Stargate Worlds Designer Speaks
September 13, 2006
I'm still not happy about the single-player Stargate SG-1: The Alliance being canceled in favor of Stargate Worlds, a MMORPG. Despite that, I'm still following the game's development. The latest news on the game comes from Chris Bernert, a senior game designer at Cheyenne Mountain Entertainment. In a short interview with Firing Squad, Bernert discusses the challenges of developing new features to draw in MMORPG players and how the cancellation of the Stargate SG-1 TV series impacts the game's development.
We hope to avoid disappointing players by sticking to what we feel are the key components of what makes the Stargate franchise enjoyable. We also want to focus on what makes playing within the MMO space fun. Now what exactly makes the MMO space fun is an endless debate in itself but for us it’s a combination of Community, Content, and Combat. If we can nail these three ideals then we have a good chance at not disappointing our player base.
I just don't get the appeal of MMORPGs. There's a monthly fee required to play and the game never really ends. Eventually it all comes down to paying each month for the privilege of hunting monsters for gold required to buy better armor so the player can hunt more monsters. No matter how nice Stargate Worlds may be, I'd still much rather have a single-player adventure on a game console.