David Crane Talks Ghostbusters
November 24, 2008
With all the attention being lavished on the upcoming Ghostbusters video game for modern consoles there has been a little upswing in attention being paid to the original 1984 Ghostbusters game for the Commodore 64. Developer David Crane created the game in a mere six weeks (which was a horrendously short amount of time even by mid-1980s game development standards), and while it's fondly remembered today by those of us who grew up with the C64-generated "Ghostbusters!" speech clip, today's newer gamers may not understand what made the Ghostbusters game such a triumph. It's time for a little history lesson as Crane himself explains what went into the making of the game and why it's so enjoyable in this clip of Computer Chronicles from January 1985 provided by Ghostbusters.Net.
At the end of the clip Crane is asked where he sees games going in the future. As history has disappointingly shown us, the answer according to Crane is his 1989 Nintendo Entertainment System adventure A Boy and His Blob and we all know how that one turned out.