Happy Halloween! For this year's special Halloween episode of the Power Button podcast, Blake Grundman and I turn our attention to gaming's best costumes. So many favorite heroes love to dress up in alternate outfits. From Super Mario to Street Fighter and beyond, join us for an hour of raiding the wardrobe. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.
Video game enthusiasts can do some intriguing things given enough talent and time. Consider this project to bring Nintendo's classic 1991 Super NES release Super Mario World to the 1983 MSX computer platform, for instance. Sure, it features fewer colors than the source material, degraded music, and other changes to fit the limitations of the platform, but that's the point. Check out this video of a work-in-progress sample of the game in action from last year. The finished version is slated to be displayed at a MSX exhibition in the Netherlands in January 2016 where it will be made freely available. Demakes such as these are always interesting to see, and since other famous games associated with Nintendo hardware such as Castlevania and Contra have appeared on the MSX, why not Super Mario?
Just to put the capper on yesterday's big Back To The Future day festivities (you listened to the new Power Button episode, right?) let's check in on the Laser Time Shit Show as the brave crew dares to play through the awful Back To The Future Part II And III for the Nintendo Entertainment System. I've written about this game before where I called it "compellingly terrible" and- well, I'll just quote myself here:
The graphics in this game are some of the worst I've ever seen on the NES. Sprites lack detail and animation, the level colors are drab green and flat, and the music is monotonous and contains piercing beeps from time to time. Somehow the creators also licensed the Huey Lewis and News song "Back in Time" and a poor rendition of it appears in the game. The play control is sloppy and the different sectors all resemble one another, providing no change of pace during the game. Worst of all is that the game lacks a password or save feature, so the entire game must be completed in one sitting if one wants to win.
Now you can see for yourself why this game is simultaneously horrible and fascinating. Godspeed, Laser Time crew, and thanks for the shout out to PTB during the show. The Internet will never forget your sacrifice.
Today we celebrate the day that Marty McFly and Doc Brown came to that far-off future date October 21, 2015 from the year 1985, and to commemorate the occasion properly, Blake Grundman and I invite you to join us for a thorough discussion of the many Back To The Future video games that have been released over the years spanning some only-in-Japan obscurities to a pinball table with unusual artwork to the recently re-released Back To The Future: The Game. We have lots of stories about the film trilogy, the games it spawned, and so much more. Make like a tree and listen to the show. It's your density. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.
Once upon a time in the distant past of 2002, Nintendo released an odd accessory for the Game Boy Advance called the e-Reader that allowed players to scan special cards into the device in order to unlock extra features in certain games. One of those games was the GBA remake of Super Mario Bros. 3, Super Mario Advance 4, and those special cards brought new GBA-exclusive levels into the game under the collective hub known as World-e. Unfortunately, due to the expense of the e-Reader and the scarcity of the cards, many Mario fans have never played these lost levels. The Internet's unending cadre of Nintendo fans have found ways to keep these levels alive over the years through emulation, but now there's an easier way to bring World-e to the masses: Super Mario Maker. There's a list of course ID numbers over at Reddit for twenty-five e-Reader levels recreated in Nintendo's Super Mario course creator.
E-1 Wild Ride in the Sky: 2B4B 0000 007B 5343
E-3 Bomb Volley: FE1E 0000 007B 53BC
E-4 Pipes O'Plenty: F5F3 0000 007B 546E
E-5 Bombarded by Bob-Ombs: 1209 0000 007B 559D
E-6 Magical Note Blocks: 4388 0000 007B 5682
E-7 The Ol' Switcheroo: 8F1F 0000 007B C071
E-8 Piped Full of Piranhas: 6078 0000 007B E3D8
E-9 Swinging Bars of Doom: 7742 0000 007D F093
E-10 Para Beetle Challenge: 656C 0000 007E 1CC9
E-11 Magical Note Blocks 2: B3DB 0000 0080 4E1C
E-12 Airship 1: 660E 0000 0081 0A27
E-13 Chill Cavern: A8C9 0000 0081 33FA
E-16 Castle a Go-Go: BC9E 0000 0082 FFF5
E-17 Frappe Snowland: 3245 0000 0083 25D7
E-18 Frozen Fortress: A403 0000 0084 0A35
E-19 Brick Maze: 2967 0000 0085 E914
E-21 60 Seconds: 3A6B 0000 0087 5003
E-22 Ropeland: 81A6 0000 0087 E28E
E-24 Clear Skies: B111 0000 0084 2101
E-25 Koopahari Cavern: 637A 0000 008A CB63
E-26 Aqua Bars of Doom: 3305 0000 008B 706A
E-27 The Gauntlet: EF71 0000 008C BC39
E-28 Hammer Bro. Ship: 240D 0000 008E C639
E-29 Bowser's Airship - Part 1: 1E56 0000 008F 0485
E-30 Bowser's Airship - Part 2: FFD8 0000 008F 9487
Not everything in World-e is properly represented in Super Mario Maker as some of the required elements are unavailable (such as Super Mario Bros. 2's vegetables), but this is as close to things as we're going to get for now. I love when the fan community just won't let go of something like World-e and does whatever it can to spread the word about it. I'd always hoped that Nintendo would integrate the World-e levels into a Virtual Console release of Super Mario Advance 4, but since that isn't happening, bringing the levels to life in Super Mario Maker is the next best thing.
I've seen some terrible levels created by the community in Super Mario Maker that abuse invisible item blocks, flood the screen with an unbeatable wall of enemies, and require tricky precision jumps. I've seen springboards that demand perfection. I've even seen a stack of Bowsers advancing towards me with nary a power-up in sight. However, nothing that I've seen in Super Mario Maker approaches the level of contempt and hatred for the player that this Super Mario World hack entitled Item Abuse 3 commands. Watch as for eight minutes Mario endures impossible jumps, Muncher hordes, underwater hell, chocolate lava pain, and P-switch madness. To complete Item Abuse 3 demands skills beyond what a human possesses; this performance was a tool-assisted run that makes use of every game engine quirk, glitch, and secret trick that the original game had to offer. If Bowser ever wants to really stop Mario in his tracks, he'd hire hack creator PangaeaPanga to design his next castle.
Nintendo's Super Mario Maker for the Wii U has been consuming my evenings since it was released earlier this month, so on this week's episode of the Power Button podcast I attempt to sway Blake Grundman into submitting to its majesty, amazing levels and kaizo trash and all. We talk about what makes for a solid level, elements that just piss everyone off, and much more from the world of the Mushroom Kingdom. Join us for nearly one hundred minutes of Goomba-stomping, Koopa-kicking fun. Be sure to play my Mario levels, too! Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.
I'm still hooked on the Mega Man Legacy Collection compilation of the first six classic Mega Man titles from the Nintendo Entertainment System era, particularly the challenge mode. In addition to remixed snippets of the original games, some of the challenges send players on a marathon rampage through each game's Robot Master legion (and a grand finale battle where players face all forty-six bosses one after the next). Watch as I plow through the original Mega Man's six Robot Masters in this clip. Yes, I abuse the famous pause trick.
Here's another look at a piece of the Challenge Mode from the recently released Mega Man Legacy Collection. This is a short snippet compared to the last time I showed you how the compilation slices up parts of the classic six Nintendo Entertainment System titles into bite sized objectives. Have a look at the Remix 1 challenge from Mega Man 6. It's not a perfect performance, but is it enough to earn a gold medal? Watch and find out.
Mega Man Legacy Collection for the Sony PlayStation 4, Microsoft Xbox One, and PC offers something besides the first six original Mega Man games: a new challenge mode. Snippets of the classic Nintendo Entertainment System titles are cut up and rearranged in thematically similar structures and require the player to complete them before time runs out. Watch as I run through a few of these challenges. I'm not a time attack fan, nor a speedrunner, nor a perfectionist. I'm out for fun. If poor Mega Man dies along the way, so be it. Embarrassingly enough, I was actually chatting my way through these levels while I was livestreaming this video, but found out after the fact that the microphone was muted, so you'll just have to imagine all of the hilarious and insightful commentary that I had to offer.