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The Philosophy Of Super Mario Sunshine

Mario and YoshiNintendo.com has an interview with Shigeru Miyamoto, Takashi Tezuka, and Yoshiaki Koizumi in which they discuss the evolution of Super Mario Sunshine for the Nintendo GameCube.  The interview (conducted when the game was released in Japan in 2002) covers how the development team decided to arm Mario with a water pistol, then a backpack device, and then finally the FLUDD waterpack.  The clean-up aspect of the game sprang from answering the question "What is Mario doing with a water pistol?".

It's an interesting three page piece, contains little technical jargon, explains just why the game has cinema scenes, and provides a good example of the process behind creating Mario's ongoing adventures  There's also a little lightheartedness thrown in for good measure, such as this:

Q: Is Isle Delfino a part of Mushroom Kingdom? It looks like Princess Peach could not exert her royal influence in the island.

YK: They are on vacation and visiting a foreign island, just like Japanese tourists traveling to Hawaii for pleasure. The faces and appearance of the island residents are completely different from those of the characters living in the familiar world of the
Mario series.

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