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Capcom Relaunching Beloved NES Disney Afternoon Classics

032253078a3e2237563d6a5e9fdb14b0Capcom had a knack for turning the cartoons of the Disney Afternoon into fun video games for the Nintendo Entertainment System back in the 1990s, and while the company did revive DuckTales for a modern high definition remake a few years ago, this time it's bringing back the original 8-bit versions of games like Darkwing Duck, DuckTales and its sequel, Tale Spin, and Chip 'n' Dale Rescue Rangers and its sequel in their classic pixel glory for the Sony PlayStation 4, Microsoft Xbox One, and PC along with some extra modes and bonus features.  It's developed by the team that worked on the Mega Man Legacy Collection, Digital Eclipse.  Capcom Unity has the details.

REWIND! So it’s probably been a while since you’ve played these games, or maybe it’s your first time diving into them. Either way, some of those jumps and surprise enemy attacks can really throw a wrench into an otherwise perfect run. Enter the Rewind feature: just hold down a button, go back in time, and rewrite history by nailing those sick pogo tricks and crate throws.

TIME ATTACK! Race against the clock and use the online leaderboards to compare your best times with other players across the web. Note you cannot use the Rewind feature here, so make sure you practice beforehand!

BOSS RUSH! Just looking for a quick way to challenge your reflexes? Good news: we have some pretty intense boss battles waiting for you. Just like in Time Attack mode, it’s a true test of your skills, so no help from the Rewind feature here either.

But wait, there’s more! On top of these retro classic games and the new game modes, we also dug really deep and found tons of awesome material from when the original games were still being made back in the 80s and 90s! We’ve got concept art, sketches, music, and other fun extras.

Anything that brings Darkwing Duck back for another round is incredibly appreciated.  These were all great games in their prime and they still hold up today.  The original DuckTales is an outright classic, DuckTales 2 and Rescue Rangers 2 were hard to find even when they were new, and Darkwing Duck is basically a Mega Man game thanks to its shared development lineage.  The Rescue Rangers games even include the original co-op two-player modes.  There should be something here for everyone.  The Disney Afternoon Collection releases digitally on April 18, 2017 for $19.99.  Surprisingly, there are no plans for a release on any Nintendo platform at this time.

Power Button - Episode 231: No Sir, I Don't Like It

Power ButtonFor as much as we love video games, admittedly there are some very famous and popular franchises that, for one reason or another, just do not appeal to me or Blake Grundman.  On this week's episode of the Power Button podcast, we shine a light on our antipathy for games like Final Fantasy, Tekken, Metal Gear Solid, and Resident Evil.  We want to like them, but they just make it so difficult for us!  Find out why in an hour of conversation.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.

Musings From The Legend Of Zelda: Breath Of The Wild

The Legend Of Zelda: Breath Of The Wild

I've been enjoying Nintendo's new The Legend of Zelda: Breath of the Wild over the past few days and have been using the Switch's built-in social media posting and captioning tools to share some of the more memorable sights and thoughts as I've set out to explore Hyrule.  From the Great Plateau to Kakariko Village out to the eastern coast and parts north, I'm clearing out shrines and climbing towers and giving Bokoblins the business.  Here are some of my favorite tweets from the past few days worth of exploration.

Continue reading "Musings From The Legend Of Zelda: Breath Of The Wild" »

How To Future-proof Your New Nintendo Switch

Nintendo SwitchSo you just brought home your brand new Nintendo Switch and probably a copy of The Legend of Zelda: Breath of the Wild.  Congratulations!  I know you're ready to play with power, but before you do, you should think about the future.  There are lots of young children who are getting their first taste of Nintendo products today (well, hopefully not literally) who will, in thirty years or so, feel the nostalgic draw of the Switch experience.  When those kids have some disposable income in 2047, they'll be eager to revisit the Switch memories of their youth and will want to buy a used system to recapture the magic.  The used system they buy could be yours, so do yourself and that child a favor and future-proof your Switch for posterity (and to raise the resale value).  It's easy!  Here's how you do it.

  1. Save all of the packaging!  The box, the inserts, the wrappings, everything!  You'll be able to list your Switch on the eBay-of-the-future as COMPLETE IN BOX AAA+++ and really mean it.  Video games that include all of the original packaging always sell for a higher price than just a loose cartridge or console.
  2. The Switch is made to be taken around with you and played at midnight basketball games and rooftop parties, but you can't risk scuffing, scratching, or damaging it.  Never take it out of the house.  Your Switch is an indoor animal from now on.
  3. If you have children of your own, do not let them play the Switch.  Giving it to them now risks breaking it and then they won't be able to appreciate it thirty years from now.
  4. Say, do you take good care of your possessions?  You're not going to accidentally damage the Switch yourself, are you?  Can you be trusted?  Remember what happened to your Nintendo DSi?  Yeah, I thought so.  Perhaps you should just seal the Switch inside one of those acrylic collector cases.  It'll be safer that way.  It's the only way to guarantee the integrity of the system.  Glue it shut.
  5. Come to think about it, leaving your Switch laying around the house is a bad idea if you have kids or pets of your own.  They could knock it over, pounce on it, throw it against the wall, or any other kind of punishing activity while trying to break it out of the acrylic case.  Never leave your Switch lying around! Don't you have a safe?  No, you don't have a safe. Get a safe! Keep the Switch locked up when you're not admiring it.  The combination to the lock should be a secret to everybody (including yourself!).

That should cover things for now.  Join me again in thirty years when it's time to cash out and we'll discuss the criteria for determining who is worthy of buying your Switch on the retro gaming market.  Spoiler: there are background checks involved.  Happy gaming!

The Many Faces Of Weird Mario

weird Mario

The legend of Super Mario Maker's Weird Mario speaks of a deformed version of Mario that, when powered-up with a Weird Mushroom as opposed to a Super Mushroom, reinterprets his proportions to match that of a real human and augments his jumping ability appropriately.  We don't get to see what Weird Mario would look like riding Yoshi or turned into a Tanooki Suit statue during normal gameplay, but in the game's Edit Mode it's possible to knock on a placed door with the stylus which causes a differently powered-up Weird Mario to answer.  It is in these moments we get a glimpse of Weird Mario wearing such power-ups such as a Frog Suit or a Flying Squirrel Suit.  Supper Mario Broth has collected all of these alternate Weird Mario appearances for your gawking pleasure.  It's rather unsettling, but a necessary step in the ongoing field of Weird Mario research.

Never Forget Wii U Splash Screens

NES Remix

As we effectively bid farewell to Nintendo's Wii U console this week as its Switch successor arrives in stores, it's only fitting that we take a look back at some of the best loading screens that the console's first-party game library had to offer.  Only visible for a moment after selecting a game to play from the main system menu, these screens gave us unique high quality promotional artwork meant to draw us into the detailed world we were about to visit.  Spanning all the way from the Wii U's first releases such as New Super Mario Bros. U through to the end with the final Wii U game, The Legend of Zelda: Breath of the Wild, these images remind us of all the fun we had with the Nintendo console that never quite found its place in the world.

All Wii U Splash/Loading Screens of Nintendo Games

(via Reddit)

The Bomberman Recap

BombermanIn advance of Bomberman's glorious return to the console world stage later this week in Super Bomberman R for the Nintendo Switch, it's worthwhile to review the bomber king's mighty legacy across the console, handheld, and mobile gaming spaces.  Chris Scullion at Tired Old Hack looks back at Bomberman's many appearances and variations over the years from his early days in Dynablaster to becoming one of the gaming heroes to appear on a high definition television to the rise of sidekick Pommy to the unfortunate misstep that was Act Zero and beyond.  I hope that Super Bomberman R lives up to expectations.  I would love to be able to introduce my girlfriend to the wonders of the traditional Bomberman style of co-op play.  The franchise has been gone for so long and flown under the radar so low that she's never played one.  I really want to fix that!

Don't Make Sense Of The Legend Of Zelda Timeline

The Legend of Zelda

In the beginning there was The Legend of Zelda, and it was good.  Then there came the direct sequel, Zelda II: The Adventure of Link, and it was also good if a little flawed.  That was almost followed by a proper Zelda III, but it was reworked before release into a prequel subtitled A Link To The PastLink's Awakening followed that, but all of the above were preceded by Ocarina of Time which was followed by Majora's Mask.  This is about the point in history where you needed a flow chart to follow the chronicles of Hyrule, and while the creators at Nintendo eventually set the timeline issue straight, not everyone agrees on it.  Over at Poison Mushroom, David Oxford tries to bring order to chaos.

This period between The Wind Waker and Twilight Princess is when I remember things going straight to Hell with regards to any sort of timeline discussion, because prior to this, there really wasn’t a discussion. There were six games with a clear linear narrative and their two bastard offspring cousins that we let hang around because they were cool, even though no one was really sure if they fit in.

Oh yeah, and among other things, Nintendo eventually thought “Hey, you know what we need? We need to go back to the beginning of the whole story!” and gave us Skyward Sword… which also had a manga prequel set before its time (and don’t believe for a second they won’t go further back; I’m just waiting for the tech in Skyward Sword to be their way of saying “it was Earth all along!“).

I stopped trying to follow the overall Zelda timeline years ago.  There's no grand vision here, no meticulously planned narrative that is designed to seamlessly span dozens of entries.  It's less Marvel Cinematic Universe and more LOST.  Nintendo's developers are extremely talented, but when it comes to Zelda games, they are clearly making it up as they go along.  There's nothing wrong with that approach.

I've come to see each Zelda title as a single adventure that may throw in some fun nods to other games in the series, but that's as far as I'm comfortable reading into details and looking for deeper meanings.  Yes, Wind Waker ties directly back to Ocarina of Time, but I don't believe for a moment that Nintendo planned to eventually flood all of Hyrule when they were setting up Link's time travel escapades.   Sure, Skyward Sword is the beginning of the Zelda story, but only until Nintendo releases some future sequel which is actually a prequel to that game (see also: the endless expansions of the Castlevania timeline in the early 2000s).  It's unwise to look for everlasting concrete meaning where there is not intended to be much, if any at all.  As soon as you reach a point where you have to say "this is where the timeline splits", you have complicated events beyond ease of explanation.   Just sit back and enjoy the ride.  It's more fun that way.

Is It Worth Keeping Empty Amiibo Boxes Around?

Mario amiiboIf the past decade has cemented anything about collecting video games, it's that games are worth substantially more if the original box, manual, and other pack-in materials are intact.  With that in mind, do you think it's worthwhile to keep empty Nintendo amiibo boxes around for their potential future value?  Will a common figurine like Mario be worth more if I still have the box that he came in?  Are you keeping your amiibo boxes?  Trashing them after gutting them of their prize?  Help a guy out here.  I bought my first amiibo figuring I would be, at most, maybe two more and today have over a dozen scattered around the house on shelves and desks.  The boxes are becoming a little overwhelming and don't exactly break down neatly.  Should I continue to hang on to what is becoming a glut of empty packaging?

Nintendo Announces Zelda: Breath Of The Wild DLC

The Legend of Zelda: Breath of the WildAfter launching successful downloadable expansions for Wii U titles such as Mario Kart 8, Hyrule Warriors, and of course Super Smash Bros., it's only natural that the company would keep the DLC train rolling with additional content for the upcoming The Legend of Zelda: Breath of the Wild.  Launching for both the Wii U and Switch versions of the game, the $20 Expansion Pass adds three new bundles of content throughout 2017.  You even get Link's iconic Nintendo Switch shirt!  Here's some of the press release:

Starting when the game launches on March 3, players will be able to purchase an Expansion Pass for $19.99, granting access to two new sets of downloadable content for the game when they become available later this year. Immediately upon pre-purchase or purchase of the Expansion Pass, three new treasure chests will appear in the game’s Great Plateau area. One of these treasure chests will contain a shirt with a Nintendo Switch logo that Link can wear during his adventure, exclusive to the Expansion Pass. The other two will deliver useful items. The first content pack is scheduled to launch this summer, and will include the addition of a Cave of Trials challenge, a new hard mode and a new feature for the in-game map. The second content pack will launch in Holiday 2017, and adds new challenges that will let players enjoy a new dungeon and a new original story. The Expansion Pass will be available for both the Nintendo Switch and Wii U versions of the game and are identical. Content packs cannot be purchased individually.

If you've missed out on Nintendo's take on the season pass in the past few years and are immediately assuming that this is a DLC cash grab like other publishers have been known to offer, I think based on past experience you can relax.  Nintendo took its time getting into the season pass game and, once it did, made a point to offer a lot of value for the extra money.  I've purchased past passes for a variety of Wii U games and have never been disappointed.  Sure, offering a Switch logo shirt for Link at launch is a little goofy, but I trust the company to deliver on its stated intentions.