PS3 Less Powerful Than PC? Oh No!
September 01, 2005
UPDATE: nVIDIA has issued a statement that clarifies the issue and Team Xbox has issued a retraction. It turns out the PS3 is graphically superior to the Xbox 360. For now. And the pissing contest goes on...
This comes from Team Xbox so it may be a little biased, but I can't help but comment anyway. Apparently word has come down that the Sony PlayStation 3's graphics processing unit is less powerful (well, since it's not available in stores yet, I guess I should say "will be less powerful") than the brand spankin' new nVIDIA 7800 family of graphics cards for today's modern PC. The article goes on to proclaim the PS3 weak and puny because of this, and laments how it won't stand up to better graphics in the future.
Usually, game consoles ship with hardware that is not available on personal computer at the time of launch, and a few months later, PC hardware manufacturers create hardware parts that surpass console technologies. But launching with a technology that is already available on PC is not good at all for a “next-generation” console. By the time the PlayStation 3 launches, there will be already a new GPU from nVIDIA that will be more powerful that their current flagship GPU, the GeForce 7800 GTX.
The article goes on to say that the Microsoft Xbox 360 includes a super-special solid gold GPU, or some such thing, and can perform 5.2 GPU shader operations per second more than the PS3. 5.2! That must mean the Xbox is better! Sarcasm aside, here were are twenty years after Super Mario Bros. and some people still need to be slapped upside the head and told "It's the games, stupid!".
Gaming history has shown time and time again that the best graphical capabilities do not always make for the most fun games. The original Nintendo Game Boy is proof of that; it dominated the handheld gaming scene even as the competitors with better technology came and went: Sega Game Gear, Atari Lynx, NEC TurboExpress. More colors, larger draw-in distance, more textures, extra light sources, or available shader operation capacity mean nothing without the fun games to back them up.