Longtime readers know that I have a certain fondness for the wannabe mascot wars of the 16-bit generation. I've championed for Bubsy and Plok, after all. Today it's time to direct your attention to Sunsoft's attempt at cashing in on the "radical mascot with an attitude" era of gaming history, or rather Sunsoft's continued attempt. The company pinned its hopes on Aero the Acro-bat for the Super NES and Sega Genesis, and while the first game in the series was relatively easy to find, the sequel that was produced a year later in 1994 was downright elusive.
I spent many near-sleepless nights trying to finish the first Aero and had even stumbled upon the stage select code before it had been published in the gaming magazines of the day, so I knew I had to have the second. I went to every store in my little hometown and surrounding areas that sold video games, but nobody even knew the game was created, let alone for sale. Remember, this was the pre-Amazon.com era. Finding obscure games such as Aero today is as easy as punching up eBay, but at the time I was limited to the whims and sales trends of retail stores. As much as I loved Mario and his pals, the Mushroom Kingdom characters had taken over the shelves. There was no room in the Nintendo section for a plucky little aerobatic bat.