any game that supports user-generated content (two checks on that: you won't be able to earn karma points from the missions you create; you won't be able to earn points from others' missions more than once.)

As is the style this generation, Infamous 2 will launch a multiplayer beta in April to test out the new mission creation tools.  The best missions created during the beta will carry over to the full game when it launches in June.  This is a fantastic way to keep the game going long after the primary objectives have been completed.  Let's just hope that the Infamous community is less likely to create a glut of junk levels compared to the LittleBigPlanet community.  It seems like a total waste to send the electric Cole on missions for the sole purpose of collecting hundreds of stickers in a single bound.