Tomb Raider: Underworld Knows Its Focus
November 21, 2008
Forgive me for saying so, but despite all of the exploring of caves and shooting of pistols and raiding of tombs, Tomb Raider just can't move beyond the core concept that seemingly drives the franchise: it's nice to watch an attractive digital woman move around a variety of environments. Still, can't we at least pretend that there's something more to the Lara Croft experience than the jiggle factor? Put her front and center on the box art, sure, but don't cut off the top of her head in order to zoom in on the good stuff. I don't care if those digital eyes are dead inside by this point; I still want to see them!