More news from the world of Gozer as one of my Kombo Breaker podcast co-workers, Joey Davidson, has spent some hands-on time with the upcoming Ghostbusters: The Video Game and has filed a report for Kombo from this weekend's New York Comic Con. He tells us all about how the proton pack and trapping mechanics perform and describes the level of detail on display in the game in this unique hands-on preview. That's all well and good, but does the game really live up to the Ghostbusters spirit? Would the creative talent behind the original films come away impressed with the experience?.
If it's good enough for Dan Aykroyd, I think it'll be good enough for the rest of us. There are still a few rough spots that need a little smoothing, but I remain highly optimistic about the end result.