Last year's Dead Space for the Sony PlayStation 3, Microsoft Xbox 360, and PC didn't quite live up to the hype, but when the Dead Space franchise came into the world fully formed with a tie-in movie and comic books, I knew that it will not go away quietly. Electronic Arts has announced that a Nintendo Wii version of the game is in the works. Was this part of the master plan all along? Well, when I asked Dead Spaceart director Ian Milham about the possibility of a Wii version of the game last year, he replied with this:
MattG: Does Dead Space push the limits of the current consoles? Could we see a Wii or PS2 version of the game in the future? Perhaps a less technically advanced "side story", maybe a Dead Space: Origins?
Ian: Dead Space is one of the most technically advanced games I’ve seen, let alone helped create. We had to create new rendering tech that to my knowledge only a handful of games have even tried. We’ve pushed the consoles incredibly hard. As for future titles, I’ve just been trying to get this one to be the best it can possibly be. Every minute has been spent polishing this one rather than planning any future titles.
Assuming that to be true, Dead Space for Wii is a very recent development. Is it possible that the Wii version only came about as part of a way to recoup more of the money spent on developing the original game's assets? I'm interested in seeing how the game adapts to the Wii's motion control capabilities. The PS3 version had so much going on at once that my fingers would become muddled while trying to remember which button combination activates my weapon of choice. This confusion and the plodding aspect of character movement sank the game for me, but I'm willing to give it another chance with a better control setup.