When 480p Is Not Enough
August 24, 2008
There's some interesting discussion going on around the Internet (first time for everything, right?) about how some of this generation's video games are leaving players with "only" a non-HDTV in the dust when it comes to being able to pick out the little details and tiny text. MTV's Stephen Totilo spoke out about working in the game journalism industry armed with only a SDTV, while my Kombo cohort David Oxford picked up the ball and ran with it with his own tale of being trapped with 480i in a 1080p world. Stephen says:
But my standard TV set is beginning to fail me. I’ve found its weakness. What it can’t display very well, I’ve learned, are the best-looking high-definition 2D games, particularly some of the work on the PlayStation 3’s downloadable service. The lower-color-contrast boards of PixelJunk Eden look blurry on my TV. The edges of the plants I need to leap my character to display with a fuzziness that impacts my ability to accurately jump. Last night, I discovered that the aerial maps used for levels in The Last Guy, a game I had no problem playing a couple of weeks ago on a high-def set, appear hazy on my TV. I had trouble spotting my character and the tiny people I needed to collect while playing in standard resolution.
While David declares:
Of course, in my case, the failing of SDTV in 2D games became most apparent when I tried to play Bionic Commando Rearmed, with ledges that were difficult to distinguish from the background, spikes that didn't look very spikey from afar, and the too-small text. Just out of curiosity, how many of you have made the jump to HDTV? Who still plays on SD? What was the impetus for your switch? Was it games? Movies? Both? Or just being on the cutting edge?
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