Pinball FX3 from Zen Studios launched last week and while I've imported all of my old Zen Pinball 2 tables into the new platform, I've been spending most of my FX3 time with the Back To The Future table out of the Universal Classics Pinball pack of tables. The team at Zen has given me just about everything I wanted from a BTTF table including multiple time periods. There are six different versions of this one table available, one for each time period from the film trilogy: 1985, 1955, 2015, Biff Tannen's corrupt 1985A, a revisit of 1955 from the sequel, and 1885. Soundalikes for Doc Brown and Marty McFly call out memorable lines from the film during play and there are multiple multiballs available if you hit the right targets. Check out a recent run on the table to see it in action. I still have a ways to go at improving, but I like to think I'm off to a good start.
We're very excited here at Power Button about the upcoming Pinball FX3 from Zen Studios. The latest (and possibly final) pinball platform for modern hardware, the new title carries over many of our favorite tables from the Zen Pinball 2 / Pinball FX2 era and will launch with new licensed tables from the Universal vault of beloved properties. New original tables from Zen are also due out before the end of the year. It's an exciting time for pinball fans, so it's also a perfect time for us to invite Zen's VP of Publishing, Mel Kirk, back on the show to discuss the new features in FX3, what we can expect from the new tables, when we will get to play FX3 for ourselves, and how the last generation platform of ZP2/FX2 has been sunsetted. Join us for an hour of conversation that will answer all of your burning pinball questions (seriously; we collected questions from the Twitter crowd and answered all of them). Want to know about Nintendo Switch availability? Game of Thrones tables? Support for PSVR? We cover it all. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
Telltale's Tales From The Borderlands is a unique mixture of Borderlands, Guardians of the Galaxy, and a dash of Sam & Max. It shouldn't work, but it does. After reading this new oral history of Tales compiled by Duncan Fyfe, I realize that it really shouldn't have worked at all. Two years in development with lots of last-minute changes and a destinationless journey ahead of the team led to a critically acclaimed but poorly selling series that is unlikely will see a continuation anytime soon. Consider how the team nearly killed off the beloved Loader Bot in the first episode:
[What] I remember being a huge problem was [on] Episode One, like literally three days before we weren’t allowed to touch the project anymore, Pierre comes to me — I think Guardians of the Galaxy had just come out. There’s a moment in the first episode where your friend Loader Bot can explode, and it’s based on a player choice. Pierre comes to me and says, “I don’t think we should let Loader Bot die.” I’m just like, “Well, okay. We’re 36, 48 hours away from this thing going live, what are you talking about? That choice is there.” And he said, “I think we might be blowing up our Groot.”
Tales From The Borderlands will always be special to me because my girlfriend and I basically built the ground floor of our relationship upon it. Not long after we met we realized we both were fond of Gearbox's looter shooter, and I offhandedly mentioned that I had this new Borderlands game sitting on my Sony PlayStation 4 that wasn't a shooter, but something different. She was intrigued and it wasn't long before we were sitting up evenings working our way through each episode one after the next together, passing the controller back and forth and choosing paths as a team. Telltale may consider it a failure, but my girlfriend and I think it's their greatest success yet.
Zen Studios has announced a new pack of pinball tables due to launch with the upcoming Pinball FX3 and I'm happy to see that the company continues to take my pinball advice as alongside tables based on films Jaws and E.T. comes my beloved Back To The Future.
The Universal Classics Pinball pack will release as a part of the launch of the highly anticipated Pinball FX3 platform on PlayStation 4, Xbox One, Steam and Windows 10. The themed tables will also release as individual in-app purchases for Zen Pinball on the App Store and Google Play.
Players can get behind the wheel of the DeLorean time machine and travel through different eras of Hill Valley to fix the space-time continuum on the Back to the Future table, take on the terrifying great white shark on the Jaws table, and go on an adventure with Elliot as he helps E.T. contact his spaceship and return to the stars on the E.T. the Extra-Terrestrial table!
Keep 'em coming, Zen! Let's go with Ghostbusters or Mega Man next. I will have much more on the Back To The Future table as its released because, honestly, how could I not talk more about it? I hope there are bonus points for knocking Biff Tannen into a manure truck.
I've been asking digital pinball table publishers like Zen Studios to develop a Mega Man pinball table for years now, but I completely missed out on the fact that Capcom authorized such a table in 2004 exclusively for pre-smartphone mobile devices. Frank Cifaldi dug it up on Twitter yesterday evening and really started me thinking again about how Mega Man needs to star in a pinball table right away. Can you imagine this little mobile idea blown up large for consoles? Here's how the Mega Man Knowledge Base wiki describes the game:
The game features three Robot Masters from Mega Man 2 (Air Man, Bubble Man and Quick Man) in pinball stages that are modelled after their stages from the game. Each stage has two screens, the first having a door protected by a Lightning Lord and the second with the boss inside a door that must be hit to be destroyed, and once open the player can hit the boss. After defeating the three bosses Dr. Wily appears, his stage resembling Crash Man's stage.
If digital Mega Man pinball isn't quite enough for you, then check out Kevin Richardson's project to convert a 1979 Flash table from Williams into an actual Mega Man table. It's slow progress, but surely worth every moment of work.
I'm slowly... Very slowly... Retheming a 1979 Williams Flash into a Megaman Pinball. pic.twitter.com/ffQ13V7uQa— Kevin Richardson (@WellFedGames) June 26, 2017
C'mon, Capcom. If you can give Mega Man his own soccer game, you can bring him back to pinball for modern consoles.
Telltale Games is having a prolific period lately with last year's Batman: The Telltale Series and this year's Guardians of the Galaxy: The Telltale Series. On this week's podcast episode, Blake Grundman and I are picking up where we left off from Episode 212 in which we covered the first Batman episode by finishing off our discussion of the series. We also talk a bit about Telltale in general including their history and their aging game engine. That leads us into talking about the first episode of the new Guardians series. As you can imagine, there's a spoiler warning for all of this, so consider yourself warned! Join us for ninety minutes of conversation. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
I'm a big fan of the creative works of Telltale Games. I was a fan as back as Sam & Max and Back To The Future, but what really made me take notice was when Tales From The Borderlands became the backdrop to the early weeks of my girlfriend and I starting to date each other. Whenever Telltale takes on a favorite franchise, I'll be there, so when the company sent over a download code for Guardians of the Galaxy, I eagerly joined up with the Milano crew. I'll have a lot to say about Episode 1: "Tangled Up In Blue" on an upcoming episode of the Power Button podcast, but for today I want to share three moments from the first episode that, without spoiling any plot points, encapsulates while I enjoy both Telltale products and the Guardians characters.
In advance of Bomberman's glorious return to the console world stage later this week in Super Bomberman R for the Nintendo Switch, it's worthwhile to review the bomber king's mighty legacy across the console, handheld, and mobile gaming spaces. Chris Scullion at Tired Old Hack looks back at Bomberman's many appearances and variations over the years from his early days in Dynablaster to becoming one of the gaming heroes to appear on a high definition television to the rise of sidekick Pommy to the unfortunate misstep that was Act Zero and beyond. I hope that Super Bomberman R lives up to expectations. I would love to be able to introduce my girlfriend to the wonders of the traditional Bomberman style of co-op play. The franchise has been gone for so long and flown under the radar so low that she's never played one. I really want to fix that!
Each year around this time we like to take a look back and recap the biggest video gaming news of the previous year. It's time to put 2016 to bed as we remember big moments such as Sony and Microsoft announcing their next generation not-next-gen consoles the PlayStation 4 Pro and the unnamed Project Scorpio, Nintendo teasing us with the NX console, Disney Infinity saying farewell, overhyped games leading into a letdown upon release, and so much more. Join Blake Grundman and I for an hour and a half of discussion. Do you have your preorder in yet? Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
Zen Studios continues to crank out enjoyable pinball tables from the world of Star Wars, this time turning attention to the recent film Rogue One to bring the rebellion to a variety of console and mobile platforms. I was recently provided an early copy of the new table and took it for a test drive which you can see over at YouTube. It's another fun table from Zen, and by this point it's safe to say that if you've enjoyed the other Star Wars tables that the company has created, you'll enjoy this one too. Zen has become a consistently reliable developer that always brings its A game. I look forward to the inevitable Episode VIII: The Last Jedi table. Want more Rogue One? Check out this interview at StarWars.com with table designer Zoltan Vari.