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First Wave Of Marvel Vs Capcom: Infinite DLC Announced

SigmaWith Marvel vs Capcom: Infinite releasing tomorrow, fans are already hungry to learn when they can spend extra money on additional characters, so Capcom has announced the six new fighters headed into the action later in the year as part of the first $30 expansion bundle.  Here they are long with the company and property they represent:

Sigma (Capcom: Mega Man X)

Black Panther (Marvel: Black Panther)

Monster Hunter (Capcom: Monster Hunter)

Winter Solider (Marvel: Captain America),

Black Widow (Marvel: Avengers)

Venom (Marvel: Spider-Man)

I'm interested in these characters, but am not so sure I want to keep spending more money on a fighting game at this point in my life.  I loved what Injustice 2 had to offer earlier in the summer, but just can't talk myself into a $40 pack of additional characters for it when the base game is already loaded with plenty to do.  Street Fighter V, on the other hand, is much too shallow an experience to justify more spending (lacking an Arcade mode still stings; what would I use extra characters for if I bought them?).  MvCI may land right in the middle of that balance, although I have a major soft spot for Sigma and would probably buy just him alone.

I'll have more to say about MvCI in the coming days and weeks as I forgot that I preordered it a few months ago when Amazon was offering it exceptionally cheap for a few hours, and since it shipped this morning, I may as well go for it.  I loved the other MvC titles and am hoping for the best from this one.  It at least has an Arcade mode!


Let's Take A Moment To Appreciate Sonic's Sidekick, Tails

TailsWhen playing Sonic Mania, Sonic and Knuckles tend to steal the spotlight.  Sonic has his trademark speed to blast process through levels, while Knuckles and punch through barricades and climb walls.  Why would anyone want to play as Tails when you could instead go really fast or climb really high?  I've come to have a new appreciation for perennial sidekick Tails as I continue through the game. I've been trying out Time Attack mode with the flying two-tailed fox and am trying to better use his flight and swimming skills.  Yes, he can fly, but his flight skills always felt so limited to me.  I feel like I take flight and quickly bang into a ceiling, rendering the whole experience pointless.  I took him for a spin in Chemical Plant Zone Act 1 on a lark and came away with new respect for his skills.  Being able to fly above hazards like rising water or trap platforms feels like a cheat in a way, but the ability is built into the game, so why not take advantage?  Sure, Tails isn't as fast as Sonic, but playing as him opens up new ways of thinking about level structures.  Give Tails a try.  Maybe you'll make a new friend.


Power Button - Episode 246: Jump, Jump, Slide, Slide Into Mega Man Legacy Collection 2

Power ButtonCapcom recently sent Mega Man Legacy Collection 2 out into the world for Sony PlayStation 4, Microsoft Xbox One, and PC, so with the combined efforts of Mega Man 7, Mega Man 8, Mega Man 9, and Mega Man 10 back on our radar, it's the perfect time to discuss how these games have aged and what we learned while revisiting them.  All of that nostalgia leads us into our secondary topic for the week in which we discuss franchises that have earned the right to come back in similar legacy collections.  From Castlevania to Contra and beyond, we're ready to look forward to the past.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Knuckles Blasts Through Chemical Plant Zone In Sonic Mania

Sonic ManiaSonic Mania has taken over my gaming time lately.  It's the traditional Sonic title I have wanted for years and yet I didn't anticipate how much I would want to replay it.  When I'm not trying to pick up the last of the Chaos Emeralds in Mania Mode, I'm zipping through Time Attack mode to explore levels and improve my skills.  Check out this run through Chemical Plant Zone Act 2 with Knuckles that I'm especially pleased with.  It's not the fastest performance and it's not the most efficient route, but it's so much fun to play that I don't care.  I'm having fun and that's the most important thing.  NEW RECORD!


Gasping For Air In Sonic Mania

Sonic ManiaFans of Sega's Sonic the Hedgehog games know all too well what happens when Sonic is underwater for too long.  The happy, upbeat music of the zone quickly gives way to a pulse-pounding, heart-stopping tune of danger.  The beats quicken, the tempo picks up, and if poor Sonic can't find air before it's over (a mere five-count), there's a momentary beat of silence and then... GLUGGGGGG our hero drowns.  There's a whole generation of gamers out there who feel their anxiety involuntarily spike when they hear that warning song. 

A few days ago I was playing the new Sonic Mania and revisiting the joys of Chemical Plant Zone when I faltered and had to race to the top of the flooded chamber before Sonic's air ran out.  The video below is what happened.  My heart is still racing.


Power Button - Episode 245: Off The Ramp With Mel Kirk And Pinball FX3

Power ButtonWe're very excited here at Power Button about the upcoming Pinball FX3 from Zen Studios.  The latest (and possibly final) pinball platform for modern hardware, the new title carries over many of our favorite tables from the Zen Pinball 2 / Pinball FX2 era and will launch with new licensed tables from the Universal vault of beloved properties.  New original tables from Zen are also due out before the end of the year.  It's an exciting time for pinball fans, so it's also a perfect time for us to invite Zen's VP of Publishing, Mel Kirk, back on the show to discuss the new features in FX3, what we can expect from the new tables, when we will get to play FX3 for ourselves, and how the last generation platform of ZP2/FX2 has been sunsetted.  Join us for an hour of conversation that will answer all of your burning pinball questions (seriously; we collected questions from the Twitter crowd and answered all of them).  Want to know about Nintendo Switch availability?  Game of Thrones tables?  Support for PSVR?  We cover it all.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Tales From Tales From The Borderlands

Tales From The BorderlandsTelltale's Tales From The Borderlands is a unique mixture of Borderlands, Guardians of the Galaxy, and a dash of Sam & Max.  It shouldn't work, but it does.  After reading this new oral history of Tales compiled by Duncan Fyfe, I realize that it really shouldn't have worked at all.  Two years in development with lots of last-minute changes and a destinationless journey ahead of the team led to a critically acclaimed but poorly selling series that is unlikely will see a continuation anytime soon.  Consider how the team nearly killed off the beloved Loader Bot in the first episode:

[What] I remember being a huge problem was [on] Episode One, like literally three days before we weren’t allowed to touch the project anymore, Pierre comes to me — I think Guardians of the Galaxy had just come out. There’s a moment in the first episode where your friend Loader Bot can explode, and it’s based on a player choice. Pierre comes to me and says, “I don’t think we should let Loader Bot die.” I’m just like, “Well, okay. We’re 36, 48 hours away from this thing going live, what are you talking about? That choice is there.” And he said, “I think we might be blowing up our Groot.”

Tales From The Borderlands will always be special to me because my girlfriend and I basically built the ground floor of our relationship upon it.  Not long after we met we realized we both were fond of Gearbox's looter shooter, and I offhandedly mentioned that I had this new Borderlands game sitting on my Sony PlayStation 4 that wasn't a shooter, but something different.  She was intrigued and it wasn't long before we were sitting up evenings working our way through each episode one after the next together, passing the controller back and forth and choosing paths as a team.  Telltale may consider it a failure, but my girlfriend and I think it's their greatest success yet.


Power Button - Episode 244: Underrated All-Stars

Power ButtonFor every Call of Duty or Super Mario powerhouse that fills up best-of lists and tops sales charts, there are dozens of other games that have plenty of potential to be all-time greats, but you never hear about them.  They fall into the memory hole or are used as target practice by aspiring Internet idiots picking at low fruit based on reputation alone.  We say it's not fair that fun games are passed over, so on this week's podcast we're dusting off some of our favorite underrated games of the past thirty years.  From Spec-Ops: The Line to Yo Noid! to The Godfather to, yes, my beloved Aero the Acro-bat, we have a list of titles you need to explore.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Back To The Future Coming to Pinball FX3

Back To The Future

Zen Studios has announced a new pack of pinball tables due to launch with the upcoming Pinball FX3 and I'm happy to see that the company continues to take my pinball advice as alongside tables based on films Jaws and E.T. comes my beloved Back To The Future.

The Universal Classics Pinball pack will release as a part of the launch of the highly anticipated Pinball FX3 platform on PlayStation 4, Xbox One, Steam and Windows 10. The themed tables will also release as individual in-app purchases for Zen Pinball on the App Store and Google Play.

Players can get behind the wheel of the DeLorean time machine and travel through different eras of Hill Valley to fix the space-time continuum on the Back to the Future table, take on the terrifying great white shark on the Jaws table, and go on an adventure with Elliot as he helps E.T. contact his spaceship and return to the stars on the E.T. the Extra-Terrestrial table!

Keep 'em coming, Zen!  Let's go with Ghostbusters or Mega Man next.  I will have much more on the Back To The Future table as its released because, honestly, how could I not talk more about it?  I hope there are bonus points for knocking Biff Tannen into a manure truck.


Mini-Review: Infinite Minigolf

Infinite Minigolf

Well known for its digital pinball tables, Zen Studios is revisiting another of its key releases with the release of Infinite Minigolf for the Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch, VR platforms, and PC.  Following on from 2010's PS3-exclusive Planet Minigolf, this updated take on the concept brings the course creation tools that helped make Planet stand out to a wider audience in a fun mix of the creativity tools of Sony's LittleBigPlanet and the trick shots found in Nintendo's Kirby's Dream Course

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