This review was originally published at Kombo.com on June 23, 2009. Many of the technical issues described below were later fixed with a software update.
Two years after the Ghostbusters dealt with Vigo the Carpathian in Ghostbusters II, a new exhibit on Sumerian god Gozer the Gozerian is about to open in New York City's history museum. When a sudden increase in paranormal activity leads to the reappearance of the Stay Puft Marshmallow Man rampaging through downtown, the Ghostbusters become involved in a renewed attempt to summon Gozer to destroy the world. The boys in gray (along with you, the player cast a the fifth member of the team charged with testing the latest in experimental ghostbusting equipment) have to solve the mystery of who is trying to summon Gozer and how they can save the world one more time. Meanwhile, nemesis Walter Peck, who was last seen working for the Environmental Protection Agency, is back to cause trouble for the team, and just who is the alluring woman that seems to constantly be in the wrong place at the wrong time?
It's taken twenty-five years, but this is the Ghostbusters video game for which fans of the franchise have been waiting. With a story written by Dan Aykroyd & Harold Ramis and voice acting by Aykroyd, Ramis, Bill Murray, Ernie Hudson, William Atherton back as Walter Peck, Alyssa Milano joining the team as new character Ilyssa Selwyn, and Brian Doyle-Murray as Jock Mulligan the mayor of New York City, this game provides a detailed story that ties up loose ends from the two films and answers lingering questions you most likely didn't know that you had. Fan service abounds as players are sent to search the hallways of the Sedgewick Hotel in pursuit of the escaped Slimer, run through Times Square as a revived Stay Puft Marshmallow Man attempts to stomp the heroes into paste, consult with Vigo the Carpathian's painting on important matters, learn the backstory of the ghostly librarian that scared the Ghostbusters away at the start of the first film, fight a giant sloar, discover the source of the psychoreactive mood slime from the second film, and — it has to be said — slide down the firehouse's iconic pole.