What if the Super Paper Mario concept were applied to other beloved video game franchises? That's the question that Mega Man fan Peter Sjostrand has attempted to tackle in this video clip of an imagined "Paper Mega Man" game in which the blue bomber explores the classic Metal Man stage from Mega Man 2 in a 2.5D take on blasting robots and learning the patterns behind disappearing bricks, something that has to be even more baffling and frustrating in an extra half of a dimension.
I can see what Peter is going for here, but I can't say that the idea is ready for a full commercial product without some additional tweaking and expansion (and yes, I know this clip isn't supposed to be a full finished product). It seems empty. As it is, I don't see how adding a camera gimmick brings anything worthwhile to the Mega Man gameplay model. It's as if this demo knows the notes, but the music. There has to be a way to do the classic Mega Man style in more than just two dimensions, but I don't think that this is it.