As another E3 draws to a close it's time to review and recap the year's biggest week in gaming. Join us with annual guest Ross Polly to discuss all the news and excitement including Microsoft's new Xbox One X console; classic Xbox games arriving on Xbox One; Blake's excitement for Crackdown 3, Sony hitting trailers hard with teases for the new Uncharted, Spider-Man, and Days Gone; Ubisoft's ambitious Mario+Rabbids: Kingdom Battle and Assassin's Creed: Origins; and Nintendo's big showcase featuring Super Mario Odyssey, Metroid Prime 4, Metroid: Samus Returns, Yoshi, Kirby, Mario & Luigi: Superstar Saga + Bowser's Minions, and much more. We have a supersized two and a half hour episode for you, so settle in and prepare for some fun. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
Microsoft formally announced the finalized version of its Project Scorpio experiments at E3 2017 this week, the result of which is the Doomsday Device Xbox One X console. Designed as a 4K-capable beast of a machine, Microsoft is boasting that it's the most powerful home console ever. It has gigaflops and liquid cooling! Certainly sounds advanced to me. So do you need one? Should Xbox One owners upgrade? Or is the X1X a PlayStation 4 Pro-like optional step up? Stephen Totilo at Kotaku explains your options.
“We’re all about 4K, as you know,” Microsoft’s Moore said near the kickoff of my demo. He pointed out that Xbox One S supports 4K streaming and Blu-Ray, but the X is the machine for doing 4K gaming. He pulled up a still shot of the eight million pixels that can fit in a 4K image, compared to the two million pixels you can see on an HD TV running a game in 1080p. Yep, it was definitely four times as many pixels. Xbox One X will do “supersampling” for people who connect the machine to a non-4K TV, which they say will crunch those eight million pixels into something that’ll still look better than 1080p.
Basically, my takeaway on all this is that if you're the kind of player who demands top visual fidelity from your gaming experience and you have the expensive hardware (4K television, Atmos surround sound, etc.) and expendable income to back it up, upgrading to the X1X is probably a no-brainer. Those who are unable or unwilling to throw down $499 just for extra pretty pixels and are happy with their existing television (which, by now, is most likely a 1080p or 720p set), then there's nothing essentially missing from the Xbox One ecosystem. There are no truly exclusive X1X games that will buzz in anger if you try to run them on a regular Xbox One. Like PS4 owners who haven't jumped up to the PS4 Pro, you're fine.
Aching for something to play on your Microsoft Xbox One and feel like reaching into the past? Grab your old original Xbox games and prepare to party like its 2001 all over again because Microsoft has announced that its extended the Xbox One's backward compatibility past the Xbox 360 into the realm of the original Xbox console. Jeremy Parrish at Retronauts points out how big a deal this is from the game preservation perspective.
Xbox 360 backwards compatibility has often been a selling point for the machine in the past, often with the arrival of something legendary that’s not easily played elsewhere such as Red Dead Redemption, and Microsoft’s learned friendliness towards backwards compatibility is in direct contrast to Sony — who have not really cared about it much since taking PS2 compatibility out of the PS3, and are instead content to offer a limited range of older games through their PlayStation Now streaming service…still, highlighting the OG Xbox for backwards compatibility now is a surprise, considering there’s games on there that are now old enough to take their GCSE exams.
Peripheral manufacturer Hyperkin is even getting in on this action by offering a resurrected original model Xbox controller for the Xbox One. Backward compatibility is, despite what executives at Sony would insist, an important part of a console's backbone. Yes, we're all spending more and more money on the latest and greatest new releases, but sometimes you want to revisit an old favorite without having to dig out dusty cables and searching for lost memory cards. Microsoft is playing catch-up this generation, and offering easy, affordable access to those original Xbox games is something that its chief competitor just isn't interested in doing. Keep pushing this angle, Microsoft. A rising tide lifts all boats. Crimson Skies: High Road to Revenge is the first classic Xbox game to be playable on the X1 later this year with more to follow.
Your original Xbox discs will work. Digital licenses will carry over. AND you can system-link play across all three generations.— Albert Penello (@albertpenello) June 12, 2017
Capcom brought back the original six Mega Man games for the Mega Man Legacy Collection last year, but right away people began to ask why the other numbered sequels in the series did not make the cut. Now the company is back with Mega Man Legacy Collection 2 which offers Mega Man 7, Mega Man 8, Mega Man 9, and Mega Man 10 with all of the usual museum modes and new challenge options included. It's due out in August 2017 for the Sony PlayStation 4, Microsoft Xbox One, and PC for $19.99 both digitally and at retail in a box. All of the downloadable content for the latter two games are included, too. Here's the trailer:
I was very pleased with the original Legacy Collection (so much so that I bought it twice; once for PS4 and again for 3DS) and I'm definitely interested in this second collection as well. There are a few classic series Mega Man titles still unaccounted for here. Most egregiously, 1998's Mega Man & Bass for the Super NES is missing in action. Perhaps Capcom is choosing only to use the numbered sequels in these collections or perhaps the company does not want to bother with translating the Japanese-exclusive title into English for international release. The game was translated when it was ported down to the Game Boy Advance in 2002, but that version is notoriously difficult to play thanks to challenging controls and a notoriously cropped screen. Trust me, you don't want that version back again! We're also missing the five Game Boy games, the Wily Wars set for the Sega Genesis (which could be redundant, I suppose), and Mega Man Soccer for the Super NES. Why, there's enough additional Mega Man titles left to bundle together in a third collection...
Telltale Games is having a prolific period lately with last year's Batman: The Telltale Series and this year's Guardians of the Galaxy: The Telltale Series. On this week's podcast episode, Blake Grundman and I are picking up where we left off from Episode 212 in which we covered the first Batman episode by finishing off our discussion of the series. We also talk a bit about Telltale in general including their history and their aging game engine. That leads us into talking about the first episode of the new Guardians series. As you can imagine, there's a spoiler warning for all of this, so consider yourself warned! Join us for ninety minutes of conversation. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
The idea of a "Netflix for video games" isn't new by any means. Sony offers PlayStation Now which uses the old OnLive/Gaikai streaming option to deliver gaming experiences, while services like GameFly have been sending out rental discs by mail for years, but now Microsoft is set to deliver the best of both worlds with its Xbox Game Pass. For $9.99 a month, subscribers can download a selection of Xbox 360 and Xbox One games to their Xbox One and play them. No waiting for discs in the mail and no dealing with latency and buffering issues that come with a streaming service. Matt Kim at USgamer sums it up.
This includes both Xbox One games and backward compatible Xbox 360 titles. Some of the launch titles include Halo 5, PayDay 2, and NBA 2K16. You can see a full list of available launch games on Microsoft’s website.
This is an amazing deal if you like to jump from game to game, don't always need to play the latest and greatest releases, and aren't interested in permanent ownership. I wish Sony would offer something like this for the PlayStation 4, and of course Nintendo fans have been clamoring for something similar for the Virtual Console service since the dawn of the Wii a decade ago. While streaming games are the future, the infrastructure is not there yet on the consumer end to make it worthwhile and ISPs imposing data caps & penalty charges for consuming too much data pretty much kill the prospect of using such a service, while mailing discs is out of the past as nobody wants to wait around for a game to arrive in our instant gratification culture. Microsoft's solution to offer on-demand full downloads fits neatly into the present. Good work, Microsoft. Thanks for doing the right thing here.
I'm a big fan of the creative works of Telltale Games. I was a fan as back as Sam & Max and Back To The Future, but what really made me take notice was when Tales From The Borderlands became the backdrop to the early weeks of my girlfriend and I starting to date each other. Whenever Telltale takes on a favorite franchise, I'll be there, so when the company sent over a download code for Guardians of the Galaxy, I eagerly joined up with the Milano crew. I'll have a lot to say about Episode 1: "Tangled Up In Blue" on an upcoming episode of the Power Button podcast, but for today I want to share three moments from the first episode that, without spoiling any plot points, encapsulates while I enjoy both Telltale products and the Guardians characters.
It can be expensive to collect video games. Sealed copies of beloved classics like EarthBound or Chrono Trigger can sell in the used market for hundreds of dollars, while copies of rare titles like Stadium Events can command prices that most assign to cars or down payments on housing. Who needs all of that stress and expense when you can collect the cheapest, most worthless games in gaming history? Platypux Comix gets you started on your new valueless buying spree with a look at some of the cheapest games out there.
There have been a lot of lists written about the most expensive video games collectors can buy. But if you were just starting out, you probably wouldn't start with one of those, would you? Today we focus on the other end of the spectrum and track down the absolute, bottom of the barrel, can't-go-lower CHEAPEST game to collect for each system. These were gathered from figures displayed at PriceCharting.com, which calculates the average prices old games are selling for on the auction market.
All of your, ahem, "favorites" are there like Monster Truck Wars for the Game Boy ($0.99), F-1 World Grand Prix for the Nintendo 64 ($2.25), and DICE: DNA Integrated Cybernetic Enterprises for the Sony PlayStation 2 ($0.01). I was all set to tell you the story of the time I bought Virtual League Baseball for the Virtual Boy off of eBay in 2001 or so for a pittance and the seller threw in a second sealed copy for free just to get rid of his stock because the game was considered so worthless, but today on review I find that a new sealed copy of the game sells for as high as $20. My investments are accruing in value! So I suppose the lesson here is to take a chance on that cheap copy of DICE: DNA Integrated Cybernetic Enterprises. Who knows what tomorrow plus fifteen years will bring?
When is a complete game not complete? When season passes are involved. We've tackled the practice of buying DLC in bulk before, but with the recent changes to Watch Dogs 2's season pass plans, we felt it was time to take another run at increasingly expensive add-on content. Are passes a good deal or just a very expensive microtransaction? It's time for some debate. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
Capcom had a knack for turning the cartoons of the Disney Afternoon into fun video games for the Nintendo Entertainment System back in the 1990s, and while the company did revive DuckTales for a modern high definition remake a few years ago, this time it's bringing back the original 8-bit versions of games like Darkwing Duck, DuckTales and its sequel, Tale Spin, and Chip 'n' Dale Rescue Rangers and its sequel in their classic pixel glory for the Sony PlayStation 4, Microsoft Xbox One, and PC along with some extra modes and bonus features. It's developed by the team that worked on the Mega Man Legacy Collection, Digital Eclipse. Capcom Unity has the details.
REWIND! So it’s probably been a while since you’ve played these games, or maybe it’s your first time diving into them. Either way, some of those jumps and surprise enemy attacks can really throw a wrench into an otherwise perfect run. Enter the Rewind feature: just hold down a button, go back in time, and rewrite history by nailing those sick pogo tricks and crate throws.
TIME ATTACK! Race against the clock and use the online leaderboards to compare your best times with other players across the web. Note you cannot use the Rewind feature here, so make sure you practice beforehand!
BOSS RUSH! Just looking for a quick way to challenge your reflexes? Good news: we have some pretty intense boss battles waiting for you. Just like in Time Attack mode, it’s a true test of your skills, so no help from the Rewind feature here either.
But wait, there’s more! On top of these retro classic games and the new game modes, we also dug really deep and found tons of awesome material from when the original games were still being made back in the 80s and 90s! We’ve got concept art, sketches, music, and other fun extras.
Anything that brings Darkwing Duck back for another round is incredibly appreciated. These were all great games in their prime and they still hold up today. The original DuckTales is an outright classic, DuckTales 2 and Rescue Rangers 2 were hard to find even when they were new, and Darkwing Duck is basically a Mega Man game thanks to its shared development lineage. The Rescue Rangers games even include the original co-op two-player modes. There should be something here for everyone. The Disney Afternoon Collection releases digitally on April 18, 2017 for $19.99. Surprisingly, there are no plans for a release on any Nintendo platform at this time.
After reading a certain email from Capcom this morning, I'm certain I hear @PressTheButtons squeeing all the way from the east coast.— Keri Pwny Honea (@crunchychocobo) March 15, 2017