Back in Episode 255 we discovered that Blake Grundman doesn't know the ins and outs of the canonical Mega Man storyline and how the classic series ties into the Mega Man X series and beyond. Obviously, this could not stand, so we invited David Oxford of The Mega Man Network and author of The Robot Master Field Guide to join us and lead Blake step by step through the series and explain the plot points that tie the whole thing together. How is Dr. Wily related to Zero? What happened to Dr. Cossack? Who is the mysterious Mr. X? All will be revealed in this week's episode. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
There are so many great games coming out lately and so many more games that you missed out on go on sale each week, so of course what you need now is some books to read. You still have a few days to check out the Retro Wonder Game Bundle over at StoryBundle where you can pick up eleven books spanning the world of the Atari VCS to the Famicom Disk System all the way up to the withdrawn P.T. demo from just a few years ago. It's a great deal. Here's the overall description:
Some of the biggest highlights for this bundle include exclusive ebooks on Hideo Kojima's 'lost classic' horror title P.T., on the Doom franchise's amazing start and triumphant 2016 return, and on unlikely gems for the Atari 2600/VCS (including, yes, E.T the Extra Terrestrial!)
We also have a truly wonderful book on the history of the Xbox, a complete look at the rare Famicom Disk System and its games, and a trilogy of Douglas Adams-style novellas about a retro computer/game collector, as well as rare games revealed from the Unseen64 crew and a look at the historical heroines that come in game protagonist form.
I was given early access to two of the books in the bundle, 21 Unexpected Games to Love on the Atari VCS by John Harris and P.T. - A Video Game Ghost Story by Joel Couture. Both are great reading. The Atari volume focuses on old classics that many modern gamers would deride as ancient trash that, nonetheless, hold up in various ways and are a worthwhile opportunity to look back in time at how some of today's modern genres took their first steps out of the primordial gaming ooze. On the other end of the spectrum, P.T. chronicles Konami's withdrawn demo for the canceled Silent Hills project and examines what makes it so scary and why the publisher pulled the plug on it. Make time for both of these and the other books in the bundle. After all, you can't play video games all of the time, so you need to be ready to read about them, too.
We are finally back in the podcasting saddle after two months off due to illness and injury. More on that in a later episode though because this installment is one of our recordings from the can in which we take up the second half of our discussion about failed video game reboots and relaunches. Catch up on the first half in Episode 256 and then join us for an hour of kicking around failed titles such as Bomberman: Act Zero, Conker: Live and Reloaded, Splatterhouse, Turok, a fun story about Sonic the Hedgehog at E3, and much more. Also, Blake received something special in the mail recently. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
This is a deep rabbit hole of could-bes and might-haves, but I appreciate a good bit of digital sleuthing, so let's go on the journey together. USgamer reports that a line of Nintendo GameCube games being sold digitally in China for the Nvidia Shield is running The Legend of Zelda: Twilight Princess not natively, but in a GameCube emulator. Since the Shield and the Nintendo Switch share some hardware, it's a nice leap to assume that this is all leading up to GameCube games available for the Switch sometime down the line. But is this emulator really all that it seems?
Obviously this offers up an interesting possibility. Since the Shield shares technology with the Switch, it's possible this GameCube emulator could work for Nintendo's latest console, paving the way for a possible GameCube Virtual Console.
However, this is by no means an official confirmation and we don't know who developed the emulator itself. When the Shield was announced for China, Nintendo issued a statement to Bloomberg that seemed to imply that Nvidia was responsible for the high-resolution ports.
There are some fun GameCube games that would undoubtedly do well on the Switch including Super Mario Sunshine, Super Smash Bros. Melee, and, yes, The Legend of Zelda: Twilight Princess, but Nintendo has been satisfied so far with holding back its legacy catalog from the Switch in favor of new titles and ports from the Wii U era that players may have missed the first time around. If the company was going to release Twilight Princess for the Switch, you'd think they'd polish up last generation's Twilight Princess HD rather than rely on the GameCube version running in an emulator. So, the takeaway from all of this is that Nintendo may have a GameCube emulator that runs on the Switch. There's some smoke here, but we'll have to wait to see if Nintendo brings the fire.
The inaugural issue of Nintendo Power magazine features an iconic cover of a clay Mario pursued by a clay Wart, but modern Mario fans can spot the error right away: Mario's colors are all wrong for 1988, particularly his blue hat. Even in a time when Mario's color scheme was in flux (red and brown in Super Mario Bros., red and blue in Super Mario Bros. 2, etc.), how on earth did the cover's artist mix up Mario's hat color and swap famous red for unusual blue? As part of a year-long series focused on the thirtieth anniversary of Super Mario Bros. 2, David Oxford at Poison Mushroom has seemingly figured it out.
Moving on, something people take notice of right away (aside from the use of cool clay models) is that Mario’s colors are very mixed up. At this point in time, he was typically presented with red overalls, a blue shirt, a red hat, white emblem with a red “M” on said hat, yellow buttons, and brown shoes. Meanwhile, his hair seemed to vary from picture to picture, being either black like his mustache, or brown. These days, they seem to be going with a dark brown for both, at least in 3D modeled assets.
Mario’s overalls and shirt would settle on blue and red respectively over time, but the rest was still off. One might guess that with Mario seemingly adopting a new color scheme with each new appearance that Nintendo hadn’t settled on anything firmly yet, but I don’t think anything has been firmly said on the matter to this day — merely speculated upon.
That said, it turns out that the colors aren’t exactly wrong for Mario, they just more closely reflect an earlier game: The arcade version of Mario Bros., as seen at right. Though not a perfect match, it seems a more likely link that makes it easier to get an idea of where the cover artist might have been coming from.
Or someone just screwed up royally. We may never know, but some of the images used inside the issue itself would at least seem to imply it wasn’t solely the cover artist’s doing.
Mario has worn many costumes over the years and Super Mario Odyssey celebrates his most memorable. Maybe a special "Blue Mario" Nintendo Power cover costume would be appropriate in a future update.
I was overjoyed when Accolade returned from the grave in 2017 and announced a revival of everyone's favorite chatty bobcat, Bubsy. Starring in the sequel/reboot Bubsy: The Woolies Strike Back for the Sony PlayStation 4 and PC, Bubsy's big revival stumbled out of the gate which brought to mind other moribund franchises that came back and then left again just as quickly. On this week's Power Button episode, Blake Grundman and I discuss the new Bubsy which leads us into some of our favorite and reviled video game reboots. Also, it's last call as our annual News of the Year and Game of the Year episodes are coming up and we want you to get in on the fun! Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
Power Button - Episode 255: The Mega Man 11 And Street Fighter 30th Anniversary Collection Cavalcade Of Capcom
Capcom is going all-in on new nostalgia with the announcements of Mega Man 11 and Street Fighter 30th Anniversary Collection due out in 2018 for all major current generation consoles (including Nintendo Switch) and PC. On this week's podcast, Blake Grundman and I discuss the news and kick around our hopes and dreams for the new titles. There's a lot of potential here and we're eager to see Capcom reach it. Looking ahead, our annual News of the Year and Game of the Year episodes are coming up and we want you to get in on the fun! Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
For Thanksgiving this year my girlfriend and I had dinner with her family and, as part of the festivities, I was asked to bring my Super NES Classic console to the house so that her nieces, Talia (age six) and Claire (age three), could try a Super Mario game for the first time. I took this as an honored responsibility. When I was first introduced to Super Mario Bros. at the age of six, it was a life-changing event that rippled outward into the rest of my childhood and beyond into my adult years. I owe my career to an early start with computers and video games, particularly games with Mario and friends. Who knows what impact Super Mario could have on these children if I introduced the game correctly? There's no telling what positive impact they could later have on society as a result of it. I had to get this right. The future was counting on it.
2017 marks the thirtieth anniversary of Capcom's venerable Street Fighter franchise so it's only right that the publisher bundle up the most important games in the series for a new compilation. Coming to the Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch, and PC in May 2018, get ready to revisit the original Street Fighter (not properly seen in many, many years), Street Fighter II, Street Fighter II: Champion Edition, Street Fighter II Turbo, Super Street Fighter II, Super Street Fighter II Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter III, Street Fighter III: Second Impact, and Street Fighter III: Third Strike. That's a lot of street fighting! Street Fighter II Turbo, Super Street Fighter II Turbo, Street Fighter Alpha 3, and Street Fighter III: Third Strike will also include online multiplayer modes, leaderboards, and other fun online stuff. Here's the announcement trailer.
This is far more a complete package than I'd have expected from Capcom. It's developed by Digital Eclipse (who brought us the first Mega Man Legacy Collection and The Disney Afternoon Collection) so I'm already comfortable with their track record. Expect plenty of fun museum inclusions. Not included are all of the home port off-shoots of these games. For instance, the Sony PlayStation Portable version of Street Fighter Alpha 3 was entitled Street Fighter Alpha 3 MAX and included extra characters not seen in the arcade game, while the Game Boy Advance version was Street Fighter Alpha 3 Upper and featured different bonus characters. The last special anniversary iteration of Street Fighter II, Hyper Street Fighter II for the PlayStation 2 and Xbox, is missing in action, as is the HD incarnation Super Street Fighter II Turbo HD Remix for the PlayStation 3 and Xbox 360. Will any of that matter? Probably not! There's more than enough to play in this compilation, particularly for Switch owners. Kinda makes that Ultra Street Fighter II: The Final Challengers launch window title seem redundant now.
Back in August I brought your attention to John's Harris's book about ROM hacks, Somebody Set Us Up The ROM. How Harris back with the sequel that dives into ingenious hacks from the worlds of Sonic the Hedgehog, The Legend of Zelda, and beyond as part of the Winter Wonderland Game Story Bundle on sale for the next two weeks. If you missed the first installment, then you can pick it up as well in this bundle. I had the pleasure of reading a pre-release copy and it's just as interesting and informative as the first volume. Here's a taste:
It's Ducktales 2! Woo-hoo! Supporting two players simultaneously! Again I say, Woo-hoo! I can't say that the game works flawlessly. You're going to have to make special allowances for two-player play. Player 2 is, entertainingly, represented by the hero of another Capcom Disney game, Darkwing Duck. His gas gun has been traded for another Pogo Cane (even if it doesn't look like he's pogo-ing). At least it gives the Terror that Flaps in the Night a second opportunity to spread his 8-bit wings.
Yet, there is still something unquestionably fun about this hack! It's just a blast running through the game with Darkwing tagging along, something which never happened in the cartoons. Maybe this is a bit of fan opinion sneaking in? Fun is a very subjective thing, heavily reliant on personal context. At least there's a chance that, for whatever reasons I find it to be fun, you might find it to be fun too. And there are places where it can be helpful to have a Player Two around, specifically during boss fights, where having two attackers participating can make fights easier than they'd be otherwise, provided that both of you are good at dodging attacks, that is.
That's right! Someone melded Capcom's classic DuckTales sequel and Darkwing Duck for the Nintendo Entertainment System together into one glorious quack pack attack. There's your real Disney Afternoon collection. There's also a special section of the book devoted to fan translations of interesting and notable games that never left Japan in their original format such as Wrecking Crew '98 and Seiken Densetsu 3. It's another fascinating read and I recommend it.