If you consider how Nintendo characters tend to hop around each others' worlds, it makes sense how Rare's Banjo-Kazooie exists in the same world as Nintendo's Super Mario Bros. Banjo appeared in the Nintendo 64 version of Diddy Kong Racing (back when the two companies were best of business buddies) who, of course, co-starred with Donkey Kong Country's Diddy Kong. Kong co-starred with Donkey Kong in DKC, and he bumps into Mario all of the time in the Mario vs Donkey Kong series which, and you know where I'm going with this, stars Mario himself. This transitive property gets us to a place where Banjo and Kazooie may have visited Princess Peach's castle at some point in time, and thanks to ROM hacking, we get to see that encounter. Luke Ford is working to transplant Super Mario 64's levels into Banjo-Kazooie. The hack doesn't seem to be publicly available and this video is from 2016, but it delighted me so much that I had to share it. It's strange to see the bear and bird duo wandering around Whomp's Fortress and the castle gardens, but they're an interesting fit and I would be interested in playing through the entire game with them just for the novelty factor.
He is the terror that flaps in the night! He is the Perler bead sculpture that I bought at Megacon a few weeks ago! He is Darkwing Duck as seen in Capcom's Nintendo Entertainment System game of the same name which was recently re-released as part of The Disney Afternoon Collection for modern consoles and PC. I came across the Perly Pixels Perler bead art shop while I was roaming the dealer tables and this Darkwing sculpture caught my eye immediately. In fact, artist Luis had the whole Capcom Disney set there including characters from Rescue Rangers and Talespin, but I knew I had to have Darkwing. He's remarkably well crafted from his 8-bit sprite and the first aid box base is modeled after the health pick-ups in the game. It's very well done and I'm happy to share it with you all here.
In the 1990s when video game publishers everywhere were searching for their own radical mascot to star in a 16-bit platformer adventure, many characters answered the call to compete with Sonic the Hedgehog. There was Awesome Possum, Radical Rex, Plok, my beloved Aero the Acro-bat, and poster child of them all: Bubsy the Bobcat. Debuting in 1993's Claws Encounters of the Furred Kind, he would later go on to sequels in Bubsy 2, Bubsy: Fractured Furry Tales for the Atari Jaguar, and Bubsy 3D for the Sony PlayStation which was so poorly received that it killed the franchise dead and, not long after, saw publisher and rights holder Accolade go down too. In the years since, Bubsy has become something of a gaming punchline, a shorthand for "lazy bad radical game", and a meme star. There's also that aborted cartoon pilot kicking around online that he'll never live down. He deserves much better, so I'm glad to see that Bubsy is returning in a new game for the Sony PlayStation 4 and PC. Bubsy: The Woolies Strike Back! is due out later this year.
Bubsy: the Woolies Strike Back! is an all new Bubsy adventure featuring Bubsy in a bevy of exotic locations as he travels the planet looking for the beloved Golden Fleece. Bubsy must use all of his classic moves and a few new ones to dodge and out bobcat a battalion of Woolies, not mention the gnarliest UFO bosses to ever grace a Bubsy adventure. The wisecracking lynx also adds over a 100 new one liners to his lexicon to keep fans guessing what he’ll say next.
You'll find many other gaming websites covering this news with cynical ho-hum trying hard to not care attitudes such as "why is this happening?", "nobody asked for this", and so on, but just the idea of Bubsy coming back has me excited. It's popular to hate the character and his games, but the original two 16-bit titles are enjoyable and offer some fun challenges once you get past the learning curve and beef up your patience stamina. This new Bubsy title comes to us from a reborn Accolade, although it's just a revived name owned by Chinese firm Billion Soft out of Hong Komg and is developed by Giana Sisters: Twisted Dreams studio Black Forest Games.
What can I say? I'm a fan. pic.twitter.com/DW6cI7HayM— Matthew Green (@PressTheButtons) June 8, 2017
Late last week Nintendo announced a little more about its paid online service for the Switch console which will be conveniently called Nintendo Switch Online. We knew a little about it prior to this announcement, but only in abstact: it will cost money, it's coming "later", and some form of classic Nintendo games will be included with the subscription and will be adapted to allow online play. Now we know more. Check out Nintendo's site to learn all about it. Here's the high points:
- You’ll be able to play compatible co-op and competitive games online by signing in with your Nintendo Account. Online play will be free for Nintendo Account holders until our paid online service launches in 2018.
- Our new dedicated smart device app will connect to Nintendo Switch and let you invite friends to play online, set play appointments, and chat with friends during online matches in compatible games─all from your smart device.
- Subscribers will get to download a compilation of classic titles with added online play, such as Super Mario Bros. 3, Balloon Fight and Dr. Mario.
All of this will set you back twenty dollars a year (slightly more if you pay month to month). There's already lots of criticism about this announcement. On the one side, you have complaints about being charged any amount of money while online play has been free on the Wii, Wii U, Nintendo DS, and Nintendo 3DS; dissatisfaction at Nintendo relying on a smartphone app for in-game chat while the competition can do it in-console; and of course the lackluster launch titles like Balloon Fight. On the other side, what do you expect for $20 while the competition charges $60 for their services? Like everything else Nintendo does in the online space, it's best to keep your expectations low and see what the company actually manages to produce. I'm not clamoring to play Balloon Fight in single-player mode let alone online, but at least we can all be glad that Urban Champion isn't on the list.
The fact of the matter is that Nintendo is rising back to the top of its game and leaving the free offers and generous discounts of the Wii U era behind. The company can't keep Switches on store shelves. They do not need to be charitable or offer enticing deals to sell units anymore. I enjoyed the "please buy this, we're begging you!" phase of Nintendo history too when the company gave away a free game for buying Mario Kart 8 and gave back a percentage of each Wii U eShop purchase in store credit, but those days are over. Even the fun freebies of Club Nintendo have given way to the lackluster loyalty program My Nintendo. Nintendo leadership has changed and the company is ready to be profitable again, and those profits? They come from us.
With the excitement building for Destiny 2 coming to consoles and PC later this year, it's a good time for me to turn to Blake Grundman and ask him to try and sell me on this new sequel and answer some of my questions about things that have come up since I first played (and walked away from) the basic pre-DLC version of Destiny. Spend an hour with Blake as he busts loose and tells us all the reasons he's excited about the game and where we think the series will go in the future. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
Capcom brought back the original six Mega Man games for the Mega Man Legacy Collection last year, but right away people began to ask why the other numbered sequels in the series did not make the cut. Now the company is back with Mega Man Legacy Collection 2 which offers Mega Man 7, Mega Man 8, Mega Man 9, and Mega Man 10 with all of the usual museum modes and new challenge options included. It's due out in August 2017 for the Sony PlayStation 4, Microsoft Xbox One, and PC for $19.99 both digitally and at retail in a box. All of the downloadable content for the latter two games are included, too. Here's the trailer:
I was very pleased with the original Legacy Collection (so much so that I bought it twice; once for PS4 and again for 3DS) and I'm definitely interested in this second collection as well. There are a few classic series Mega Man titles still unaccounted for here. Most egregiously, 1998's Mega Man & Bass for the Super NES is missing in action. Perhaps Capcom is choosing only to use the numbered sequels in these collections or perhaps the company does not want to bother with translating the Japanese-exclusive title into English for international release. The game was translated when it was ported down to the Game Boy Advance in 2002, but that version is notoriously difficult to play thanks to challenging controls and a notoriously cropped screen. Trust me, you don't want that version back again! We're also missing the five Game Boy games, the Wily Wars set for the Sega Genesis (which could be redundant, I suppose), and Mega Man Soccer for the Super NES. Why, there's enough additional Mega Man titles left to bundle together in a third collection...
I'm long on the record of being a fan of the Aero the Acro-Bat series from the Super NES era (so much so that, as you'll recall, I tracked down the original design documents for the first game in the franchise), but I never managed to pick up a copy of the Game Boy Advance version of Aero's debut adventure. While wandering around the dealer area at Megacon last weekend, I browsed the display case at one of the game vendors and found the game pak in great condition for a mere $6.95, so naturally I had to have it. It's a mixed bag of ports; the music took a hit from the original Super NES version (as did most 16-bit ports to the GBA thanks to the handheld's comparatively lesser quality sound capabilities), but there are a few new additions to the game that help to clearly define the storyline and the goal of each level. It joins my collection and hopefully I can give it the level of play that it deserves. According to the save data already on the cartridge, the previous owner never even completed the third level! Yes, I can definitely do better than that.
I went to my first Megacon last weekend. My girlfriend and one of her friends went in together on a vendor table to sell their jewelry, masks, and hair decorations, so I was there to help out behind the scenes. Apparently you can't go to Megacon without wearing an appropriate outfit, so we chose a couples costume worthy of our gaming backgrounds. On Saturday we became Wario and Captain Syrup from Nintendo's famed Wario Land series, and in my travels around the convention I experienced what it was like to be recognized (and not recognized) as one of gaming's most famous anti-heroes.
Telltale Games is having a prolific period lately with last year's Batman: The Telltale Series and this year's Guardians of the Galaxy: The Telltale Series. On this week's podcast episode, Blake Grundman and I are picking up where we left off from Episode 212 in which we covered the first Batman episode by finishing off our discussion of the series. We also talk a bit about Telltale in general including their history and their aging game engine. That leads us into talking about the first episode of the new Guardians series. As you can imagine, there's a spoiler warning for all of this, so consider yourself warned! Join us for ninety minutes of conversation. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
Mega Man music remixes are not hard to find (even if it seems like more than half of them are someone twanging away at Air Man's theme or metal raging at Dr. Wily's Mega Man 2 fortress theme), but I like to point out when I come across something special. Today's selection comes to us from the original Mega Man for the Nintendo Entertainment System and is a soulful, almost forlorn take on the first theme of Dr. Wily's stages. "Breach" by Brandon Strader is available as part of the tribute album For Everlasting Peace: 25 Years of Mega Man from OverClocked ReMix, and it's rare to hear a Mega Man remix with such spirit and energy behind it while still enhancing the original source material. There's genuine talent here that evokes the uphill battle of Mega Man's original campaign against Dr. Wily and the Robot Masters. Fight on, blue bomber! For everlasting... oh, you know the rest.
(image via The Mega Man Network)