I've been babbling about it for about a week now, but it's finally time for you to listen to this week's episode of Kombo Breaker in which we (well, OK, mostly me) assault Ghostbusters: The Video Game developer Glenn Gamble of Terminal Reality with all kinds of questions both straight-forward and esoteric about the process of bringing one of the best film franchises of the 1980s back for a long-deserved encore. You'll hear all about what Dan Aykroyd thinks of the upgraded design of the iconic proton pack, how the Stay Puft Marshmallow Man fits organically into the game's storyline, the reason for those SHANDOR banners in the game's early museum level, Walter Peck's place in the story, which quips Bill Murray brought to reprising the role of Peter Venkman, why the librarian ghost from the opening scenes of the original film has returned, and even a little about a special edition package that will be available alongside the individual game. Beyond that it's normal Kombo Breaker procedure in which Brad went to a THQ event for Legends of Wrestlemania, Dan talks Call of Duty: World at War, I go on about exploring Tomb Raider: Underworld, and Joey talks Halo Wars. We had a blast recording this episode, so I hope you enjoy it just the same. Download the MP3 directly from Kombo, subscribe via iTunes, and don't miss the show notes for some extra goodies.