Originally primed to be the big PlayStation 4 release for the upcoming holiday season, today Sony and Naughty Dog announced that Uncharted 4: A Thief's End will instead arrive next year. Rescheduled for Spring 2016, the extra time gives the time to meet its ambitious goals. Here's some of the statement from the game's directors, Bruce Straley and Neil Druckmann, at the PlayStation Blog:
After spending so many years with Nathan Drake, he means a lot to the team, and telling the climactic chapter of his adventures is a task we don’t take lightly — this game deserves every bit of the attention to detail, precise pacing, and nuanced storytelling Naughty Dog is known for. So we’ve made the difficult choice of pushing the game’s release date. Giving us a few extra months will make certain that Uncharted 4: A Thief’s End not only meets the team’s high standards, but the high standards that gamers have come to expect from a Naughty Dog title.
While I know there's bound to be a lot of disappointment trailing this announcement (I've seen plenty of whining online today about it), you all should know me well enough by now to know that I'm not concerned about the delay and feel that if the development team needs more time to nail Uncharted 4, then they should take that time and produce a better product. We talk a lot about publishers sending games out to the marketplace in a half-finished, broken state with half-hearted plans to fix them later with software patches, so in a period where so many so-called finished games are anything but, it's always refreshing to hear that when a game needs more time in the oven, it's allowed to fully cook. There'll be other games to play this holiday season instead, I'm sure.