Video games and monsters go hand in hand, so on this Halloween episode of the Power Button podcast, Blake Grundman and I spend an our discussing some of our favorite video game monsters. From Gergoth to gremlins and beyond, we're going to scare the hell out of you. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.
Despite the fact that Capcom's Street Fighter series has made itself at home on consoles and, to a lesser extent, handhelds (the Nintendo 3DS version of Super Street Fighter IV is one of the best fighting games on the platform second only to Super Smash Bros.), the fighting phenomenon feels like it belongs in the arcades. Born there with the original Street Fighter and of course taking the world by storm with Street Fighter II, the series was producing arcade versions as recently as Street Fighter IV in 2010 despite the arcade scene's demise in many regions. Poor Street Fighter V — an excellent fighting game bogged down by DLC and microtransaction issues — is the first in the series not to land in the arcades. At least, until now. EventHubs reports that the game is finally coming to the arcades although not in a way that you'd expect.
An announcement was made at Toushinsai today, after the tournament festivities was over. Toushinsai is an arcade-only event, and as such had tournaments in Ultra Street Fighter IV and King of Fighters XIII, which naturally felt a bit out of place since both series have just had new games released this year. Thankfully, both series' developers were at hand to announce that come next year, they can play the newest version, since both of the games are coming to arcades.
Street Fighter V won't quite be getting an arcade version in the traditional sense, but instead will have PC stations placed in arcades that allow arcade players to battle each other through the PC version of Street Fighter V.
It's better than nothing, sure, but I see a useful reason for Street Fighter V to cross over into the arcades besides simply maintaining a presence there. If the arcade-tweaked PC version includes all DLC and microstransactional content unlocked and available for players to use, then this version could serve as a demo station of sorts for that material. If I can sample an add-on character in the arcade, I might be more interested in paying to unlock that character at home. It's an extremely roundabout way of providing a free taste of paid content, but I'd certainly be willing to give it a try. Of course, assuming that I found a Street Fighter V arcade machine around here. For now it sounds like these machines are destined only for Japan.
Dating all the way back to my old Gravis Gamepad for my Windows 3.1 PC in the 1990s, I've been searching for a PC gamepad that is as comfortable and reliable to use as the Sony brand of DualShock controllers. I've bought all kinds of gamepads over the years from reliable brands like Logitech to sketchy off-brands that were cheap enough to justify a blind buy on the hope of finding something worthwhile. Over the past decade, enthusiasts have cobbled together homemade utilities to connect a DualShock 3, a Nintendo GameCube controller, and even a Wii Remote to a PC is you want to jump through enough hoops, the planets are aligned properly, and you don't want to use all of the controller's functionality. Microsoft's Xbox 360 controller became the defacto gamepad for Windows in recent years, but after I tossed my last overworked and broken down PC-exclusive controller in the closet, I vowed to just stick with what I already owned and to make it work through stubbornness and determination. Now my patience has been rewarded as Valve is working to bring native DualShock 4 support to Steam. Gamasutra has the details.
Co-presenter Lars Doucet, developer of Defender’s Quest, explained, “Believe it or not, when you use the PS4 Controller through the Steam API, it’s exactly the same as a Steam Controller. You make the exact same API calls, you only get actions, not inputs, and the Steam API takes care of everything.”
He said that Valve is supporting the PS4 controller first due to its overlapping functionality with the Steam Controller, thanks to the gyro and the touchpad. However, support for other controllers is planned.
Thanks, Valve! While it's been "fun" to try to play Steam games with controllers never meant to interact with them, using a DS4 will be like a dream. I've already used my DS4 for some non-Steam games (where it usually works since Windows treats it like a generic gamepad minus the fancy gyro support and touch panel interactivity), but giving the DS4 the authentic Steam green light will bring all of those underplayed games I've gathered through bundles and promotional codes back to life with new purpose. Bring on the update and future expansion for other controllers! Input options for all!
Not every video game can be a solid, fun experience that lives up to the pre-release hype. On this week's episode of Power Button, Blake Grundman and I discuss some of our most glaring gaming disappointments from over the years spanning Mario Is Missing, SimCity (2013), Ren & Stimpy games such as Space Cadet Adventures and Fire Dogs, Destiny, and many more. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.
The virtual reality revolution is on! At least, that's what the marketing departments at HTC, Samsung, Oculus, and Sony tell us. On this week's episode of the Power Button podcast, Blake Grundman and I discuss our journeys into the world of VR as I play around with a Samsung Gear VR and Blake travels to the world of VR to take a PlayStation VR unit for a test drive with early press access to third-party VR experiences. Pinball, space travel, haunted houses, and fighter jets: VR has it all! Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.
Zen Studios has another pair of Marvel Pinball tables for us to enjoy. Due out next week for all major Zen-supported platforms, the Marvel Women Of Power tables feature Black Widow and Madame Masque trapped in an alternate reality in the "A-Force" table while Ms. Marvel and her friends Spider-Gwen and Squirrel Girl team up on the "Chronicles" table. Zen was kind enough to supply me with early access to the two tables and I've been impressed yet again with their work. My Marvel knowledge basically extends through the cinematic universe and some simple familiarity with rising stars like Spider-Gwen, so I've learned about some fun characters that are new to me through these tables. Take a look at one of my early plays through the A-Force table for a taste of what the new release has to offer and be sure to check it out when it's released.
Telltale Games has brought its talent from Tales From The Borderlands and The Walking Dead to Gotham City with the recently released first episode of Batman: The Telltale Series. This first installment, "Realm of Shadows" is the focus of this week's new episode of the Power Button podcast in which Blake Grundman and I discuss the events of the game, our favorite moments, trying to live up to the characterizations of our respective favorite Batman incarnations, why shaking hands with a notorious mobster at a party is a bad idea, how playing as Bruce Wayne is remarkably different than playing as the Dark Knight, and so much more. We spoil "Realm of Shadows" quite thoroughly, so if you haven't played the game and want to keep up, be sure to watch my playthrough of the game. Oddly enough, Blake and I each chose different paths through the game, so between the two of us, we have a fairly complete view of the entire picture. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.
This article was originally published at Kombo.com on September 9, 2009.
When the Joker goes on a rampage in Gotham City, Batman intervenes and apprehends him. After delivering him back to Arkham Asylum, the clown prince of crime escapes custody and flees, forcing Batman to intervene yet again. This is no escape attempt, however. The Joker is putting his latest mad plan into action this night, and the other residents of Arkham - Harley Quinn, Scarecrow, Killer Croc, Poison Ivy, and a few others lurking in the shadows - are eager to take a swing at the Dark Knight. As Batman, players must not only use his formidable combat skills to bring down Joker and his henchgoons, but also his sleuthing skills to save the Arkham staff from Joker's mad plot.
Telltale Games is taking a different approach to its new Batman game by casting players more as Bruce Wayne than as Batman. I wrote last month about how much I was looking forward to this idea and now that the first episode of the game, "Realm of Shadows", has been released, you can watch me guide Bruce through his first adventures as he throws a fundraising party for Harvey Dent's mayoral campaign and works with Selina Kyle to solve the mystery behind mobster Carmine Falcone's criminal empire. I'll have more on Batman this week including a review of this installment of the game and a Power Button podcast episode in which Blake Grundman and I talk in-depth about this new Batman adventure.
Sega's Sonic the Hedgehog has taken plenty of knocks in his post-Genesis career. His transition into 3D was bumpy and it seems that the further away we get from those Sega Genesis glory days, the less that Sonic Team and its partners seem to know how to handle the franchise. Sonic Generations was the best thing to star Sonic in a very long time and long-time fans practically cried out to Sega that it was the Classic Sonic elements that made that game work so well. Sega followed up that title with the poorly received and rapidly developed Sonic Boom series, so it seemed that hope was lost for the company to learn the right lessons from Generations. Thankfully it now looks like good things come to those who wait as Sega had announced two new Sonic games that look like they know what they're doing. For me, the one to be most excited about is Sonic Mania coming in 2017 from Sega, Christian Whitehead, Headcannon, and PagodaWest Games for the Sony PlayStation 4, Microsoft Xbox One, and PC which follows on from those excellent conversions of Sonic the Hedgehog for iPhone and Android as a 2D (actually 2D, with sprites!) side-scrolling title feature new zones and reimagined classic levels. Just look at this trailer and try not to smile. I don't think you can resist.
Remember a few years ago when Sonic fans said that Sonic Team should go back to the Genesis roots with a side-scroller for consoles and Sega responded with Sonic the Hedgehog 4 and everyone kinda felt like we'd made our wish on a monkey's paw? I'm just judging by the trailer here, but it looks like Sonic Mania is the game we all thought we would be getting during that interval between hearing that Sonic was going back to pure side-scrolling and actually seeing how Sonic 4 ended up. Sonic, Tails, and Knuckles are the only playable characters just like nature intended. I know I'm risking being caught up in the Sonic Cycle again, but I really want this game to be solid and the title that fans have wanted for such a very long time.