If It Breaks, Buy A New One
July 18, 2005
On my way home recently I stopped at a local used game/DVD/CD store. This store isn't part of a franchise, it's just a local entrepreneur attempting to make a run at selling used products. As I browsed the shelves of years worth of classic video games, movies, and music I noticed one trait that all the items shared: damage. Each game box was crumpled and torn, each DVD case was sliced and scratched, and many CD cases were cracked.
I'm the type of person who treats my possessions with great care. All of my video games are organized and the old game boxes are safely packed away. I don't understand why someone would want to damage their possessions. Granted there's always accidental damage, but some of the cases I saw at this store look as though someone had purposely torn the hell out of them. How does someone tear a DVD cover into several pieces? How can someone let a game box suffer from just about every abuse except fire? Why would someone write HOOGIE on a Nintendo 64 game pak label with a black marker? Most disturbingly, what did someone have to do to break off the bottom half of a Nintendo Entertainment System game pak, leaving the circuit board inside exposed? This is the kind of damage I saw at the store.
We live in a very disposable culture these days. If something breaks, the popular consensus is to just buy a new one. These days it's actually cheaper to buy a new current generation game console than repair a malfunctioning unit, for instance. This behavior looks to be raising a generation that does not value their possessions because, after all, there's plenty more at the store. The fact that these damaged items were eventually sold to this used game store shows that the original owners did not value them or wish to keep them, but if the owner didn't value item in the first place, why initially buy it? As someone who organizes DVDs alphabetically by genre, I don't think I'll ever understand.