Most of you have already played Mass Effect 2, so there's no need to revisit it for the Sony PlayStation 3. I had wanted to play it (it comes highly recommended from trustworthy sources), but considering that the in-game Cerberus Network requires one of those Online Pass-type codes from Electronic Arts (so renting it is out) and I just have too many other games I've already purchased or rented that need attention, I'm going to have to pass on this one for now. Down the line when it's a PS3 Greatest Hits release on deep discount I'll reconsider, but right now I'm not made of time or $60 increments.
Moving on, I rented Sony's new LittleBigPlanet 2 (which is rental friendly) and have enjoyed the Story mode, but what I really wanted to explore are the community-created levels. Sackboy's latest adventure provides a full suite of level editors and other creation tools (that's basically the whole point of the franchise, after all) and I saw some truly inspired creations during the game's beta period. So I fired up the Community mode in the final version of the game expecting greatness and guess what I see? Lazy levels meant to award as many in-game pins and Trophies as possible in a single bound. Half-assed level descriptions written in txt speak. Pitiful begging for other players to "heart" the level's creator. It's junk! All junk! We hear so much that community-created content is important to video gaming as a whole, and yet here we see the lackluster result when players are given the keys to the kingdom. Do you believe that user-driven material is important to the art form? Or is it all flash and little substance? Let's hear your thoughts. Better yet, recommend some quality user-created LBP2 levels for me to try. So far I'm depressingly underwhelmed.