Ghostbusters: The Video Game Review At Kombo
June 25, 2009
After years of waiting and watching, it was finally time to explore the world of Ghostbusters: The Video Game last week, and I jumped into the river of slime with excitement and anticipation. Unfortunately, something went horribly wrong. While reviewing the Sony PlayStation 3 version of the game, I ran into several showstopping technical glitches and problems that held up my progress. The worst of the lot is that sometimes the game forgets my saved progress, insisting that I start the game over from scratch. Other times it loses part of my progress, zeroing out collected items and scanned enemies. But on the other hand, when the game behaved properly, it was as much fun as I'd hoped. Read my review over at Kombo in which I mix glowing praise with disappointed gloom.
Some of the Terminal Reality development team looked into my technical problems and were unable to reproduce them with their testing kit, so it seems that I'm stuck with a slightly crippled game. The working theory seems to be that there's something about my model of PS3 that Ghostbusters doesn't like or that I have a bad disc. For the record, I reviewed the game on a 160 GB North American model of PS3 that was purchased in November 2008 and is currently running the 2.76 firmware. Have you had similar issues with Ghostbusters? I want to hear from you. Maybe we can put together the clues and give Terminal Reality enough information so that they can get a first-hand look at what some of us out there are enduring in the battle against Gozer.