Politics and Law Feed

Power Button - Episode 53: Court Is Now In Session While Duke Nukem Forever Leaves An Impression As We Cope With Our inFamous 2 Obsession

Power ButtonAll rise!  Episode 53 of Power Button is now in session!  This week on the show the honorable Joey Davidson, Brad Hilderbrand, and I sit at the bench and gavel out some discussion about the U.S. Supreme Court ruling on Brown v. Entertainment Merchants Association that cements free speech protection to video games.  We kick the decision around and explore how it benefits publishers, developers, and players.  Then in our second segment, Brad and I dig into Duke Nukem Forever and inFamous 2 to see what makes them tick as we work our way through both adventures.  How far over the line of good taste does Duke tread?  Why is Bertrand's militia the best new video game villain of 2011?  You'll have to listen to find out.  Download this week's episode directly from PTB, listen with the player below, or subscribe via iTunes, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach all three of us via  and you can even follow all of us on Twitter at @PressTheButtons, @aubradley84, and @JoeyDavidson or for just podcast updates, @ThePowerButton.


Power Button - Episode 53: Court Is Now In Session While Duke Nukem Forever Leaves An Impression As We Cope With Our inFamous 2 Obsession


Jon Stewart Hits Free Speech Protection For Video Games

Jon Stewart and the team over at The Daily Show have turned their critical eyes on video games plenty of times in the past, and now that the U.S. Supreme Court has issued a decision regarding Brown v. Entertainment Merchants Association that cements extending free speech protection to video games, the program had to weigh in on the issue.  However, don't expect Stewart to be all sunshine and lollipops about the result.  Using the recently released Mortal Kombat for the Sony PlayStation 3 and Microsoft Xbox 360 as evidence, Stewart argues that perhaps games aren't worthy of such protection.  Now, granted, while seeing poor Sonya Blade ripped in half out of context is grotesquely shocking, it's important to remember that while good trash like Mortal Kombat thrives on gore and violence, it's not the only game to be protected by this ruling.  Other violent and less over-the-top titles such as Assassin's Creed: Brotherhood, Red Dead Redemption, L.A. Noire, and other such things benefit from this decision as well, so while it's still easy to hold Mortal Kombat up as an example of everything wrong with the video game industry, games like it are outnumbered by examples of everything right with the industry as well.  Don't miss Episode 53 of Power Button next week in which we discuss the Supreme Court ruling and spend more time on the issue than The Daily Show was able.


U.S. Supreme Court Rules That Video Games Qualify For Protection Under The First Amendment

Phoenix WrightWe've been waiting for a ruling from the U.S. Supreme Court in the case against video games since November of last year, but this morning the court came through with an affirmation in favor of everyone's favorite digital interactive entertainment.  Video games qualify for protection under the first amendment, so no more chilling "selling video games to minors is illegal" attempts at lawmaking by the self-appointed moral guardians for this country!  GamePolitics sums it up like this:

The United States Supreme Court has ruled in favor of the video game industry and retailers in Brown v. Entertainment Merchants Association (formerly known as Schwarzenegger v. Entertainment Merchants Association). The full opinion can be found is here. According to Justice Scalia, who wrote the opinion: "the act forbidding sale or rental of violent games to minors does not comport with the 1st Amendment." Alito concurred with the judgment, joined by the Chief Justice. Justices Thomas and Breyer dissent, in an opinion by Thomas - according to SCOTUSBlog.

The court had to decide if a state law restricting the sale of violent video games to minors violated the First Amendment right to free speech. The Ninth Circuit Court ruled in favor of the EMA, saying that the law violated the First Amendment.

There's more coverage and analysis at places like GamasutraGame Informer, Kotaku, and Joystiq.  I'm overjoyed that the court ruled this way, particularly since I was extremely pessimistic over the impending verdict back in November.  Nosy moral guardians have a way of pestering people over popular forms of entertainment, and I'm especially tired of lobbying firms and vote-hungry politicians trying to clamp down on the things I enjoy at someone else's behest.  While laws preventing the sale of so-called objectionable games do not directly impact me, my fear was that developers would begin to self-censor themselves over risk of running into the law which would have an effect on the kinds of games that I enjoy.  There are some games that I consider tasteless and would lose no sleep over if they vanished tomorrow, but they have a right to exist in the marketplace and be enjoyed by those who like them.  I'd imagine that the Helen Lovejoys of the nation aren't finished being nosy about what other people buy, but after all of this legal wrangling, I think they've earned some time off.  Perhaps they can use their new free time to take up video games.


Sony Hacked Yet Again

Picard facepalmAnother setback for Sony today as it's been announced that hackers... you know what?  You don't need my little summary.  Without any explanation I'm sure you already kind of know what's happened.  Let's just jump right to the Reuters article.

So-Net, the Internet service provider unit of Japan's Sony, alerted customers that an intruder broke into its system and stole virtual points from account holders worth $1,225.  "What we've done is stopped the So-Net points exchanges and told customers to change their passwords," So-Net said in a statement to customers on its website in Japanese.

At least this time the damage is fairly localized, but still... enough!  No more of this!  The hackers have made their point.  Disrupting Sony services and stealing customer information have taught us all the true meaning of Christmas.  Can we get things back to normal now, please?


80,000 Deus Ex Accounts Hacked

Deus Ex: Human Revolution UPDATE: Joystiq has a statement from Eidos owner Square-Enix that makes this sound not as bad as originally reported. 

Hackers claiming to have splintered off from the maligned Anonymous collective have hit the gaming industry with a new hack attack.  Those who play Eidos's Deus Ex: Human Revolution should be aware that 80,000 accounts have been compromised with plenty more personal information now in the hands of unscrupulous people.  Making matters worse, data theft doesn't seem to have been the sole motive in this attack.  Hackers bragging online made mention of wanting to use the hacked Deus Ex website to launch nasty intrusions on users' PCs.  Here's PC Gamer with more:

Visitors to DeusEx.com logging on to the site yesterday will have seen the above message, left by the hackers after the attack. According to the hackers’ IRC chat logs, the names credited with the hack belong to a series of Anonymous members disliked by the real culprits, evo and @n. It’s unclear whether the attack had a real purpose, but the outcome could have been worse than data theft, as his excerpt from the hacker chat suggests. Krebs On Security have the rest of the chat log here.

[16:07] evo: one thing that would be funny
[16:07] evo: i write a nasty virus
[16:07] evo: that will bsod on startup
[16:07] evo: fuck up all your drivers
[16:07] evo: delete tons of files
[16:07] evo: forkbom on start
[16:07] evo: etc
[16:08] evo: we put that in an exploit kit
[16:08] evo: on the main page
[16:08] evo: there security will be responsible
[16:08] evo: for like
[16:08] evo: thousands of fucked up computers
[16:08] evo: and it would make the news

Square Enix hasn’t yet commented on the hack, which also saw 9,000 resumes stolen. The affected sites are now back up. If you are a registered user at Eidos.com or Deus Ex, it might be a good idea to change your passwords.

Rock Paper Shotgun also has coverage.  I don't know what I can say that hasn't already been said in the aftermath of the PlayStation Network attack and subsequent service shutdown.  Lax security on the servers in question is an issue, yes, but the real blame lies with those that would intrude on systems and cause havoc just for the sake of making trouble.  What's the quote from The Dark Knight?

Alfred: A long time ago, I was in Burma. My friends and I were working for the local government. They were trying to buy the loyalty of tribal leaders by bribing them with precious stones. But their caravans were being raided in a forest north of Rangoon by a bandit. So we went looking for the stones. But in six months, we never met anyone who had traded with him. One day I saw a child playing with a ruby the size of a tangerine. The bandit had been throwing them away.

Bruce Wayne: So why steal them?

Alfred: Well, because he thought it was good sport. Because some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. 


Sony Offering Free Identity Theft Protection To PSN Users

PlayStation NetworkIf you're one of the tens of millions of customers impacted by the PlayStation Network and Qriocity hacks that resulted in the theft of all kinds of personal information, then Sony is coming to your aid.  The company has announced more details regarding its plan to offer free identity theft monitoring to PSN users in the United States through Debix, Inc.  The PlayStation Blog has the details

Sony Computer Entertainment and Sony Network Entertainment International have made arrangements with Debix, Inc., one of the industry’s most reputable identity protection firms, to offer AllClear ID Plus at no cost to PlayStation Network and Qriocity account holders for 12 months from the time an account holder registers for the program.

Please note that we will start sending out activation emails for this program over the next few days, and you will have until June 18th to sign-up and redeem your code. You will need to sign up directly through AllClearID, not on Sony’s websites, and details, including step-by-step instructions for the program, will be emailed to United States PSN and Qriocity Account holders soon.

European PSN users will be offered a similar deal shortly.  In the meantime, let me ask: how many of you are going to take advantage of this offer?  I need to read up on this company and how they do business, but it seems foolish to not use the service if Sony's paying the bill.  There's no telling where our information has spread by this point, and while I've done all I can do to secure what's left, our horses are running around out there free of the barn.  Someone needs to fill the John Marston role and watch for them while wandering the plains.


Power Button - Episode 48: One Week Later

Power ButtonOne week after working the anger and bile out of our systems regarding the hack attack that has impacted Sony's PlayStation Network, Brad Hilderbrand and I are back to offer some additional thoughts on the fallout and finish working through the five stages of identity theft grief.  At least we know that this kind of hack can never happen to a Sony product again.  Oh, but wait!  It did happen again, as this time it's Sony Online Entertainment that's been on the receiving end of a hacker's ire.  We go through the cycle all over again and analyze this latest system intrusion.  Download this week's episode directly from PTB, listen with the player below, or subscribe via iTunes, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach all three of us via  and you can even follow all of us on Twitter at @PressTheButtons,@aubradley84, and @JoeyDavidson or for just podcast updates, @ThePowerButton.


Power Button - Episode 48: One Week Later


New Sony Hack Attack Steals 12,700 Credit Card Numbers

Sony Online EntertainmentSony is still working to recover from the last hack attack that made off with customer information, but that doesn't mean that the hackers have taken a holiday.  A new attack has resulted in 12,700 credit card numbers associated with Sony Online Entertainment accounts being swiped by nefarious people.  This impacts those who have accounts for games such as EverQuest, DC Universe Online, and Free Realms (among others).  It's not a good week to be Sony, while it's an even worse week to be a Sony customer.  Here's Joystiq with the bad news:

Following up on this morning's news that Sony Online Entertainment servers were offline across the board, Japanese newspaper Nikkei reports (via BGR) that the company has lost 12,700 customer credit card numbers as the result of an attack. The company apparently took SOE servers offline after learning of the attack last evening, but has yet to issue a statement confirming that customer information has been lost.

Of the 12,700 total, 4,300 are alleged to be from Japan, while the remainder's origins are unknown. The report also notes that most of the numbers are said to be from expired cards, which Engadget posits could mean this was simply stolen data from an old backup.

It's long past time for Sony to get its online security house in order.  The original PSN data theft was unacceptable, and now this latest attack is beyond the pale.  Even if the company was dense enough to be unaware of its target status in the hacker world prior to the last attack, they should have realized that other company divisions with similar operations would be on the hit list as well.  To not fortify SOE security before the worst could happen is a whole new level of negligence.  We'll have more on this new theft on Episode 48 of Power Button.


Power Button - Episode 47: A Combination Of Anger, Disappointment, And Disgust

Power ButtonPsst!  Hey!  Hey you!  Wanna buy tens of millions of user data profiles?  Today on a special instant episode of Power Button, Brad Hilderbrand and I rage against the hacked machine regarding the theft of personal information that Sony was supposed to be safeguarding over at the PlayStation Network.  We vent a bit about having our data stolen by shady sources, but we also assign blame to those responsible, debate the appropriate outcome of this breach, and wonder what it will take for Sony to regain our trust.  Spoiler: it's going to take more than a free PlayStation Network game.  Download this week's episode directly from PTB, listen with the player below, or subscribe via iTunes, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach all three of us via  and you can even follow all of us on Twitter at @PressTheButtons,@aubradley84, and @JoeyDavidson or for just podcast updates, @ThePowerButton.


Power Button - Episode 47: A Combination Of Anger, Disappointment, And Disgust


Sony Admits That User Personal Data And Perhaps Credit Card Information Has Been Stolen In PSN Hack

PlayStation Network

UPDATE: Credit card data "may have" been taken, they say.  Not a guarantee.  Still, I ordered a new card.  Why take a chance?

OK, kids, here's where it gets complicated.  The week-long (and counting) outage of the Sony PlayStation Network has taken a really sour turn today as the company has admitted that the hacker(s) who broke into the network have absconded with the name, address (city, state/province, zip or postal code), country, email address, birthdate, PlayStation Network/Qriocity password, login, password security answers, handle/PSN online ID, purchase history, credit card number, and expiration date of every PSN account.  All seventy-five million of them.  Good lord; where to even begin with all of that?  Sony has provided a long document that you really should read if you have a PSN account.  Here's a piece:

For your security, we encourage you to be especially aware of email, telephone, postal mail or other scams that ask for personal or sensitive information. Sony will not contact you in any way, including by email, asking for your credit card number, social security number or other personally identifiable information. If you are asked for this information, you can be confident Sony is not the entity asking.  Additionally, if you use the same user name or password for your PlayStation Network or Qriocity service account for other unrelated services or accounts, we strongly recommend that you change them.  When the PlayStation Network and Qriocity services are back on line, we also strongly recommend that you log on to change your password.  To protect against possible identity theft or other financial loss, we encourage you to remain vigilant to review your account statements and to monitor your credit reports.

This is such a major... well, I suppose clusterfuck is the only word for it, and long-time PTB readers know that I don't drop words like that very often.  We're trying to enjoy a civilized society here, but there will always be those who want to break that down for whatever reasons, and we don't have the complete picture on just who is to blame here: organized crime ring / identity thieves, greedy pirates, indignant hackers who want to attempt to "teach Sony a lesson"... the company certain has made its share of enemies this generation and painted a tempting target on its back.  In the end, it's the PSN users who are caught in the crossfire and used as pawns, victims, or something in between. All PSN users want is to enjoy the PlayStation services in peace.  Those who would illegally interfere with that can go straight to hell.  Strong words?  You bet.  This is what you get when my personal and financial information is stolen.