PC Feed

Power Button - Episode 257: 2017's Biggest News Revisited

Power ButtonWe always take a look back at the previous year and close the books on it each January, so this week's Power Button podcast episode sees Blake Grundman and I joined by Ross Polly, our Special E3 Correspondent live from the Los Angeles Convention Center loading dock (we really should let him come home one of these days).  The three of us spend a supersized show talking about the big gaming news from 2017 including the rise of the Nintendo Switch, the end of the Nintendo Wii U, Microsoft Xbox One trying to change its image with more 4K & less Kinect, the continued rise of eSports in surprising places, loot box controversies, and much more.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. Next Week: We wrap up 2017 with our annual Game Of The Year episode.


Power Button - Episode 256: Failure To Relaunch (Part 1)

Power ButtonI was overjoyed when Accolade returned from the grave in 2017 and announced a revival of everyone's favorite chatty bobcat, Bubsy.  Starring in the sequel/reboot Bubsy: The Woolies Strike Back for the Sony PlayStation 4 and PC, Bubsy's big revival stumbled out of the gate which brought to mind other moribund franchises that came back and then left again just as quickly.  On this week's Power Button episode, Blake Grundman and I discuss the new Bubsy which leads us into some of our favorite and reviled video game reboots. Also, it's last call as our annual News of the Year and Game of the Year episodes are coming up and we want you to get in on the fun!   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Power Button - Episode 255: The Mega Man 11 And Street Fighter 30th Anniversary Collection Cavalcade Of Capcom

Power ButtonCapcom is going all-in on new nostalgia with the announcements of Mega Man 11 and Street Fighter 30th Anniversary Collection due out in 2018 for all major current generation consoles (including Nintendo Switch) and PC.  On this week's podcast, Blake Grundman and I discuss the news and kick around our hopes and dreams for the new titles.  There's a lot of potential here and we're eager to see Capcom reach it. Looking ahead, our annual News of the Year and Game of the Year episodes are coming up and we want you to get in on the fun!   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Power Button - Episode 254: Dumb Moments In PR History

Power ButtonHuman meat.  Balloons.  Armed robbers.  Animal sacrifice.  Brass knuckles.  Sure, these sound like ingredients for an unforgettable weekend, but they're also tools of the trade for video game public relations firms for use in advertising campaigns.  On this week's episode of the Power Button podcast, Blake Grundman and I look at some of the dumbest, most irresponsible (and in some cases illegal!) moments in game advertising and promotions.  From Homefront to Mass Effect 3 to Resident Evil 5 and beyond, we have a list of astoundingly bizarre and dangerous campaigns that will boggle your brain. Also, our annual News of the Year and Game of the Year episodes are coming up and we want you to get in on the fun!   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. Next Week: It's a cavalcade of Capcom as we celebrate announcements regarding Mega Man 11 and Street Fighter 30th Anniversary Collection.


Street Fighter 30th Anniversary Collection Announced

Street Fighter 30th Anniversary Collection2017 marks the thirtieth anniversary of Capcom's venerable Street Fighter franchise so it's only right that the publisher bundle up the most important games in the series for a new compilation.  Coming to the Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch, and PC in May 2018, get ready to revisit the original Street Fighter (not properly seen in many, many years), Street Fighter II, Street Fighter II: Champion Edition, Street Fighter II Turbo, Super Street Fighter II, Super Street Fighter II Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter III, Street Fighter III: Second Impact, and Street Fighter III: Third Strike.  That's a lot of street fighting!  Street Fighter II Turbo, Super Street Fighter II Turbo, Street Fighter Alpha 3, and Street Fighter III: Third Strike will also include online multiplayer modes, leaderboards, and other fun online stuff.  Here's the announcement trailer.

This is far more a complete package than I'd have expected from Capcom.  It's developed by Digital Eclipse (who brought us the first Mega Man Legacy Collection and The Disney Afternoon Collection) so I'm already comfortable with their track record.  Expect plenty of fun museum inclusions.  Not included are all of the home port off-shoots of these games.  For instance, the Sony PlayStation Portable version of Street Fighter Alpha 3 was entitled Street Fighter Alpha 3 MAX and included extra characters not seen in the arcade game, while the Game Boy Advance version was Street Fighter Alpha 3 Upper and featured different bonus characters.  The last special anniversary iteration of Street Fighter II, Hyper Street Fighter II for the PlayStation 2 and Xbox, is missing in action, as is the HD incarnation Super Street Fighter II Turbo HD Remix for the PlayStation 3 and Xbox 360.  Will any of that matter?  Probably not!  There's more than enough to play in this compilation, particularly for Switch owners.  Kinda makes that Ultra Street Fighter II: The Final Challengers launch window title seem redundant now.


Star Trek Shooter Elite Force Endures

Star Trek: Elite ForceWhen it comes to video games based on the long-running Star Trek franchise, results mostly span from terrible to just mildly good, but there is one Star Trek game that has stood the test of time and manages to be not just a great Star Trek game, but a great game overall.  2000's Star Trek: Elite Force casts players as Ensign Munro (male or female version available) aboard the lost Starship Voyager during Star Trek: Voyager's sixth season.  Developed by Raven Software and published by Activision, this first-person shooter combines familiar shooter conventions of the day with plenty of Star Trek scenery and flavoring.  The cast of the TV show even reprise their roles.  Over at TrekNews, Kyle Hadyniak looks back on why Elite Force endures all these years (and Trek relaunches) later.

“We needed schematics and layouts for Voyager so we could accurately create our game levels,” said [game directory Brian] Pelletier. “On one of the trips to Paramount Studios, I met with legendary Star Trek visual designer Rick Sternbach, who had done many technical manual books showcasing layouts from many Starfleet ships. I was hoping to get some Voyager deck layouts from him but he didn’t have any. He said he designs areas of the ship for only what the show needs per the scripts. A great consolation for working with Rick was that he helped us develop Voyager deck layouts specifically for the game.”

For all intents and purposes, Pelletier and his team set out to create a virtual Voyager, and that’s indeed what they did. In between away missions, players have the ability to roam many areas the ship. Want to visit engineering and walk around the warp core? Just go to deck 11. Want to view the Delta Flyer in Voyager’s shuttle bay? Help yourself (although you might want to ask Tom Paris first). In fact, as an expansion for the game after its release, Raven Software released “Virtual Voyager,” a sub-game that takes place shortly before the game’s final mission. In this mode, players can access Voyager deck-by-deck, taking their time to explore the Intrepid-class starship. The attention to detail is outstanding, as you can see in this walkthrough video. Obviously, using both old and new set designs paid off, in that the two blend seamlessly together to create one huge explorable ship. Of course, not every room is available to tour, but this is still the most accurate representation of a ship in a Star Trek game, and a large part of why Elite Force is so immersive.

I was going through my college-era first-person shooter PC game phase when Elite Force was released, spending an evening or two a week playing Quake III Arena with coworkers over dial-up.  I was all-in for Elite Force when I saw it at an Electronics Boutique along with the expansion pack.  I spent a lot of time roaming Voyager and exploring the ship, treating it like it was all hub level without any actual missions.  The highlight of the game has to be the opening story arc in which Voyager invades a Borg ship.  After watching the Collective in action on television for years, I had a chance to face them myself without risking assimilation.

I can't imagine how the game would run on modern versions of Windows, but I'm tempted to install it on my PC and see what happens (there are also Mac and Sony PlayStation 2 ports out there).  For as much as I've enjoyed the recent Star Trek films and Star Trek: Discovery, the twenty-fourth century era of Star Trek is the Star Trek that I grew up with and it would be nice to revisit it.  Elite Force was followed by a sequel in 2003, Elite Force II, set following the events of Star Trek: Nemesis and set aboard the Starship Enterprise-E, but I never got around to that one.  Maybe I should look it up.


Power Button - Episode 249: Great Minds Think Alike

Power ButtonSometimes, through no fault of their own, rival video game developers independently stumble into the same idea.  On this week's episode of Power Button, we look back at games that competed based on similar concepts: Infamous versus Prototype, Split/Second versus Blur, and so on.   We also look at smash hit games like Street Fighter II and Super Mario Kart and inspired a glut of also-ran imitations.  It's an hour of great minds thinking alike or following the leader.  By the way, why not check out Blake's Extra Life charity goal and see if you can help him out?   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Pinball FX3 Goes Back To The Future

Back To The FuturePinball FX3 from Zen Studios launched last week and while I've imported all of my old Zen Pinball 2 tables into the new platform, I've been spending most of my FX3 time with the Back To The Future table out of the Universal Classics Pinball pack of tables.  The team at Zen has given me just about everything I wanted from a BTTF table including multiple time periods.  There are six different versions of this one table available, one for each time period from the film trilogy: 1985, 1955, 2015, Biff Tannen's corrupt 1985A, a revisit of 1955 from the sequel, and 1885.  Soundalikes for Doc Brown and Marty McFly call out memorable lines from the film during play and there are multiple multiballs available if you hit the right targets.  Check out a recent run on the table to see it in action.  I still have a ways to go at improving, but I like to think I'm off to a good start.


Power Button - Episode 248: Manic For Sonic Mania

Power ButtonHave you had a chance to play Sonic Mania yet?  Christian Whitehead and the teams from Sega, Headcannon, and PagodaWest Games have created the best Sonic the Hedgehog game in twenty years and on this week's podcast episode, Blake Grundman and I spend the hour talking about how much we enjoyed it.  From mythology gags to the stellar soundtrack to the purity of speed, we have lots of good things to say.  And speaking of Blake, why not check out his Extra Life charity goal and see if you can help him out?   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


First Wave Of Marvel Vs Capcom: Infinite DLC Announced

SigmaWith Marvel vs Capcom: Infinite releasing tomorrow, fans are already hungry to learn when they can spend extra money on additional characters, so Capcom has announced the six new fighters headed into the action later in the year as part of the first $30 expansion bundle.  Here they are long with the company and property they represent:

Sigma (Capcom: Mega Man X)

Black Panther (Marvel: Black Panther)

Monster Hunter (Capcom: Monster Hunter)

Winter Solider (Marvel: Captain America),

Black Widow (Marvel: Avengers)

Venom (Marvel: Spider-Man)

I'm interested in these characters, but am not so sure I want to keep spending more money on a fighting game at this point in my life.  I loved what Injustice 2 had to offer earlier in the summer, but just can't talk myself into a $40 pack of additional characters for it when the base game is already loaded with plenty to do.  Street Fighter V, on the other hand, is much too shallow an experience to justify more spending (lacking an Arcade mode still stings; what would I use extra characters for if I bought them?).  MvCI may land right in the middle of that balance, although I have a major soft spot for Sigma and would probably buy just him alone.

I'll have more to say about MvCI in the coming days and weeks as I forgot that I preordered it a few months ago when Amazon was offering it exceptionally cheap for a few hours, and since it shipped this morning, I may as well go for it.  I loved the other MvC titles and am hoping for the best from this one.  It at least has an Arcade mode!