The Sony PlayStation 3 and Microsoft Xbox 360 versions of Ghostbusters: The Video Game that seem to attract all of the attention, as the Nintendo Wii version of the game has largely gone off the radar in recent months. The game is still in the works as 61 Frames Per Second at Nerve.com found out recently, and from the sound of things, Ghostbusters fans may need to give the Wii version a play just to get the full complete digital Dan Aykroyd experience.
As we've heard elsewhere, the Wii version of Ghostbusters features the same story as the PS3/360 version, with more puzzle elements. Most interestingly, while Terminal Reality is still keeping mum about multiplayer in their higher-resolution busting of ghosts, Red Fly has already confirmed both co-op in the main game's story as well as competitive multiplayer to be detailed later. The biggest draw for the Wii version, naturally, is the controls. "We tried to exploit the Wii as much as we could," Clarendon explained, stating that the team at Red Fly had learned a lot from their previous title, the technically impressive Mushroom Men: The Spore Wars. "We really put you into the jumpsuit and make you feel like a real Ghostbuster. The Wii remote becomes your Neutrona Wand, and you throw out a trap by performing a bowling motion with the nunchuck." Watching him capture ghosts look intuitive and natural, though James was noticeably upset when he realized that the demo build featured neither rumble nor speaker support in the Wii remote, a fact he'd clearly forgotten from time spent with a significantly newer build in his office.
Wait a minute; you mean that the Wii version of a powerhouse console game has actually been redesigned to play to the Wii's strengths rather than simply shoehorning a little of the total experience onto a disc and calling it a day? I'm feeling better about the Wii version and may have to at least rent it to see if it lives up to the promise outlined here. I've worked with better, but not many.