Nintendo Feed

Mega Man 4 Soundtrack Gets Equipped With An Upgrade

Mega Man 4The Nintendo Entertainment System was home to many classic 8-bit soundtracks, but it was Konami's special VRC6 expansion chip that really made the melodies sing.  While never used in games outside of Japan, the custom mapper has found a following in the twenty-first century with fans who are eager to take their favorite NES compositions and rework them to use the VRC6.  Consider RushJet1 and his upgraded soundtracks for Mega Man 2 and Mega Man 3, for instance.  Released over the past few years, I've mentioned them both on PTB before and, at the last release, wished that he'd take on Mega Man 4 as his next project.  Good news, everyone: he has!  A custom VRC6 version of Mega Man 4 music is now available over at Bandcamp as Mega Man 4 Remade.  Get equipped with your favorite headset and give it a listen.  There's some great things happening here and if the Mega Man soundtracks are the songs of your people like they are for me, you won't want to miss this.

(via Protodude's Rockman Corner)


Power Button - Episode 197: Power Button Conquers The World!

Power ButtonVideo games thrive on evil masterminds plotting global conquest, but what would they do if they succeeded?  On this episode of Power Button, Blake Grundman and I discuss some of our favorite would-be despots such as Dr. Wily and King Koopa, ponder why their plans were doomed from the start, and wonder what would happen if they actually succeeded in their goals.  What does Dr. Robotnik plan to do with a planet of robot animals?  Some questions just don't have answers.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Power Button - Episode 195: The Great Prognosticus Predicts Again!

Power ButtonAs 2016 is underway, it's only right to look back at the predictions that Blake Grundman and I made in 2015 way back in Episode 162 to see just how many of our gaming wishes came true.  We keep score as we revisit last year's hopes and dreams, then we go on to make a new round of predictions that we'll revisit in 2017.  It's the endless cycle of dreams and we invite you to join us as we look both back and forward.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Power Button - Episode 194: The Best That 2015 Had To Offer

Power ButtonIt's time to kick off 2016 by discussing our top picks for the best video games of 2015!  Join Blake Grundman and I as we count down our favorites from last year (along with a few honorable mentions).  Does Destiny: The Taken King take all?  Will Yoshi's Woolly World wow us?  Might Super Mario Maker reach the top spot?  What about indie gems like Her Story and Tales From The Borderlands?  Join us for two hours of ranking and discussion.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Power Button - Episode 193: 2015's Biggest News Revisited

Power ButtonAs we do at the end of every year, it's time for us to spend an episode of the podcast looking back at the biggest gaming news of the year.  We're joined by our old friend Ross Polly for this one, too.  2015 brought us the hideous treatment of Hideo Kojima, Destiny's ongoing changes, Club Nintendo closing up shop, lots of fan service, the death of Nintendo's Satoru Iwata, Microsoft adding Xbox 360 compatibility to the Xbox One, Nintendo announcing its NX and mobile app projects exist, and much more.  Close out the year in style!  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Winter In The Mushroom Kingdom

The Mushroom Kingdom is known for its varying environments; one world you're in a grassy field, then a desert, then tropical waterway, and so on.  Eventually Mario and friends wind up in a snowy winter wonderland which brings us to this arrangement of the iconic Super Mario Bros. overworld theme mixed with Christmas chimes and sleigh bells.  It's from Nintendo's NES Remix 2 for the Wii U and 3DS and, despite its catchy beat, only appears in one particular remixed Super Mario level.  Check it out and add it to your holiday playlist today for something different than big buttery standards from Holiday Inn and the endless replays of Mariah Carey's greatest Christmas hits.


Lost Levels Coming To Super Mario Advance 4 For Wii U

Super Mario Advance 4I honestly didn't expect it to happen, but Nintendo is preparing to release Super Mario Advance 4 (the Game Boy Advance version of the Super NES Super Mario All-Stars port of Super Mario Bros. 3 for the Nintendo Entertainment System) for the Wii U with the lost e-Reader levels intact and included.  As you may recall, SMA4 featured support for the failed peripheral that added new levels to the game which included features from past Super Mario games such as Super Mario World's cape and Super Mario Bros. 2's pluckable vegetables.  These levels have been hard to find for years (and weren't exactly easy to play when they were new thanks to the convoluted setup required to scan e-Reader cards into SMA4), but soon you'll be able to experience them for yourself with ease for the reasonable entry fee of a Virtual Console download.  It's coming to Japan for sure, but will other territories see it?  USgamer explains what this means:

But will Super Mario Advance 4: Super Mario Bros 3 come to North America with all that e-Reader goodness intact? It seems like a sure bet. Nintendo hasn't failed to release any of the Super Mario Advance games to English-speaking audiences yet, and picking through the North American release specifically to remove e-Reader stuff seems like a costly and effort-filled way to cheese off a fanbase for no discernable reason.

I didn't expect Nintendo to do the legwork required to add this content to the game, and while I'd have passed on buying the basic version of SMA4, I will absolutely buy the expanded version with e-Reader content included.  Fans have already recreated this material in Super Mario Maker, but here's a chance to play it as it was meant to be experienced.  Provided, of course, that it comes west.  While it may seem like a slam dunk for Nintendo of America to launch it, David Oxford at Poison Mushroom points out how the company isn't afraid to release lesser versions of games when better versions exist in the vault:

I’m worried that while we may get Super Mario Advance 4 here, we may only end up seeing that third of the total content included. It wouldn’t be the first time Nintendo has held back on such things — the Nintendo 3DS Virtual Console, for instance, only features the colorless non-Super Game Boy version of Donkey Kong. And Balloon Kid was only released here in its colorless Game Boy iteration, while Japan was able to enjoy the Game Boy Color version from the previous Japan-only release of Balloon Fight GB. If they won’t release a game about balloons of all things in color, I don’t know what to tell you.

Here's hoping we get the good stuff soon.  I'll keep rebuying these old games provided that they get better and better.


Power Button - Episode 192: The Games Of Star Wars

Power ButtonAs Star Wars: The Force Awakens prepares to launch into theaters this week, we're joined by guest Ryan Olsen to discuss our favorite games from the Star Wars universe.  Super Star Wars, Shadows of the Empire, The Force Unleashed, and Battlefront take the stage among others.  I have a good feeling about this.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Power Button - Episode 191: Open Minded About Open Worlds

Power ButtonThe average size of your average AAA+ open world video game continues to grow larger and larger as time goes by and hardware capabilities advance.  Yesterday's explorable island fifty square miles in size seems downright quaint compared to today's landforms several hundred miles in size.  Is there such a thing as too big when it comes to adventuring?  On this episode of Power Button, Blake Grundman and I discuss the intimidating size and scope of games such as Just Cause 3, Assassin's Creed Syndicate, Fallout 4, and many more.  Is there a point where so much is too much?  Let's find out together.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Rock Out With Dr. Wily

Capcom's classic series of Mega Man titles has inspired plenty of musicians over the years, but we always hear the same songs from the games remixed over and over.  Yes, the first Dr. Wily stage theme from Mega Man 2 is great stuff, but there's lots of other tracks that deserve some attention.  Consider this medley of Dr. Wily boss themes spanning Mega Man 3, Mega Man 4, and Mega Man 6 from the Rockman 25th Anniversary Rock Arrange Version album.  The word "epic" is thrown around so much on the Internet that it's meaning has been diluted by overuse, but this remix qualifies for a legitimate use of the word.  Featuring an ominous choir, rocking electric guitar, and a hard driving bass line, this track is better than I ever imagined its source material to be.  Crank it up, charge your Mega Buster, and blast some robot chassis!