Power Button - Episode 33: Deep Thoughts Regarding Characterization And Opening Sequences
December 23, 2010
Sometimes on Power Button we like to look beyond the new releases that have our attention and turn to analyzing the very building blocks of gaming itself. For instance, back in Episode 21 we discussed what digetic music can add to a game. Today we're taking a similar look at characters who never speak in an age of protagonists who never shut up (for good or for bad) and if they're still relevant, then after a short break we discuss what makes for an effective opening sequence, be it cinematic, tutorial, just a regular first level. At seventy-three minutes, this week's show is perfect for taking along on that holiday trip to see family. Why not take us along? Save a slice of cake for us! Download this week's episode directly from PTB, listen with the player below, or subscribe via iTunes, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach all three of us via and you can even follow all of us on Twitter at @PressTheButtons,@aubradley84, and @JoeyDavidson or for just podcast updates, @ThePowerButton. Next Week: Robert Alsbrook of the Press The Buttons video show joins us to talk about the best games of 2010.