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Sakurai Clarifies Brawl Plot Points

Ancient Minister The Super Smash Bros. Brawl development blog is nearing the end of the line and we're into the last few days of new material.  Since everything is winding down, game director Masahiro Sakurai has offered up an explanation of just what the heck is going on during the "Subspace Emissary" adventure mode cinematics.  None of the characters in the game actually speak (well, apart from a "Pika!" or "Bwahaha!" or other interjection), so following the narrative can be a challenge.  The explanation provides a little motive behind the big bad guy's plans to conquer the world and even shares a little bit of cutting room floor material that didn't make it into the game.

Tabuu also has his eye on Meta Knight’s ship, the Halberd, as a means of transportation for the Subspace Army.

Using the Subspace Army, he launches a violent attack on Meta Knight and takes the ship for his own. During the attack, King Dedede engages Meta Knight, unknowingly making it impossible for Meta Knight to repel the Subspace Army’s attack.

The taking of the battleship Halberd, as well as the scuffle between King Dedede and Meta Knight, were not shown in the game, because those scenes unfortunately had to be cut.

So that’s the inside scoop for you.

Ah, so that explains it!  At least now we know the deal with Tabuu.  I thought the cinematics were the best part of "Subspace", as seeing some of gaming's greatest heroes and villains interacting provided some fantastic moments.  My favorite segments include King Dedede's introduction (particularly the musical sting that accompanies his first main appearance), Ridley snatching Samus Aran, and Mario & Link preparing to pound one another after a terrible misunderstanding.

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