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October 2010

Nintendo Entertainment System Is Go For Launch

ROB displayWhere were you in 1985?  If you were part of the Nintendo SWAT Team, then you were in New York City working hard to give the brand new Nintendo Entertainment System (with Zapper and Robotic Operating Buddy) a healthy kickstart into the marketplace.  Join Frank Cifaldi over at 1UP as he explores what the small team made up of key members of Nintendo's American operation had to do to get the NES into stores and into our hearts.  This is the NES's origin story told by those who were there in the trenches when everybody around them said to pack it up and go home.

By day, members of the "SWAT team" went out to selected stores in the greater New York and New Jersey area -- all 500 of them, give or take -- to set up NES demo stations using James' displays. The stores were not often happy to see them.

"You'd have the floor sales people who are rolling their eyes, or the manager coming down and saying, 'Somebody told me I've got to sell this crap,'" remembered Phillips.

"I remember one woman coming up to me, and I don't know what sparked her to do this, but she came up to me and said, 'Nintendo. That's a Japanese company, right?' And I said 'Yeah! Yeah, it is, but we're actually from--' and I started doing my merry little jingle. And she goes, 'I hope you FAIL!'"

"I guess I was totally oblivious to the kind of nationalistic fervor over trade imbalance and all of that stuff."

At night, the staff would regroup at the warehouse, have a quick dinner, prepare the stock for the next day, and then race back out to do store demos late into the night.

"It was quite an experience," said James. "It was probably the longest and hardest I ever worked consecutive days in my life."

I've read bits and pieces of this story over the years, but this is the first time I've seen it compiled into a single cohesive narrative.  It's a fascinating story and shows just how many stars had to align properly at the right time in order for the NES to succeed.  Just think; if enough of these events had gone wrong and things had turned out differently, PTB would probably be about television shows instead of video games.


Sonic Fan Remix Puts Actual Sega Efforts To Shame

Put yourself in Sega's shoes for a moment.  You've just spent time and resources to create what you're promoting as the true return to form for your prime mascot in Sonic the Hedgehog 4, then a few guys with programming talent and spare time come along and totally steal your thunder with a much better game that's available for free.  What would you do?  Strike it down with the copyright hammer, of course.  That's why you (the real-you now, not the Sega-you) need to hurry and download a free copy of Sonic Fan Remix for PC before it's lawyered out of existence, as it's amazing visuals and smooth classic Sonic gameplay put Sonic 4 to shame.  What we have here is a three level demo consisting of an updated Emerald Hill Zone from Sonic the Hedgehog 2 with all of the expected and welcome Sonic trappings intact in a gorgeous modernized form.  Watch for cameos from the final boss from Sonic 2 as well as that persistent killer whale from Sonic Adventure.  I have a habit of slamming over-ambitious Sonic fan creations that never amount to anything in the end, but this time I have to give credit where credit is due.  Sonic Fan Remix is the best traditional Sonic game you'll play this year.  It's a shame that Sega wasn't directly involved with it. Pay attention, Sega. When fans say that they want a modernized take on the original Genesis games, we want this! This is what we want!


First Look At New Press The Buttons Show

Press the Buttons v3 Promo

Coming soon to a video screen near you!  Join me — Matthew Green — and co-host Robert Alsbrook for Press The Buttons as we spend twenty minutes exploring the week's video gaming news through discussion and humor along with a little reviewing of new titles and a few other surprises as the weeks go on.  Back in June I was approached by Will Rodriguez of IzonOrlando.com regarding the creation of an Internet-based game-related video show, and after a summer of pre-production and co-host auditions, we're finally approaching the big debut.  This is just a tease of things to come and we hope you'll join us for each new episode.  Stay tuned!


Billy Joel Coming To Rock Band 3

Billy JoelI was already aboard the Rock Band 3 train when it was announced that it would have a new piano peripheral and feature one of my favorite Huey Lewis and the News songs, but now word comes out that Billy Joel has demanded to be a part of the musical action, so I absolutely must get the game and the upcoming twelve Joel songs that are on the way as downloadable content.  Things truly are OK with me these days as USA Today reports:

One more new project has Joel venturing into virtual competition. A dozen of his hits will be downloadable for the video game Rock Band 3, out Tuesday. "I've never allowed my music to be used in a game before," but an Entertainment Weekly review of NBC's The Office changed his mind.

Alluding to an episode in which characters mention a Rock Band featuring Billy Joel, "the critic wrote something like, 'God forbid that ever should happen.' So I called my people and said, 'Get me (on) that Rock Band game.' Then I wrote the critic, saying that every time I get a check, I'll give him a little nod."

Alright.  Twelve songs.  Only twelve songs?  No, don't be greedy.  Twelve songs is more than I'd ever expected or hoped for.  But which twelve?  Well, let's hit on my personal favorites.  We have to have "Piano Man", of course.  "My Life" would be great to have.  How about "Scenes From An Italian Restaurant"?  It's one of Joel's longest songs and would provide a great bang for the buck.  "This Night" is an underrated classic of a love song (and Beethoven himself gets a co-writer credit, believe it or not).  "The Longest Time" has a fantastic piano part and can be played as a classical composition if you know what you're doing.  "I Go To Extremes" has rocking parts for all of the Rock Band instruments.  "The Great Wall of China" has fantastic chord progressions.  Let's see some "The Stranger" and "Allentown" while we're at it, too.  Nobody remembers "That's Not Her Style", but I like it along with "Storm Front".  I'll close out my wish list with the instrumental "Root Beer Rag".  While I'm sure that Joel's greatest hit singles will wind up in the DLC over the more obscure album cuts, my hopes have taken me this far, so why not see if they'll take me a little further?

(via Plastic Axe)


Big Video Game Sale At Amazon.com Today Only

Buy somethin' will ya!With the big holiday season releases on the way, Amazon.com is emptying out their warehouses of this year's bigger hits to make room for the new titles.  That means it's time for one of the online store's Gold Box one-day-only sales in which all kinds of video games are discounted for hour-long windows.  You can pick up Capcom's Super Street Fighter IV for the Sony PlayStation 3 and Microsoft Xbox 360 for $25 all day long with other sales incoming for games like BioShock 2, Battlefield: Bad Company 2, Final Fantasy XIII, and more.  Every purchase made via that green link up above goes to help keep Press The Buttons running, so I thank you for your support.  Now, go fill in the gaps in your collection!


Mini-Review: Super Scribblenauts

Super ScribblenautsThey got it right this time.

Let me explain.  Last year developer 5th Cell created an ambitious game called Scribblenauts for the Nintendo DS that tasked players with summoning seemingly any common noun from the dictionary in order to solve puzzles and complete action sequences.  For instance, if a hungry dog blocked the player's path, the solution could summon MEAT for the dog to eat.  If a massive chasm separated the protagonist Maxwell from the goal, then the player needed to summon WINGS to strap to Maxwell to cross the gap.  Every level had multiple solutions, so in the chasm example words such as JETPACK, AIRPLANE, or other such things were also acceptable.  It all sounds great on paper, but Scribblenauts had some serious problems.  The entire game was controlled with the stylus (including Maxwell himself), meaning that it was all too easy to send Maxwell to his death while trying to arrange objects onscreen.  Many of the levels were Rube Goldbergian action sequences that provided more frustration than fun.  The list of issues goes on, but I did not come here today to bury Scribblenauts.  Instead I've come to praise the new sequel, Super Scribblenauts, in which all of the problems from the original game have been solved and the overall experience has been vastly improved.

The basic Scribblenauts experience returns unchanged for Super, but that's fine by me.  The goal is still the same: use the power of words to summon objects in order to guide Maxwell to collect the end-of-stage MacGuffin, a golden star known as a Starite.  The biggest change to the formula involves the addition of adjectives to the game's dictionary, as it's now possible to summon, say, TINY WINGS or GIGANTIC WINGS or GREEN WINGS or whatever else a unique situation may call for.  For instance, one level requires Maxwell to fly around a series of stacked junk without knocking any of it over.  While WINGS and JETPACK seem like easy solutions, these bulky items make Maxwell just a little too wide to fit through the gaps.  Even TINY WINGS is a bit too much at times.  Enter my new favorite flight item, FLYING SHOES, which give Maxwell the gift of flight without adding anything to his general size.  Other puzzles calls for, say, putting an animal to sleep.  I'm fond of calling in SLEEPY MEAT which tranquilizes an animal that eats it.  The applications for adjectives go on and on and add a fascinating dimension to the game.

Super ScribblenautsAdjectives aren't the only improvement, however.  Maxwell himself has been fixed up as well.  Now he's controllable with the traditional control pad, meaning that he stays put while players maneuver objects around the screen with the stylus.  Those who are firmly attached to the old way of doing things can still use the old control mechanic, however.  Moreover, most of the game's levels are now purely puzzle levels which play up to the game's structural strengths.  Players can take their sweet time trying to reason out a solution without worrying about a burning rope or exploding barrel getting in the way.  The game features ten worlds worth of puzzle stages, but there are also two hidden action stage worlds to discover, and even those aren't as frustrating as the previous game's action stages.  In the end, there are 121 Starites to collect.  Each stage has multiple solutions, so part of the fun is replaying each stage over and over to try all of the possible combinations.  The game even sports a level builder for adventurous designers to try.

Super Scribblenauts fixes every issue I had with the original game to create the experience that many of us expected to play last year.  It's highly recommended if you're into puzzles and creativity, although how much you get out of it is up to you.  I blasted through the game in just under a week, although the multiple solutions will keep me coming back for more for a little while longer.

And now, a few items to try summoning for your amusement: TIME MACHINE, TRANSPORTER, TAME DRAGON, FLYING SHOES, LONG ROPE, SLEEPY MEAT, and GIANT SWORD.


Nintendo Anniversary iPhone Wallpapers Are Neat

Mario iPhone wallpaper It seems that I'm not the only one remixing Nintendo's commemorative Super Mario Bros. anniversary desktop wallpapers.  The always-interesting Tiny Cartridge is offering a collection of wallpapers for the Apple iPhone (both older and newer versions) and Palm Pre that feature nifty imagery of Mario, Famicoms, and everyone's favorite Robotic Operating Buddy to mark both the Super Mario anniversary and the twenty-fifth anniversary of the launch of the Nintendo Entertainment System in North America.  Get 'em while they're relevant!  These have arrived just in time as I'm becoming bored with the generic raindrop background or whatever that is that ships with the iPhone 4.  Time to customize, I think!  If you happen to know of any fantastic sources of gaming-related iPhone wallpapers, feel free to speak up.  As much as I like Mario, I'm not against having more options (Mega Man, Castlevania, or EarthBound would be nice...).


Secret Origins: Mega Man 5

Mega Man 5The Internet is buzzing today with nostalgic news of the Nintendo Entertainment System's twenty-fifth anniversary and I feel that I can't let the day pass without saying something about the console that started me on the road to life-long video game enthusiast, but I've already shared my NES origin story with you and told the tale of the time I bought my very first NES game.  The world doesn't really need another explanation of why Super Mario Bros. 3 is such a great game, so instead I thought I'd go in the other direction and tell you the story of the very last NES game that I acquired.  Every console has a final chapter, and while the very last first-party NES game would reach the finish line in 1994 with Wario's Woods, my own personal dropping of the NES curtain came in January 1993 when I bought Capcom's Mega Man 5.

Continue reading "Secret Origins: Mega Man 5" »


Microsoft Kinect Launch Titles Revealed

KinectimalsIf you've been saving your spare change for the past few months in order to buy a Kinect for your Microsoft Xbox 360 next month then it's time to start planning on which games to pick up when you cash in your pennies.  Microsoft has announced the first wave of Kinect titles (seventeen in all) that you'll find on store shelves this holiday season.  It looks as if the company is following the Nintendo Wii model of success, as everything on the list easily falls into the casual department.  Want a motion-controlled cartoony sports game?  Done.  Jamming dance title?  You got it.  Empty calorie party game?  Covered.  Exercise fitness motivation software?  Jump in.  Here's the full list via Major Nelson:

  • Kinect Adventures
  • Kineticimals
  • Game Party: In Motion
  • Harry Potter and the Deathly Hallows, Part 1: The Video Game
  • Your Shape: Fitness Evolved
  • Dance Central
  • The Biggest Loser Ultimate Workout
  • DanceMasters
  • EA Sports Active 2
  • Zumba Fitness
  • Kinect Sports
  • MotionSports
  • DECA Sports Freedom
  • Kinect Joy Ride
  • Adrenalin Misfits
  • Fighters Uncaged
  • Sonic Free Riders

I know that I go hard on Microsoft at times, but it's only because I expect a company with such a long history of development to actually innovate instead of just blatantly copy the competition.  Everything on this launch list is the same kind of watered down shovelware or oversaturated "enough already" experience that can be found on the Wii.  I understand that the Kinect initiative is Microsoft's attempt at luring away the the Nintendo audience, but I was hoping for more from the peripheral than a generic fluffy family-friendly experience.  There was so much potential for the Kinect to offer something new right out of the gate, but instead we get variations on Wii Sports and Wii FitThere are some actual core-oriented titles coming next year, but in an industry where initial impressions can be everything, I have to say that the Kinect launch library does not impress at first glance.

(via Kotaku)


Weekly Poll: NESessities

Weekly Poll for 10-12-2010It looks like the majority of you out there are passing on Sega's Sonic the Hedgehog 4 which is really a shame.  While at first I was frustrated with the game for it's seemingly broken physics (and you'll hear me say as much on the upcoming Episode 26 of Power Button), after taking some advice given by Joey Davidson during the show, I started to approach the game in a different way and tried to work with Sonic's changed movement structure.  Now I'm starting to "get it", as it were, and am working with the game's pace instead of trying to break free of it.  It's a much more enjoyable experience when played this way.  I picked up the Sony PlayStation 3 version and have just about finished with it.  All that's left to do is collect the remaining Chaos Emeralds and complete the final boss (who, admitedly, is a complete pain to challenge).  Don't overlook Sonic 4 based on sour Internet chatter.  There is a game worth playing here.

Moving on, this week marks the twenty-fifth anniversary of the Nintendo Entertainment System's release in North America.  Despite being long outdone by newer, more advanced hardware, the NES still has a soft spot in many hearts.  Do you still own a NES?  If not, what happened to it?  Let's hear your experiences and your thoughts.