I love what Zen Studios has accomplished over the years with the Zen Pinball 2 / PinballFX 2 suite of pinball tables, but while there are many properties that I know and love that become tables, sometimes the company takes me into unfamiliar territory. The latest release in that style is a triple pack of new tables built around popular properties from Bethesda featuring DOOM, Fallout, and The Elder Scrolls V: Skyrim. Everything I know about DOOM I learned in DOS back in the 1990s and I've never been interested in the latter two franchises, so I went into this new pack pretty much blind. I don't know anything that's going on here, nor do I fully understand how the tables work. The fun references and continuity nods are lost on me. I still enjoyed myself just the same as you'll see in these quick videos of me experiencing the DOOM and Fallout tables for the first time, learning the ropes and trying to figure it all out. I expect that Bethesda fans will get more out of this pack than I do, but I suppose part of the fun is learning something new.
Sony and Capcom surprised everyone today with the announcement that one of last generation's best brawlers, Ultimate Marvel vs Capcom 3, is coming to the Sony PlayStation 4 today. Marvel followed that up with an announcement of their own that gives more details on this re-release; while the PS4 version is available on the PlayStation Store today, Microsoft Xbox One and PC versions will follow in 2017.
Ultimate Marvel vs. Capcom 3 is being re-released for current generation systems; with the PlayStation®4 digital download version available today and the Xbox One® and Windows PC versions coming in March 2017. Ultimate Marvel vs. Capcom 3 for current-gen systems includes a new gallery mode, is packed with all previous DLC, and features an improved 1080p resolution at 60 frames per second. The re-release of Ultimate Marvel vs. Capcom 3 is being offered as an individual download title on all systems for $24.99.
No extra DLC, no season passes, everything is included, and there are new upgrades and a new mode too all at a reasonable price. Now that's how you do a re-release. UMvC3 has been lost in the mists of time for a few years now ever since the license between Marvel and Capcom expired. The original PS3, Xbox 360, and PS Vita versions are long out of print and are unavailable on digital marketplaces. Even if you do own the game, you can no longer buy the DLC, so no extra costumes or characters for you. Bringing this game and its content back for modern hardware is a wonderful thing and despite owning it three times already (original PS3 release, Ultimate PS3, and Ultimate Vita with all DLC thanks to the end-of-license fire sale), I'll end up buying it again for PS4. It's just such a well-constructed game and while I have high hopes for the upcoming Marvel vs Capcom: Infinite, the lackluster debut and first year of Street Fighter V's software-as-a-service model is already making me pine for the days of a predominantly complete base game.
Everyone is excited about the announcement of Marvel vs Capcom: Infinite coming to the Sony PlayStation 4, Microsoft Xbox One, and PC in late 2017. While Ryu, Mega Man, Iron Man, and Capcom Marvel are announced as playable characters so far, I know I have a few characters in mind on both teams that I'd like to see join the fight. Just as I did when Marvel vs Capcom 3 was announced, I've put together a brief list of Capcom and Marvel combatants that deserve a shot at glory alongside Marvel and Capcom's greatest heroes and villains.
"It's not about the size of the artillery. It's about choosing the perfect bullets. Storm, Iron Man, Reed Richards... they all know their own teams inside and out, which is critical--but limiting. I got this job because I'm good at mixing and matching. At studying everyone's strengths and weaknesses and thinking outside the boxes labeled "Avengers" and "Masters of Evil". Remind me to tell you sometime how Quicksilver could kill the Hulk if he wanted to." - Phil Coulson, SHIELD Vol. 3, #1
The leader of the Mega Man X Mavericks deserves a chance to shine. I want to see him brought back to his original form from the original Super NES game as a base appearance, red cape and all. His Wolverine-like claws made of electricity would make him an excellent successor for the X-Men favorite if the rumor about the emphasis on Marvel Cinematic Universe characters over the X-Men and non-MCU characters hold true. Let his later overly complicated forms and ultimate battle bodies appear as devastating super combos and ultimate attacks. Maybe his robot dog, Velguarder, could tag in as an assist character.
In a match made in cross-promotion synergy heaven, the minds behind Mystery Science Theater 3000 and the creative folks at video magazine PlayStation Underground once teamed up to create an exclusive segment featuring Mike Nelson, Tom Servo, and Crow T. Robot riffing on old Sony PlayStation commercials and outtakes. Released in February 1998 just before MST3K's ninth season season (its second on the Sci-Fi Channel) on PlayStation Underground, Issue 2.1, this clip has been floating around the Internet for years and I somehow never got around to sharing it here. Allow me to remedy that. You could use a laugh and, depending on your age, a little nostalgia.
Video games are often held up for their action sequences, set pieces, and visuals, but how often do you hear someone remark about hilarious writing? On this week's episode of Power Button, Blake Grundman and I spend an hour and a half discussing our favorite funny games. From Portal 2 to Saints Row IV to Maniac Mansion and beyond, we have some hilarious moments to share. Before that happens, however, Blake takes us on a sidequest with Pokémon. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
Video games and monsters go hand in hand, so on this Halloween episode of the Power Button podcast, Blake Grundman and I spend an our discussing some of our favorite video game monsters. From Gergoth to gremlins and beyond, we're going to scare the hell out of you. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.
Following on from Blake Grundman sampling the PlayStation VR unit a few weeks ago back on Episode 217, he's gone and bought a virtual reality headset of his very own and taken it on a tour to share the joys of VR with his family. Listen as he describes playing the launch batch of PSVR games, why his mother was afraid he'd been assimilated by the machine, how his father broke a controller, how his non-gaming wife was entranced by the experience, and where we think the hardware is going to go in the future. Plus, Blake is standing by to take your PSVR questions here in the comments section below, on Twitter, and on the podcast voicemail hotline at (720) 722-2781, so hit him up with anything you want to know about his experiences with virtual reality. We aim to please here on Power Button both in this reality and the next. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.
Rockstar Games formally announced Red Dead Redemption 2 this morning coming in late 2017 for the Sony PlayStation 4 and Microsoft Xbox One, and while that's great news, it's not what I want to discuss today. Instead I want to congratulate Rockstar's social media team on a masterful campaign designed to get the gaming community talking about the game all week long with a series of teases and piecemeal information releases that tell us nearly nothing at all about the game beyond the fact that it exists (cue every gaming website on the planet screaming their CONFIRMED!!! headlines followed by the empty "Developing...").
It all started this past Sunday when Rockstar released an image of their logo against a red background. No title, no text, nothing more. Just the logo. The community kicked into overdrive with firm belief that a Red Dead Redemption sequel was imminent. Proposed titles were kicked around. Estimated release dates were pitched (with some guessing that the game would arrive as early as next month in a burst of armchair marketing and wishing really hard). Timeline placements were considered; would it be a prequel or a sequel? Alternate timeline? Remastering of the previous game? All of this from a red background and a logo.
Dating all the way back to my old Gravis Gamepad for my Windows 3.1 PC in the 1990s, I've been searching for a PC gamepad that is as comfortable and reliable to use as the Sony brand of DualShock controllers. I've bought all kinds of gamepads over the years from reliable brands like Logitech to sketchy off-brands that were cheap enough to justify a blind buy on the hope of finding something worthwhile. Over the past decade, enthusiasts have cobbled together homemade utilities to connect a DualShock 3, a Nintendo GameCube controller, and even a Wii Remote to a PC is you want to jump through enough hoops, the planets are aligned properly, and you don't want to use all of the controller's functionality. Microsoft's Xbox 360 controller became the defacto gamepad for Windows in recent years, but after I tossed my last overworked and broken down PC-exclusive controller in the closet, I vowed to just stick with what I already owned and to make it work through stubbornness and determination. Now my patience has been rewarded as Valve is working to bring native DualShock 4 support to Steam. Gamasutra has the details.
Co-presenter Lars Doucet, developer of Defender’s Quest, explained, “Believe it or not, when you use the PS4 Controller through the Steam API, it’s exactly the same as a Steam Controller. You make the exact same API calls, you only get actions, not inputs, and the Steam API takes care of everything.”
He said that Valve is supporting the PS4 controller first due to its overlapping functionality with the Steam Controller, thanks to the gyro and the touchpad. However, support for other controllers is planned.
Thanks, Valve! While it's been "fun" to try to play Steam games with controllers never meant to interact with them, using a DS4 will be like a dream. I've already used my DS4 for some non-Steam games (where it usually works since Windows treats it like a generic gamepad minus the fancy gyro support and touch panel interactivity), but giving the DS4 the authentic Steam green light will bring all of those underplayed games I've gathered through bundles and promotional codes back to life with new purpose. Bring on the update and future expansion for other controllers! Input options for all!
Not every video game can be a solid, fun experience that lives up to the pre-release hype. On this week's episode of Power Button, Blake Grundman and I discuss some of our most glaring gaming disappointments from over the years spanning Mario Is Missing, SimCity (2013), Ren & Stimpy games such as Space Cadet Adventures and Fire Dogs, Destiny, and many more. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.