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Power Button - Episode 204: Disney In-finish-ity

Power_buttonBlake Grundman has a problem.  He's invested a lot of time and money into collecting Disney Infinity figurines and video games and now Disney has canceled the entire product line.  He needs some time to air his grievances and openly weep, so on this week's episode of Power Button we hold a farewell for the biggest Toys To Life product that somehow didn't make enough money.  Also, knowing that Disney is going back to licensing its properties to other publishers again, we pitch some ideas for Disney-owned properties we'd like to see become new games.  A dream is a wish your heart makes (unless you fail to turn a profit).  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Disney Exits Console Publishing, Disney Infinity To Be Discontinued

Disney InfinityFailing to definitively conquer the video game console publishing market, Disney Interactive is exiting the business and taking its Toys To Life game platform Disney Infinity with it.  The game will shut down in June following the release of the final two character packs (based on Alice Through The Looking Glass and Finding Dory) and the studio behind it all, Avalanche Software (not to be confused with Avalanche Studios, the Just Cause folks), is now out of business.  It's a grim day for Infinity fans as despite performing what any other company would consider to be successful in this business, it's not enough for Disney.  USgamer has the report.

Disney Infinity probably made a good deal of money, but for Disney, the licensed Star Wars Battlefront represented the future moving forward. Pachter estimated that Disney Infinity made $200 million in revenue last year, while Star Wars Battlefront earned $660 million. The $200 million estimate put Disney Infinity ahead of Lego Dimensions and Skylanders, but Disney is a huge company and its perspective on 'successful' is vastly different.

By licensing the Star Wars brand to Electronic Arts, Disney doesn't have to have developers on hand to make titles. It reaps the rewards and the risks are all Electronic Arts. At some point, management looked that the gulf between Infinity and Battlefront and wondered why it was publishing games in-house. You can probably expect to see more licensing of Disney properties, but most of that will probably lean on the mobile side.

If you're still interested in the Infinity figures, watch for clearance sales at your favorite retailer over the summer.  It's disappointing to see Disney exit the business, but now that the company is switching gears back to a licensing model, perhaps we'll see some creative ideas based on Disney properties from other companies.  Yes, there will always be a place for Star Wars games, but where are the Arkham Asylum-like Avengers game, Darkwing Duck Remastered, and of course my biggest, most wanted pipe dream of them all...

It's a shame that being merely successful at a business like this isn't enough for Disney which has an "engulf and devour" mindset in the video game industry as it engages in a repeated cycle of buying established studios, pushing them to deliver, closing them when they fail to quickly produce top selling sensations right out of the gate, and then withdrawing from the business altogether before trying again a few years later.  I don't understand why anyone would spend so much time and money to build a platform that is successful by standard metrics and then throw it away just became it makes only some money and not all money.


Power Button - Episode 203: Aliens Vs Podcast

Power ButtonAliens are among us!  Specifically, aliens in video games.  On this episode of Power Button, Blake Grundman and I take you through Zen Studio's Aliens vs Pinball pack which leads into a discussion of our favorite video game aliens.  From the denizens of SR388 to Lavos to Halo's Flood and beyond, we're going past the stars and beyond the moon.  You cannot comprehend the true form of this show, but try it out anyway.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Soak Up The Little Details Of Castlevania: Symphony Of The Night

Castlevania: Symphony of the NightKonami's classic Castlevania: Symphony of the Night originally for the Sony PlayStation is packed with all kind of small details and nice touches that are very easy to miss if you're blasting through the game at top speed.  Take some time to explore the haunted castle and really soak in the atmosphere.  VGJUNK has a list of little moments and quirky additions in Symphony that you may have missed if you weren't paying attention.  For instance, are you familiar with the list of field notes for each monster you'll find in the castle?

As is customary amongst lords of the night, Dracula's castle is packed with a menagerie of monstrous creatures including, but not limited to: bats, larger bats, skeletons, larger skeletons, ninja skeletons, demonic puppets from Hell, Great Old Ones, angry tables and, in the Sega Saturn version, something called the Human Face Tree, which is even creepier than it sounds. Once you've killed a monster, its information is added to the game's bestiary for you to peruse at your leisure, and I suggest that you do so because Symphony of the Night's monster list is an absolute joy to read.

Just take a moment to bask in the glorious phrase "specially trained war-goose." Not one of your regular war geese, oh no, it's one that been specially trained. Nothing but the best for Dracula's castle. It makes sense that a goose would be chosen for this military role, because geese are the most naturally aggressive and remorseless birds on the Earth.

Symphony and its sequels are full of these kinds of things, although you can tell that this game was especially crafted with love, creativity, and care.  This is a game where a vampire flicks peanuts into his mouth to restore health, where skeletons run away in delight when you slay their slavedriver master, and there's an optional shoe item that makes Alucard one pixel taller as its sole function.  Keep an eye out when you're stabbing demons and jumping across platforms.  You just might be entertained in the middle of all of that entertainment.  It's an absolute creative crime that Konami no longer makes games like this one.


Let's Watch A Pinball Bug Hunt With Aliens vs Pinball From Zen Studios

Aliens vs PinballZen Studios continues to acquire some amazing licenses for use in its pinball tables.  Following on from FOX's Family Guy and American Dad comes a trio of tables based on the Alien franchise.  Relive the excitement of Aliens, run in fear from Alien Isolation, and get caught in the crossfire of Aliens vs Predator. Combined as the Aliens vs Pinball pack, the new tables arrive for Microsoft Xbox One, Xbox 360, Sony PlayStation 4, PS3, PS Vita, Steam, Windows 10, Mac, iOS, Android, and Amazon Fire on April 26.  In the meantime, you can check out the Alien pinball action in this video in which I run through the three tables and explore them.  These aren't amazing scores as I'm only just learning the ins and outs of the tables, but it'll show you a little of what to expect. Thanks to Zen Studios for providing early access to the tables.


Power Button - Episode 201: Gone, But Not Forgotten

Power ButtonIt's always a terrible shame when a video game development studio goes under, and while companies such as Lionhead and Sega Technical Institute may be gone, they are not forgotten.  On this episode of the Power Button podcast, Blake Grundman and I remember some of our favorite shuttered studios and pay tribute to some of the industry's best, worst, or most memorable releases from studios that are no longer with us.  We have an hour of fond remembrances for you.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Power Button - Episode 199: Benched

Power ButtonVideo games have ceased to be singular items and have become mass franchise universe worlds, and with great worlds can come great exhaustion.  On this week's Power Button podcast, Blake Grundman and I take a trip down Repetitive Lane and single out a few franchises that we believe are due for a break.  Some are annualized titles such as Call of Duty and Assassin's Creed, while others just annoy us personally on one level or another.  Is your favorite due to be benched?  Listen and find out!  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Power Button - Episode 197: Power Button Conquers The World!

Power ButtonVideo games thrive on evil masterminds plotting global conquest, but what would they do if they succeeded?  On this episode of Power Button, Blake Grundman and I discuss some of our favorite would-be despots such as Dr. Wily and King Koopa, ponder why their plans were doomed from the start, and wonder what would happen if they actually succeeded in their goals.  What does Dr. Robotnik plan to do with a planet of robot animals?  Some questions just don't have answers.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Power Button - Episode 195: The Great Prognosticus Predicts Again!

Power ButtonAs 2016 is underway, it's only right to look back at the predictions that Blake Grundman and I made in 2015 way back in Episode 162 to see just how many of our gaming wishes came true.  We keep score as we revisit last year's hopes and dreams, then we go on to make a new round of predictions that we'll revisit in 2017.  It's the endless cycle of dreams and we invite you to join us as we look both back and forward.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.


Power Button - Episode 194: The Best That 2015 Had To Offer

Power ButtonIt's time to kick off 2016 by discussing our top picks for the best video games of 2015!  Join Blake Grundman and I as we count down our favorites from last year (along with a few honorable mentions).  Does Destiny: The Taken King take all?  Will Yoshi's Woolly World wow us?  Might Super Mario Maker reach the top spot?  What about indie gems like Her Story and Tales From The Borderlands?  Join us for two hours of ranking and discussion.  Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.