Climbing Into Assassin's Creed: Brotherhood
November 17, 2010
I didn't expect to like Assassin's Creed II when I started playing it at the beginning of the year. I'd rented it on a lark because so many people told me that I had to try it. I figured I'd spend a few days with it, see all that I felt the game had to offer, and return it in favor of the next thing, but instead I became wrapped up in the dueling storylines, the parkour gameplay, and the puzzles. My goodness, the puzzles. I went so deep into the game that I sprang for the downloadable memory sequences that rounded out the story and joined Ubisoft's Uplay program in order to unlock an extra catacomb that offered even more exposition. I wound up buying the game in the end and finishing it (minus a few of the more maddening challenges) and have been eager to see where the adventures of modern-day Desmond Miles and his ancestor Ezio Auditore would lead next. They led to the new Assassin's Creed: Brotherhood for the Sony PlayStation 3 and Microsoft Xbox 360, and as I play through the game I figured that I would offer some insights on my progress. Spoilers ahead, of course.
That's not all though. It's not enough for Ezio himself to lose all of his equipment. The Monteriggioni villa that I spent the previous game building up is the next to go, as is Ezio's poor old Uncle Mario. High point after high point from Assassin's Creed II is torn down to make way for the next chapter of the story, and while it may be necessary from a narrative point of view, it feels like a stab at players who saw the previous game through to maximum completion. "Everything you did doesn't ultimately matter," the developers seem to say. There's no going back here. Instead, we go on to the next thing.
THE NEXT THING: Desmond vs The Intersect
Exploring Assassin's Creed: Brotherhood
- Climbing Into Assassin's Creed: Brotherhood
- Desmond vs The Intersect
- Free To Rome
- The Neckless Woman Of Assassin's Creed: Brotherhood
- Recruiting The Brotherhood