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Power Button - Episode 257: 2017's Biggest News Revisited

Power ButtonWe always take a look back at the previous year and close the books on it each January, so this week's Power Button podcast episode sees Blake Grundman and I joined by Ross Polly, our Special E3 Correspondent live from the Los Angeles Convention Center loading dock (we really should let him come home one of these days).  The three of us spend a supersized show talking about the big gaming news from 2017 including the rise of the Nintendo Switch, the end of the Nintendo Wii U, Microsoft Xbox One trying to change its image with more 4K & less Kinect, the continued rise of eSports in surprising places, loot box controversies, and much more.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. Next Week: We wrap up 2017 with our annual Game Of The Year episode.


Power Button - Episode 256: Failure To Relaunch (Part 1)

Power ButtonI was overjoyed when Accolade returned from the grave in 2017 and announced a revival of everyone's favorite chatty bobcat, Bubsy.  Starring in the sequel/reboot Bubsy: The Woolies Strike Back for the Sony PlayStation 4 and PC, Bubsy's big revival stumbled out of the gate which brought to mind other moribund franchises that came back and then left again just as quickly.  On this week's Power Button episode, Blake Grundman and I discuss the new Bubsy which leads us into some of our favorite and reviled video game reboots. Also, it's last call as our annual News of the Year and Game of the Year episodes are coming up and we want you to get in on the fun!   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Microsoft Seemingly Retires Kinect

KinectWatching Microsoft do its best to integrate the Kinect motion sensor camera for the Xbox One has been interesting to watch as the device started out as an absolute necessity for the latest generation of Xbox that could never, ever be unbundled from the console and has become not just an afterthought, but now an unsupported afterthought.  The Xbox One S and Xbox One X hardware revisions did away with the built-in Kinect port and instead required a proprietary USB adapter to use the add-on, and now that adapter has been discontinued entirely.  This essentially scuttles the Kinect for good.  Samit Sarkar at Polygon reports.

“After careful consideration, we decided to stop manufacturing the Xbox Kinect Adapter to focus attention on launching new, higher fan-requested gaming accessories across Xbox One and Windows 10,” a Microsoft spokesperson said in a statement to Polygon. As for any plans to bring back the item in the future, the representative declined to discuss Microsoft’s product roadmap, but said the adapter “will no longer be available.”

We've come a long way from the motion control madness kicked off by the Nintendo Wii which led to both Sony and Microsoft playing catch-up with ways to wave your arms around in front of a television while a perfectly good traditional controller sat nearby.  More than a decade after Wii, Sony and Nintendo have backed down to building motion control technology into those traditional controllers to find a happy compromise between moving and not, while Microsoft ran headlong into Kinect territory only to find that the market really just wanted a happy compromise.


Power Button - Episode 255: The Mega Man 11 And Street Fighter 30th Anniversary Collection Cavalcade Of Capcom

Power ButtonCapcom is going all-in on new nostalgia with the announcements of Mega Man 11 and Street Fighter 30th Anniversary Collection due out in 2018 for all major current generation consoles (including Nintendo Switch) and PC.  On this week's podcast, Blake Grundman and I discuss the news and kick around our hopes and dreams for the new titles.  There's a lot of potential here and we're eager to see Capcom reach it. Looking ahead, our annual News of the Year and Game of the Year episodes are coming up and we want you to get in on the fun!   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Power Button - Episode 254: Dumb Moments In PR History

Power ButtonHuman meat.  Balloons.  Armed robbers.  Animal sacrifice.  Brass knuckles.  Sure, these sound like ingredients for an unforgettable weekend, but they're also tools of the trade for video game public relations firms for use in advertising campaigns.  On this week's episode of the Power Button podcast, Blake Grundman and I look at some of the dumbest, most irresponsible (and in some cases illegal!) moments in game advertising and promotions.  From Homefront to Mass Effect 3 to Resident Evil 5 and beyond, we have a list of astoundingly bizarre and dangerous campaigns that will boggle your brain. Also, our annual News of the Year and Game of the Year episodes are coming up and we want you to get in on the fun!   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way. Next Week: It's a cavalcade of Capcom as we celebrate announcements regarding Mega Man 11 and Street Fighter 30th Anniversary Collection.


Street Fighter 30th Anniversary Collection Announced

Street Fighter 30th Anniversary Collection2017 marks the thirtieth anniversary of Capcom's venerable Street Fighter franchise so it's only right that the publisher bundle up the most important games in the series for a new compilation.  Coming to the Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch, and PC in May 2018, get ready to revisit the original Street Fighter (not properly seen in many, many years), Street Fighter II, Street Fighter II: Champion Edition, Street Fighter II Turbo, Super Street Fighter II, Super Street Fighter II Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter III, Street Fighter III: Second Impact, and Street Fighter III: Third Strike.  That's a lot of street fighting!  Street Fighter II Turbo, Super Street Fighter II Turbo, Street Fighter Alpha 3, and Street Fighter III: Third Strike will also include online multiplayer modes, leaderboards, and other fun online stuff.  Here's the announcement trailer.

This is far more a complete package than I'd have expected from Capcom.  It's developed by Digital Eclipse (who brought us the first Mega Man Legacy Collection and The Disney Afternoon Collection) so I'm already comfortable with their track record.  Expect plenty of fun museum inclusions.  Not included are all of the home port off-shoots of these games.  For instance, the Sony PlayStation Portable version of Street Fighter Alpha 3 was entitled Street Fighter Alpha 3 MAX and included extra characters not seen in the arcade game, while the Game Boy Advance version was Street Fighter Alpha 3 Upper and featured different bonus characters.  The last special anniversary iteration of Street Fighter II, Hyper Street Fighter II for the PlayStation 2 and Xbox, is missing in action, as is the HD incarnation Super Street Fighter II Turbo HD Remix for the PlayStation 3 and Xbox 360.  Will any of that matter?  Probably not!  There's more than enough to play in this compilation, particularly for Switch owners.  Kinda makes that Ultra Street Fighter II: The Final Challengers launch window title seem redundant now.


Power Button Presents Kombo Breaker - Episode 46: Tony Hawk: Ride!

Power Button Presents Kombo BreakerFlashing back to a classic episode of the old Kombo Breaker podcast from the now-defunct Kombo.com, this show focuses on the then-upcoming Tony Hawk: Ride for the Microsoft Xbox 360 and Sony PlayStation 3.  We were joined by the president of developer Robomodo, Josh Tsui, and we were able to convince him to spill the beans about some of the details regarding the game's new rideable skateboard controller, how the Tony Hawk formula needed to be updated to avoid growing stale, and how a Tyrannosaurus Rex can ride alongside less reptilian players (honestly).  The original airdate on this one was October 12, 2009.   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Power Button - Episode 249: Great Minds Think Alike

Power ButtonSometimes, through no fault of their own, rival video game developers independently stumble into the same idea.  On this week's episode of Power Button, we look back at games that competed based on similar concepts: Infamous versus Prototype, Split/Second versus Blur, and so on.   We also look at smash hit games like Street Fighter II and Super Mario Kart and inspired a glut of also-ran imitations.  It's an hour of great minds thinking alike or following the leader.  By the way, why not check out Blake's Extra Life charity goal and see if you can help him out?   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.


Pinball FX3 Goes Back To The Future

Back To The FuturePinball FX3 from Zen Studios launched last week and while I've imported all of my old Zen Pinball 2 tables into the new platform, I've been spending most of my FX3 time with the Back To The Future table out of the Universal Classics Pinball pack of tables.  The team at Zen has given me just about everything I wanted from a BTTF table including multiple time periods.  There are six different versions of this one table available, one for each time period from the film trilogy: 1985, 1955, 2015, Biff Tannen's corrupt 1985A, a revisit of 1955 from the sequel, and 1885.  Soundalikes for Doc Brown and Marty McFly call out memorable lines from the film during play and there are multiple multiballs available if you hit the right targets.  Check out a recent run on the table to see it in action.  I still have a ways to go at improving, but I like to think I'm off to a good start.


Power Button - Episode 248: Manic For Sonic Mania

Power ButtonHave you had a chance to play Sonic Mania yet?  Christian Whitehead and the teams from Sega, Headcannon, and PagodaWest Games have created the best Sonic the Hedgehog game in twenty years and on this week's podcast episode, Blake Grundman and I spend the hour talking about how much we enjoyed it.  From mythology gags to the stellar soundtrack to the purity of speed, we have lots of good things to say.  And speaking of Blake, why not check out his Extra Life charity goal and see if you can help him out?   Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.