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Power Button - Episode 238: Gothams And Guardians: The Telltale Discussion

Power ButtonTelltale Games is having a prolific period lately with last year's Batman: The Telltale Series and this year's Guardians of the Galaxy: The Telltale Series.  On this week's podcast episode, Blake Grundman and I are picking up where we left off from Episode 212 in which we covered the first Batman episode by finishing off our discussion of the series.  We also talk a bit about Telltale in general including their history and their aging game engine.  That leads us into talking about the first episode of the new Guardians series.  As you can imagine, there's a spoiler warning for all of this, so consider yourself warned!  Join us for ninety minutes of conversation.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Telltale's Guardians Of The Galaxy Brings The Humor

Guardians Of The Galaxy: The Telltale SeriesI'm a big fan of the creative works of Telltale Games.  I was a fan as back as Sam & Max and Back To The Future, but what really made me take notice was when Tales From The Borderlands became the backdrop to the early weeks of my girlfriend and I starting to date each other.  Whenever Telltale takes on a favorite franchise, I'll be there, so when the company sent over a download code for Guardians of the Galaxy, I eagerly joined up with the Milano crew.  I'll have a lot to say about Episode 1: "Tangled Up In Blue" on an upcoming episode of the Power Button podcast, but for today I want to share three moments from the first episode that, without spoiling any plot points, encapsulates while I enjoy both Telltale products and the Guardians characters.

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The Bomberman Recap

BombermanIn advance of Bomberman's glorious return to the console world stage later this week in Super Bomberman R for the Nintendo Switch, it's worthwhile to review the bomber king's mighty legacy across the console, handheld, and mobile gaming spaces.  Chris Scullion at Tired Old Hack looks back at Bomberman's many appearances and variations over the years from his early days in Dynablaster to becoming one of the gaming heroes to appear on a high definition television to the rise of sidekick Pommy to the unfortunate misstep that was Act Zero and beyond.  I hope that Super Bomberman R lives up to expectations.  I would love to be able to introduce my girlfriend to the wonders of the traditional Bomberman style of co-op play.  The franchise has been gone for so long and flown under the radar so low that she's never played one.  I really want to fix that!


Power Button - Episode 229: 2016's Biggest News Revisited

Power ButtonEach year around this time we like to take a look back and recap the biggest video gaming news of the previous year.  It's time to put 2016 to bed as we remember big moments such as Sony and Microsoft announcing their next generation not-next-gen consoles the PlayStation 4 Pro and the unnamed Project Scorpio, Nintendo teasing us with the NX console, Disney Infinity saying farewell, overhyped games leading into a letdown upon release, and so much more.  Join Blake Grundman and I for an hour and a half of discussion.  Do you have your preorder in yet?   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Join The Rebellion With Rogue One Pinball

Rogue OneZen Studios continues to crank out enjoyable pinball tables from the world of Star Wars, this time turning attention to the recent film Rogue One to bring the rebellion to a variety of console and mobile platforms.  I was recently provided an early copy of the new table and took it for a test drive which you can see over at YouTube.  It's another fun table from Zen, and by this point it's safe to say that if you've enjoyed the other Star Wars tables that the company has created, you'll enjoy this one too.  Zen has become a consistently reliable developer that always brings its A game.  I look forward to the inevitable Episode VIII: The Last Jedi table.  Want more Rogue One?  Check out this interview at StarWars.com with table designer Zoltan Vari.


Mega Man Stumbles To Mobile Platforms

Mega Man 3

Capcom's classic Mega Man titles for the Nintendo Entertainment System have certainly been around through most of the past twenty years in different formats (and were just re-released last year as the superb Mega Man Legacy Collection for modern consoles), so it makes sense in a "tick off the checkboxes" sort of way that the company would want to bring the games to mobile app stores for iOS and Android.  The problem with this idea is that Mega Man titles demand pixel-perfect precision and controls that a touch screen interface just cannot provide.  A number of critics have weighed in on the mobile ports and the verdict is seemingly in: avoid, avoid, avoid (or maybe tolerate).  Here's Shaun Musgrave at TouchArcade being savage:

Do not buy these. Just don't. Not even for a laugh. Not even because they're only a couple bucks a pop and what harm could it do? I am sitting here trying to imagine how these ports of the 8-bit Mega Man games could have been worse, and I'm coming up dry. Nothing is right about them. Nothing. It's like someone was given the graphic and audio assets of the games and were told to re-create everything else on their own. The gravity is off. Enemy behavior is off. Hit detection is weird, and even the recoil from getting hit doesn't work properly. The games are crash-prone. The framerate is awful. The default speed is absurdly slow and choppy, and while the faster speed setting makes things a little better, it's too fast, still choppy, and messes with the games' fundamental workings even more.

I'm sure there's a way to bring the Mega Man franchise to mobile, but porting these old games (beloved as they may be) is certainly not it.  I'll stick with the Legacy Collection on my Nintendo 3DS when I need a blue bomber fix when on the go.  Some games just require a control pad and actual buttons, and no two dollar quickie touch-based port can provide that.  Capcom should take a page from Nintendo and develop a new game based around touch controls, not try and cram an unsuitable game into the touchscreen mold.  I'd be up for a hypothetical Mega Man Run over these sloppy ports.

(image via The Mega Man Network)


Power Button - Episode 226: Let's Go For A Super Mario Run

Power ButtonNintendo has brought out the big guns for its first non-Miitomo app as Mario and friends come to iOS in Super Mario Run.  Blake Grundman and I have been enjoying the game and have some thoughts on how it plays, what it means for Nintendo, what we like about it, and what we do not.  Come for the Mario, stay for the sidequest into the madness of the holiday season.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Power Button - Episode 225: Pinball Fever

Power ButtonIt's been a busy time for pinball fans with real world events and new digital releases coming furiously like an assortment of metal balls all flipping around an area at once in some kind of multiple arrangement.  As we like to do from time to time here on Power Button, this week is another of our in a series of episodes focusing on pinball experiences.  First I talk about the fun of going to the Free Play Florida arcade and pinball event where I was able to play new tables like Ghostbusters and classics like Terminator 3: Rise of the Machines and 24, then Blake Grundman takes us on a journey into the new Stern Pinball Arcade Collection for modern game consoles and we wrap things up with a look at the new Zen Studios release of Bethesda-based pinball tables based on Skyrim, DOOM, and Fallout.  Bump out for an hour and join us.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


New Bethesda Pinball Pack Sure To Please Fans

DoomI love what Zen Studios has accomplished over the years with the Zen Pinball 2 / PinballFX 2 suite of pinball tables, but while there are many properties that I know and love that become tables, sometimes the company takes me into unfamiliar territory.  The latest release in that style is a triple pack of new tables built around popular properties from Bethesda featuring DOOM, Fallout, and The Elder Scrolls V: Skyrim.  Everything I know about DOOM I learned in DOS back in the 1990s and I've never been interested in the latter two franchises, so I went into this new pack pretty much blind.  I don't know anything that's going on here, nor do I fully understand how the tables work.  The fun references and continuity nods are lost on me.  I still enjoyed myself just the same as you'll see in these quick videos of me experiencing the DOOM and Fallout tables for the first time, learning the ropes and trying to figure it all out.  I expect that Bethesda fans will get more out of this pack than I do, but I suppose part of the fun is learning something new.



Super Mario Run Launches On iOS In December

Super Mario Run

Nintendo is almost ready to release its first true 100% in-house game for iOS following social networking app Miitomo and a partnership with Niantic for Pokémon GoSuper Mario Run launches on iPhone and iPad on December 15, 2016 in 151 countries as a free-to-start game.  After playing the free content and getting a taste of the endless platformer action, players can pay the $9.99 fee to unlock the full game for unlimited, unrestricted access.  Here's some of the press release which reminds us all of what Super Mario Run is all about:

Super Mario Run is the first Super Mario Bros. game developed specifically for mobile devices. In the game, Mario runs forward on his own, but relies on the tap of a single finger to jump over obstacles, avoid enemies, pull off stylish moves, collect coins and reach the flagpole to complete courses.

Browsing around the online gaming community already shows some sticker shock for the $10 price tag, but so long as the game is fun on its own merits and isn't bogged down by in-app purchases for consumable tokens and items ($1 for a 5-pack of Super Mushrooms, $5 for a bundle of 560 coins - best value!), I have no problem paying actual game prices for an actual game.  I still trust Nintendo to get this right and I will definitely start with and evaluate the free content before I put any money down, but I'm open to paying for the game if I enjoy it and intend to keep playing it.  I've paid for other iOS games before (mostly Sega's stellar Sonic the Hedgehog ports) and would rather pay a single price one time for a game rather than bother with coin packs and item bundles. 

Super Mario Run - November 15 screenshots