There's lots of interest for Capcom's Street Fighter X Tekken, but not as much for Namco's flip-side production. Lots of people don't care either way. I know that both Street Fighter and Tekken are acquired tastes, but surely even those who have no interest can see what a big deal it is in terms of the history of the industry for these franchises to cross paths. I'd love to see more co-productions like this from many developers. Let's get Castlevania together with Bomberman courtesy of Konami and Hudson just for the hell of it. Mario and Sonic the Hedgehog are long overdue for a proper platformer adventure together. Isn't it time for Naughty Dog's Jak and Daxter to mix it up with Insomniac Games's Ratchet and Clank? The creative potential is overwhelming.
Moving on, a few weeks ago I was replaying inFamous for the Sony PlayStation 3, and now this week I'm enjoying Rockstar's Red Dead Redemption. Both games feature that hallmark of this generation in game design, the branching morality system in which the way that the game unfolds is influenced by whether the player behaves honorably or not. It's the Good versus Evil system of game progression, and my question for you this week involves this design trope. When you play a game that is built around this system, do you typically play the role of the hero or the villain? Let's hear your noble or twisted thoughts.