Considering Nintendo's Eye Candy
April 04, 2007
The new Super Paper Mario for the Nintendo Wii is drawing a lot of praise for its unique visuals, and that praise prompted MTV's Stephen Totilo to look back at Nintendo's many games and consider how the company has pushed the visual envelope in its own way outside of the conventional high definition world of the Sony PlayStation 3 and Microsoft Xbox 360.
Super Paper Mario may prove how valuable smart art design is over processor-pushing graphics, but it's a decidedly rare showpiece for a company not big on promoting visuals. That got me thinking that maybe I had missed something. Maybe Nintendo employed better graphics people than I thought. Maybe there have been visual innovators all along at the company? My world was turned upside down, and to right it I decided to do what always needs to be done to put things in perspective: I created a list.
Of note are my comments included in the article in which I list some of my favorite Nintendo titles when it comes to visuals:
Matthew Green, the Wii editor at the Advanced Media Network, also replied. He offered his own unranked remix:
- "The Legend of Zelda: The Wind Waker": "For being so 'simple,' graphically I swear that the characters' expressions tell just as much of the story as the text boxes do."
- "Yoshi's Island": "The 'Yoshi' games keep going back to that old 'storybook-brought-to-life' plot, but this is the only game in the series where I actually buy it."
- "Super Smash Bros. Melee": "Everything just looks right about this game."
- "Super Mario Bros.": "There must be something special about a game's art style if fans and artists are re-creating it in various projects 20 years later."
- "The Legend of Zelda: Twilight Princess": "Undoubtedly the best, most realistic visuals to come out of Nintendo's development house."
What do you all out there consider to be the most visually engaging Nintendo-developed video games?