The first half of the special feature article that I mentioned yesterday is now available over at Kombo, and as some of you guessed, it's all about Sunsoft's Aero the Acro-Bat and Zero the Kamikaze Squirrel. In today's feature, I revisit the Super NES / Sega Genesis series, note where it's been, where it could go, and talk with Aero's creator, David Siller, about some of the ideas behind the character and the challenges of bringing him to 16-bit life. There's also some vintage advertising and just over a dozen fun screenshots to see. I've been working on this piece for just under a month and am very pleased with how it turned out. Tomorrow you'll be able to read the second part of the series in which Siller's original rough draft concept document for the original Aero the Acro-Bat will show you just how much material was left on the cutting room floor and which aspects of the original idea made it all the way to the end of development as well as some seldom-seen promotional artwork. Flip on over to Kombo today and tomorrow to check it all out and feel free to spread this series around to your friends and favorite social websites and aggregators.